Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Geb
Geb
Cosmic Haiku
Geb
Level 107
God Stats
13W - 9L
1,657 SR
Queue Stats
30W - 30L
1,509 Elo+
Party 1
Kukulkan
Kukulkan
DaZork2611
Kukulkan
Level 122
God Stats
4W - 5L
1,590 SR
Queue Stats
155W - 142L
1,469 Elo+
Solo
Osiris
Osiris
RdvR_010
Osiris
Level 108
God Stats
6W - 13L
1,302 SR
Queue Stats
320W - 311L
1,389 Elo+
Solo
Neith
Neith
okki_jp-og
Neith
Level 86
God Stats
52W - 52L
1,440 SR
Queue Stats
294W - 359L
1,433 Elo+
Solo
Team Averages
Level 112
1,498 SR
1,460 Elo+

VS

Team Averages
Level 109
1,551 SR
1,495 Elo+
Athena
Athena
 
Athena
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hades
Hades
CalmYourBad
Hades
Level 80
God Stats
8W - 12L
1,440 SR
Queue Stats
395W - 388L
1,473 Elo+
Solo
Neith
Neith
Hiltonics
Neith
Level 123
God Stats
14W - 9L
1,620 SR
Queue Stats
118W - 113L
1,489 Elo+
Solo
Bacchus
Bacchus
Lukester2904
Bacchus
Level 83
God Stats
4W - 3L
1,728 SR
Queue Stats
328W - 328L
1,549 Elo+
Solo
Merlin
Merlin
PolarBearBlk
Merlin
Level 149
God Stats
3W - 2L
1,466 SR
Queue Stats
537W - 563L
1,467 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
12
2 / 2 / 1
7,130
475
1,875
12,935
4,765
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

10
0 / 1 / 2
6,191
413
3,843
10,786
8,315
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Kukulkan
DaZork2611
Kukulkan
12
1 / 4 / 0
7,089
473
7,903
6,020
2,240
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Osiris
RdvR_010
Osiris
13
2 / 2 / 2
7,573
505
9,187
11,263
8,147
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Neith
13
0 / 2 / 0
7,041
469
5,177
6,802
2,022
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
12
1 / 1 / 5
7,220
481
2,997
14,934
8,439
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

14
4 / 2 / 1
8,428
562
9,883
12,407
5,533
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Neith
Hiltonics
Neith
14
2 / 0 / 0
8,108
541
6,338
5,679
1,882
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bacchus
Lukester2904
Bacchus
13
2 / 1 / 5
8,009
534
5,325
8,652
5,291
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Merlin
14
2 / 1 / 3
8,301
553
5,830
5,041
1,686
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
25
5
Kills
11
11
Deaths
5
5
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
2
2
1
1.25
W
Athena
 
Athena
1
1
5
3.5
W
4
2
1
2.25
L
0
1
2
1
L
Kukulkan
DaZork2611
Kukulkan
1
4
0
0.25
W
Neith
Hiltonics
Neith
2
0
0
2
W
Bacchus
Lukester2904
Bacchus
2
1
5
4.5
W
Merlin
2
1
3
3.5
L
Osiris
RdvR_010
Osiris
2
2
2
1.5
L
Neith
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,985
Damage
30,373
47,806
Taken
46,713
25,489
Mitigated
22,831
19,696
Healing
22,218
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
1,875
437
0
5,562
12,935
4,765
0
5,904
7,031
0
36,391
W
Athena
 
Athena
2,997
979
1,853
4,530
14,934
8,439
25
6,537
8,397
14,884
0
W
9,883
1,430
402
6,894
12,407
5,533
388
1,119
11,288
56,368
0
L
3,843
366
189
4,622
10,786
8,315
0
5,023
5,763
20,859
0
L
Kukulkan
DaZork2611
Kukulkan
7,903
1,409
0
1,418
6,020
2,240
327
5,062
958
52,887
0
W
Neith
Hiltonics
Neith
6,338
1,891
0
3,216
5,679
1,882
822
405
5,274
0
52,952
W
Bacchus
Lukester2904
Bacchus
5,325
922
0
4,212
8,652
5,291
0
1,718
6,934
54,900
0
W
Merlin
5,830
274
0
1,111
5,041
1,686
0
1,967
3,074
58,360
0
L
Osiris
RdvR_010
Osiris
9,187
2,861
681
4,291
11,263
8,147
101
7,342
3,921
0
48,418
L
Neith
5,177
1,702
0
2,933
6,802
2,022
0
704
6,098
0
45,389

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,024
Gold Earned
40,066
411
Minions Killed
483
0
Camps Cleared
0
1,350,139
Distance Traveled
1,423,334
13
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,130
475
78
5
0
292,820
1
W
Athena
7,220
481
25
2
0
298,787
5
W
Hades
8,428
562
117
8
0
271,426
4
L
Geb
6,191
413
28
2
0
263,836
1
L
Kukulkan
7,089
473
107
7
0
272,634
5
W
Neith
8,108
541
120
8
0
263,894
2
W
Bacchus
8,009
534
104
7
0
311,310
0
W
Merlin
8,301
553
117
8
0
277,917
3
L
Osiris
7,573
505
96
6
0
270,060
4
L
Neith
7,041
469
102
7
0
250,789
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role