Player Matchup

Cerberus
Cerberus
Alzero12
Cerberus
Level 69
God Stats
13W - 6L
1,726 SR
Queue Stats
135W - 150L
1,481 Elo+
Solo
Thanatos
Thanatos
Ginfire
Thanatos
Level 65
God Stats
2W - 2L
1,244 SR
Queue Stats
8W - 9L
1,306 Elo+
Party 1
Tiamat
Tiamat
GrizZPoTaTo
Tiamat
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 9L
1,306 Elo+
Party 1
Ullr
Ullr
NewSamdadude
Ullr
Level 45
God Stats
30W - 26L
1,577 SR
Queue Stats
154W - 153L
1,504 Elo+
Solo
Cu Chulainn
Cu Chulainn
Pumbahazir
Cu Chulainn
Level 147
God Stats
12W - 14L
1,515 SR
Queue Stats
460W - 456L
1,581 Elo+
Solo
Team Averages
Level 71
1,513 SR
1,436 Elo+

VS

Team Averages
Level 92
1,521 SR
1,487 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 78
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
 
Neith
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ymir
Ymir
Noneseven
Ymir
Level 43
God Stats
20W - 15L
1,565 SR
Queue Stats
156W - 134L
1,527 Elo+
Party 2
Zhong Kui
Zhong Kui
Sokullu
Zhong Kui
Level 158
God Stats
4W - 4L
1,616 SR
Queue Stats
195W - 205L
1,520 Elo+
Solo
Nemesis
Nemesis
Xenerious
Nemesis
Level 63
God Stats
3W - 5L
1,425 SR
Queue Stats
98W - 109L
1,388 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Alzero12
Cerberus
9
2 / 1 / 4
5,994
545
4,360
10,320
5,160
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Thanatos
Ginfire
Thanatos
11
6 / 1 / 3
6,786
617
5,899
7,300
2,274
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Tiamat
11
2 / 0 / 0
6,797
618
1,929
4,735
2,047
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

10
3 / 2 / 1
5,721
520
5,817
7,292
1,955
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Cu Chulainn
Pumbahazir
Cu Chulainn
12
0 / 0 / 3
6,563
597
3,347
6,653
3,507
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
12
0 / 2 / 0
6,488
590
3,764
4,247
1,092
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
 
Neith
10
2 / 3 / 2
6,075
552
7,962
6,402
2,005
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ymir
9
2 / 3 / 2
6,010
546
4,156
10,285
6,783
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Zhong Kui
Sokullu
Zhong Kui
10
0 / 2 / 0
6,093
554
4,422
6,166
3,232
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

Nemesis
Xenerious
Nemesis
8
0 / 3 / 0
4,983
453
1,808
6,898
1,628
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
8
13
Kills
4
4
Deaths
13
11
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
0
2
0
0
L
Neith
 
Neith
2
3
2
1
W
Cerberus
Alzero12
Cerberus
2
1
4
4
W
Thanatos
Ginfire
Thanatos
6
1
3
7.5
W
Tiamat
2
0
0
2
W
3
2
1
1.75
L
Ymir
2
3
2
1
W
Cu Chulainn
Pumbahazir
Cu Chulainn
0
0
3
1.5
L
Zhong Kui
Sokullu
Zhong Kui
0
2
0
0
L
Nemesis
Xenerious
Nemesis
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,352
Damage
22,112
36,300
Taken
33,998
14,943
Mitigated
14,740
20,580
Healing
12,211
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
3,764
223
0
1,453
4,247
1,092
0
1,716
2,318
40,060
0
L
Neith
 
Neith
7,962
3,421
0
1,510
6,402
2,005
153
1,361
5,041
0
38,425
W
Cerberus
Alzero12
Cerberus
4,360
332
298
4,571
10,320
5,160
75
2,600
7,692
15,448
0
W
Thanatos
Ginfire
Thanatos
5,899
2,034
0
8,155
7,300
2,274
0
2,186
5,046
0
35,675
W
Tiamat
1,929
46
0
2,160
4,735
2,047
0
1,777
2,798
40,420
0
W
5,817
2,265
0
1,150
7,292
1,955
74
1,786
5,478
0
33,741
L
Ymir
4,156
1,397
207
2,420
10,285
6,783
0
2,641
7,644
16,749
0
W
Cu Chulainn
Pumbahazir
Cu Chulainn
3,347
569
31
4,215
6,653
3,507
0
3,681
2,944
5,728
35,827
L
Zhong Kui
Sokullu
Zhong Kui
4,422
969
0
3,307
6,166
3,232
0
285
5,881
40,282
0
L
Nemesis
Xenerious
Nemesis
1,808
602
0
3,314
6,898
1,628
0
433
6,465
0
17,803

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,861
Gold Earned
29,649
380
Minions Killed
333
0
Camps Cleared
0
1,044,567
Distance Traveled
977,710
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
6,488
590
94
9
0
183,236
2
L
Neith
6,075
552
73
7
0
182,499
1
W
Cerberus
5,994
545
28
3
0
206,803
0
W
Thanatos
6,786
617
72
7
0
227,585
7
W
Tiamat
6,797
618
110
10
0
198,652
0
W
Ullr
5,721
520
68
6
0
190,318
2
L
Ymir
6,010
546
26
2
0
193,741
4
W
Cu Chulainn
6,563
597
102
9
0
221,209
1
L
Zhong Kui
6,093
554
100
9
0
199,242
5
L
Nemesis
4,983
453
40
4
0
218,992
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role