Player Matchup

Terra
Terra
Henpapi
Terra
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
64W - 59L
1,533 Elo+
Party 1
Cabrakan
Cabrakan
I_ASSASSINATE_YU
Cabrakan
Level 157
God Stats
0W - 2L
1,599 SR
Queue Stats
133W - 111L
1,568 Elo+
Party 1
Zeus
Zeus
ZizuCT
Zeus
Level 64
God Stats
2W - 1L
2,044 SR
Queue Stats
71W - 66L
1,503 Elo+
Party 1
Hades
Hades
jonagamer21
Hades
Level 159
God Stats
5W - 2L
1,771 SR
Queue Stats
159W - 173L
1,536 Elo+
Solo
Nemesis
Nemesis
lolAndreslol
Nemesis
Level 156
God Stats
0W - 1L
1,648 SR
Queue Stats
72W - 66L
1,517 Elo+
Solo
Team Averages
Level 120
1,712 SR
1,531 Elo+

VS

Team Averages
Level 119
1,594 SR
1,511 Elo+
Chernobog
Chernobog
All Good 46
Chernobog
Level 149
God Stats
1W - 0L
1,548 SR
Queue Stats
14W - 14L
1,498 Elo+
Party 2
Apollo
Apollo
Dandyydanny
Apollo
Level 141
God Stats
1W - 0L
1,748 SR
Queue Stats
14W - 14L
1,503 Elo+
Party 2
Chiron
Chiron
Gachmul
Chiron
Level 148
God Stats
6W - 2L
1,672 SR
Queue Stats
274W - 289L
1,555 Elo+
Solo
Chang'e
Chang'e
TheRookieCookie1
Chang'e
Level 48
God Stats
2W - 0L
1,705 SR
Queue Stats
158W - 182L
1,476 Elo+
Solo
Sobek
Sobek
shearm
Sobek
Level 107
God Stats
1W - 1L
1,294 SR
Queue Stats
12W - 11L
1,524 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
Henpapi
Terra
16
2 / 9 / 10
10,271
685
4,868
24,238
27,094
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

17
3 / 8 / 14
10,232
682
11,248
19,288
24,024
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Zeus
ZizuCT
Zeus
20
8 / 4 / 9
12,370
825
30,137
10,345
4,402
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

18
7 / 8 / 6
11,139
743
15,259
20,773
14,223
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nemesis
lolAndreslol
Nemesis
17
1 / 6 / 16
9,631
642
14,014
23,561
25,589
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
All Good 46
Chernobog
19
7 / 4 / 20
12,579
839
22,513
14,595
5,734
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+20%
Attack Speed
+10
Physical Power

Apollo
18
6 / 5 / 26
11,734
782
17,212
14,430
5,133
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Bow

Short Bow

+15%
Attack Speed

Chiron
Gachmul
Chiron
20
8 / 4 / 16
12,821
855
20,456
17,586
6,510
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

16
7 / 6 / 17
11,077
738
9,550
17,138
7,711
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sobek
shearm
Sobek
20
7 / 2 / 27
13,554
904
9,566
21,672
30,738
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
141
21
Kills
35
35
Deaths
21
55
Assists
106
Player
Kills
Deaths
Assists
KDA
W
Chernobog
All Good 46
Chernobog
7
4
20
4.25
W
Apollo
6
5
26
3.8
W
Chiron
Gachmul
Chiron
8
4
16
4
L
Terra
Henpapi
Terra
2
9
10
0.78
L
3
8
14
1.25
W
7
6
17
2.58
L
Zeus
ZizuCT
Zeus
8
4
9
3.13
L
7
8
6
1.25
L
Nemesis
lolAndreslol
Nemesis
1
6
16
1.5
W
Sobek
shearm
Sobek
7
2
27
10.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,526
Damage
79,297
98,205
Taken
85,421
95,332
Mitigated
55,826
34,018
Healing
42,657
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chernobog
All Good 46
Chernobog
22,513
10,809
1,404
4,343
14,595
5,734
1,210
11,831
2,731
0
51,569
W
Apollo
17,212
9,373
799
2,651
14,430
5,133
2,291
9,271
4,872
0
39,977
W
Chiron
Gachmul
Chiron
20,456
7,469
3,941
5,933
17,586
6,510
1,380
12,906
4,429
0
42,468
L
Terra
Henpapi
Terra
4,868
1,013
5,226
5,114
24,238
27,094
88
4,045
20,193
9,171
0
L
11,248
1,254
229
1,016
19,288
24,024
0
4,773
14,515
13,014
0
W
9,550
1,193
8,829
4,784
17,138
7,711
978
13,579
3,174
14,537
0
L
Zeus
ZizuCT
Zeus
30,137
1,858
1,478
1,267
10,345
4,402
414
989
9,356
73,060
0
L
15,259
480
1,742
6,352
20,773
14,223
1,353
3,591
17,182
33,468
0
L
Nemesis
lolAndreslol
Nemesis
14,014
2,866
1,755
9,839
23,561
25,589
0
5,718
17,843
916
16,277
W
Sobek
shearm
Sobek
9,566
289
1,255
8,718
21,672
30,738
457
13,455
8,075
18,315
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,643
Gold Earned
61,765
136
Minions Killed
181
0
Camps Cleared
0
1,189,297
Distance Traveled
1,346,493
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chernobog
12,579
839
54
4
0
249,896
0
W
Apollo
11,734
782
33
2
0
241,447
0
W
Chiron
12,821
855
55
4
0
295,433
1
L
Terra
10,271
685
5
0
0
244,255
1
L
Cabrakan
10,232
682
2
0
0
211,141
0
W
Chang'e
11,077
738
18
1
0
254,784
0
L
Zeus
12,370
825
86
6
0
277,434
1
L
Hades
11,139
743
34
2
0
177,363
4
L
Nemesis
9,631
642
9
1
0
279,104
1
W
Sobek
13,554
904
21
1
0
304,933
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role