Player Matchup

Gilgamesh
Gilgamesh
BenitOurense
Gilgamesh
Level 126
God Stats
10W - 10L
1,525 SR
Queue Stats
347W - 323L
1,460 Elo+
Solo
Jormungandr
Jormungandr
CrimsonJDR
Jormungandr
Level 145
God Stats
7W - 7L
1,625 SR
Queue Stats
327W - 328L
1,512 Elo+
Party 2
Vulcan
Vulcan
DarthSeigi
Vulcan
Level 99
God Stats
8W - 3L
1,680 SR
Queue Stats
34W - 24L
1,505 Elo+
Solo
Erlang Shen
Erlang Shen
Hermasvidal
Erlang Shen
Level 108
God Stats
3W - 2L
1,633 SR
Queue Stats
264W - 275L
1,406 Elo+
Party 2
Hachiman
Hachiman
TheGreatNovicel
Hachiman
Level 98
God Stats
4W - 3L
1,398 SR
Queue Stats
147W - 141L
1,489 Elo+
Solo
Team Averages
Level 115
1,572 SR
1,475 Elo+

VS

Team Averages
Level 99
1,498 SR
1,487 Elo+
Hel
Hel
Black Devil5972
Hel
Level 155
God Stats
1W - 0L
1,562 SR
Queue Stats
39W - 47L
1,497 Elo+
Party 1
Cupid
Cupid
Polo_MarkY_
Cupid
Level 88
God Stats
15W - 15L
1,528 SR
Queue Stats
577W - 597L
1,501 Elo+
Solo
Achilles
Achilles
Toxict1t13
Achilles
Level 88
God Stats
3W - 2L
1,296 SR
Queue Stats
16W - 18L
1,477 Elo+
Solo
Geb
Geb
darkvalen1999
Geb
Level 61
God Stats
1W - 0L
1,500 SR
Queue Stats
51W - 51L
1,395 Elo+
Party 1
Erlang Shen
Erlang Shen
vic04224
Erlang Shen
Level 105
God Stats
8W - 7L
1,603 SR
Queue Stats
447W - 378L
1,567 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
BenitOurense
Gilgamesh
9
2 / 2 / 2
5,617
511
2,386
8,167
2,567
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Jormungandr
CrimsonJDR
Jormungandr
8
0 / 1 / 6
5,345
486
4,494
9,700
5,202
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Vulcan
DarthSeigi
Vulcan
9
0 / 5 / 2
5,207
473
3,538
5,672
1,656
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Erlang Shen
Hermasvidal
Erlang Shen
11
3 / 2 / 1
6,395
581
4,653
8,656
6,359
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hachiman
9
2 / 3 / 2
5,662
515
4,121
5,930
1,289
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 1 / 3
6,625
602
5,025
5,995
2,063
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
2 / 1 / 2
5,983
544
4,911
6,040
1,585
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Achilles
Toxict1t13
Achilles
11
1 / 2 / 4
6,352
577
5,808
8,286
4,589
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

8
2 / 3 / 3
5,458
496
2,335
8,515
5,014
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Erlang Shen
vic04224
Erlang Shen
12
5 / 0 / 3
6,963
633
8,218
7,271
4,415
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
28
7
Kills
13
13
Deaths
7
13
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
BenitOurense
Gilgamesh
2
2
2
1.5
W
3
1
3
4.5
L
Jormungandr
CrimsonJDR
Jormungandr
0
1
6
3
L
Vulcan
DarthSeigi
Vulcan
0
5
2
0.2
L
Erlang Shen
Hermasvidal
Erlang Shen
3
2
1
1.75
W
2
1
2
3
L
Hachiman
2
3
2
1
W
Achilles
Toxict1t13
Achilles
1
2
4
1.5
W
2
3
3
1.17
W
Erlang Shen
vic04224
Erlang Shen
5
0
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,192
Damage
26,297
38,125
Taken
36,107
17,073
Mitigated
17,666
11,691
Healing
14,156
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
BenitOurense
Gilgamesh
2,386
462
0
2,720
8,167
2,567
0
1,046
7,121
0
27,572
W
5,025
487
1,378
3,753
5,995
2,063
844
1,941
3,858
40,203
0
L
Jormungandr
CrimsonJDR
Jormungandr
4,494
1,689
620
3,108
9,700
5,202
20
857
8,843
21,840
0
L
Vulcan
DarthSeigi
Vulcan
3,538
641
0
509
5,672
1,656
0
2,999
2,673
25,757
0
L
Erlang Shen
Hermasvidal
Erlang Shen
4,653
1,055
0
3,367
8,656
6,359
0
497
8,159
5,836
26,919
W
4,911
1,613
0
3,091
6,040
1,585
58
1,907
4,089
0
32,695
L
Hachiman
4,121
1,940
0
1,367
5,930
1,289
105
1,961
3,969
0
21,028
W
Achilles
Toxict1t13
Achilles
5,808
2,479
0
2,183
8,286
4,589
802
1,778
6,508
0
31,242
W
2,335
164
0
929
8,515
5,014
66
2,380
6,015
11,068
0
W
Erlang Shen
vic04224
Erlang Shen
8,218
3,949
0
2,822
7,271
4,415
0
1,051
6,166
0
49,938

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,226
Gold Earned
31,381
267
Minions Killed
317
0
Camps Cleared
0
1,045,722
Distance Traveled
1,129,335
13
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
5,617
511
67
6
0
246,007
5
W
Hel
6,625
602
89
8
0
216,986
2
L
Jormungandr
5,345
486
39
4
0
205,757
3
L
Vulcan
5,207
473
52
5
0
208,406
1
L
Erlang Shen
6,395
581
80
7
0
218,253
4
W
Cupid
5,983
544
63
6
0
209,749
4
L
Hachiman
5,662
515
29
3
0
167,299
0
W
Achilles
6,352
577
62
6
0
213,315
0
W
Geb
5,458
496
22
2
0
240,774
3
W
Erlang Shen
6,963
633
81
7
0
248,511
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role