Player Matchup

Fenrir
Fenrir
Platinum III
Pythagoremss
Fenrir
Platinum III
Level 149
God Stats
5W - 1L
1,721 SR
Queue Stats
15W - 3L
2,101 MMR
Solo
Kuzenbo
Kuzenbo
Platinum III
Sambiguity
Kuzenbo
Platinum III
Level 83
God Stats
7W - 7L
1,615 SR
Queue Stats
35W - 26L
1,975 MMR
Party 1
Ra
Ra
Platinum I
ZE TWIINKEE
Ra
Platinum I
Level 148
God Stats
2W - 1L
1,967 SR
Queue Stats
36W - 26L
2,038 MMR
Party 1
Team Averages
Platinum II
Platinum II
Average Tier
Level 127
1,768 SR
2,038 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 139
1,654 SR
2,247 MMR
Sobek
Sobek
Platinum II
Babystrokes666
Sobek
Platinum II
Level 157
God Stats
71W - 54L
1,650 SR
Queue Stats
525W - 545L
1,962 MMR
Solo
Ravana
Ravana
Platinum I
BeadsMe
Ravana
Platinum I
Level 117
God Stats
2W - 3L
1,561 SR
Queue Stats
131W - 150L
2,015 MMR
Solo
Chronos
Chronos
Diamond II
ajaijo
Chronos
Diamond II
Level 144
God Stats
69W - 34L
1,752 SR
Queue Stats
290W - 196L
2,764 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
18
8 / 7 / 9
14,598
664
20,551
31,901
30,448
Warrior's Axe

Warrior's Axe

+10
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god steals 20 health (+1.5 per level) away from your target and restores 20 mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+30
Physical Power
+400
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+30
Physical Protection
+30
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes and deals Magical damage equal to 75% of the Shield’s initial Health and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Runic Shield

Runic Shield

+35
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 40.

Magi's Cloak

Magi's Cloak

+15
Physical Protection
+15
Magical Protection
+300
Health

PASSIVE - Protects you from a single hard Crowd Control effect or Root once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Brawler's Beat Stick

Brawler's Beat Stick

+50
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 6 seconds.

Kuzenbo
Sambiguity
Kuzenbo
18
3 / 2 / 15
15,176
690
18,819
26,188
43,434
Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+50
Physical Protection
+50
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+35
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1 Per Level) Magical Damage per second.

Void Stone

Void Stone

+250
Health
+40
Magical Power
+60
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+30
Physical Protection
+30
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes and deals Magical damage equal to 75% of the Shield’s initial Health and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Chronos' Pendant

Chronos' Pendant

+90
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

17
9 / 6 / 9
15,007
682
29,171
19,219
9,101
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every second you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+90
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+110
Magical Power
+12
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+150
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 4 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30% of your Magical Power and will consume the 4 stacks.

Rod of Tahuti

Rod of Tahuti

+120
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 25% additional Magical Power against targets below 50% Health.

Divine Ruin

Divine Ruin

+100
Magical Power
+12
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 6 seconds.

Bans
OdinGebBastetArtioAchilles

VS

Bans
AphroditeAh Muzen CabGaneshaZeusXing Tian
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 7 / 7
14,074
640
19,749
38,024
45,543
Warrior's Axe

Warrior's Axe

+10
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god steals 20 health (+1.5 per level) away from your target and restores 20 mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence

Pestilence

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+35
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1 Per Level) Magical Damage per second.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 50 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ethereal Staff

Ethereal Staff

+90
Magical Power
+200
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 45s and targets affected can have multiple Buffs and Debuffs at once. This can only occur once every 15 seconds.

Ravana
BeadsMe
Ravana
16
1 / 8 / 9
13,720
624
15,159
22,319
20,651
Warrior's Axe

Warrior's Axe

+10
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god steals 20 health (+1.5 per level) away from your target and restores 20 mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+30
Physical Power
+400
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+30
Physical Protection
+30
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes and deals Magical damage equal to 75% of the Shield’s initial Health and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Caduceus Shield

Caduceus Shield

+25
Physical Power
+30
Physical Protection
+30
Magical Protection
+100
Health

AURA - Allied gods within 70 units have their Healing increased by 20%.

Brawler's Beat Stick

Brawler's Beat Stick

+50
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 6 seconds.

Chronos
ajaijo
Chronos
19
11 / 5 / 3
15,885
722
28,436
27,990
10,737
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 7 bonus gold and 20% attack speed for 8s, and restore 20 Mana. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+80
Magical Power
+1000
Mana
+20
Mp 5

PASSIVE - 10% of your Mana from items is converted to Magical Power.

Telkhines Ring

Telkhines Ring

+90
Magical Power
+20%
Attack Speed

PASSIVE - Your Basic Attacks deal bonus damage of 10 + 10% of your Magical Power. This effect does not hit structures.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+12%
Magical Lifesteal
+10
Magical Penetration

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 30 or their Physical Lifesteal increased by 10% and their Physical Power increased by 20.

Typhon's Fang

Typhon's Fang

+70
Magical Power
+200
Mana
+15%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 25%. Your Magical power is increased by twice the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
34
20
Kills
15
15
Deaths
20
33
Assists
19
Player
Kills
Deaths
Assists
KDA
W
3
7
7
0.93
W
Ravana
BeadsMe
Ravana
1
8
9
0.69
L
Fenrir
8
7
9
1.79
L
Kuzenbo
Sambiguity
Kuzenbo
3
2
15
5.25
L
9
6
9
2.25
W
Chronos
ajaijo
Chronos
11
5
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,541
Damage
63,344
77,308
Taken
88,333
82,983
Mitigated
76,931
29,825
Healing
35,806
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
19,749
1,052
1,593
16,215
38,024
45,543
42
18,818
17,808
51,170
0
W
Ravana
BeadsMe
Ravana
15,159
4,230
0
6,608
22,319
20,651
414
11,828
9,618
1,355
46,811
L
Fenrir
20,551
4,891
315
6,648
31,901
30,448
1,339
16,900
13,667
1,796
47,979
L
Kuzenbo
Sambiguity
Kuzenbo
18,819
5,110
1,096
7,386
26,188
43,434
511
15,832
8,704
43,207
0
L
29,171
1,531
6,497
7,883
19,219
9,101
603
14,170
4,324
88,140
0
W
Chronos
ajaijo
Chronos
28,436
13,234
0
11,390
27,990
10,737
3,754
17,022
10,156
113,806
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,781
Gold Earned
43,679
220
Minions Killed
247
7
Camps Cleared
11
1,196,339
Distance Traveled
1,154,666
5
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
14,074
640
53
2
1
362,422
7
W
Ravana
13,720
624
55
3
6
400,527
6
L
Fenrir
14,598
664
59
3
4
390,149
2
L
Kuzenbo
15,176
690
34
2
0
411,098
1
L
Ra
15,007
682
127
6
3
395,092
2
W
Chronos
15,885
722
139
6
4
391,717
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role