Player Matchup

Ne Zha
Ne Zha
 
Ne Zha
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tyr
Tyr
 
Tyr
Level 35
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thoth
Thoth
Smokey_Se7en
Thoth
Level 37
God Stats
11W - 12L
1,490 SR
Queue Stats
72W - 80L
1,423 Elo+
Solo
Ares
Ares
SraFlupzy
Ares
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 4L
1,612 Elo+
Party 1
Ullr
Ullr
TRIICOLORRR
Ullr
Level 45
God Stats
4W - 3L
1,583 SR
Queue Stats
75W - 71L
1,541 Elo+
Solo
Team Averages
Level 71
1,515 SR
1,515 Elo+

VS

Team Averages
Level 74
1,508 SR
1,443 Elo+
Bellona
Bellona
EspadinhaBRSdS
Bellona
Level 7
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 4L
1,353 Elo+
Party 2
Raijin
Raijin
MibuBR
Raijin
Level 147
God Stats
4W - 2L
1,606 SR
Queue Stats
175W - 189L
1,480 Elo+
Party 2
Da Ji
Da Ji
Rayzinha
Da Ji
Level 46
God Stats
5W - 5L
1,472 SR
Queue Stats
159W - 145L
1,468 Elo+
Solo
Neith
Neith
Sentón
Neith
Level 44
God Stats
1W - 0L
1,500 SR
Queue Stats
64W - 57L
1,512 Elo+
Solo
Atlas
Atlas
UriGamePlay_ARG
Atlas
Level 124
God Stats
2W - 1L
1,462 SR
Queue Stats
556W - 542L
1,402 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
11
10 / 3 / 1
7,075
708
9,417
8,622
2,829
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Tyr
 
Tyr
11
1 / 2 / 1
6,301
630
3,611
5,732
3,673
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

9
1 / 7 / 3
5,516
552
2,531
6,749
1,582
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ares
8
1 / 4 / 1
5,221
522
1,878
9,503
4,733
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

6
1 / 3 / 0
4,353
435
2,179
4,201
932
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 2 / 2
5,345
535
3,275
5,302
4,333
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Raijin
MibuBR
Raijin
9
3 / 5 / 3
6,062
606
3,360
5,712
1,583
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Da Ji
Rayzinha
Da Ji
12
7 / 3 / 4
7,446
745
6,218
8,147
2,596
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Neith
Sentón
Neith
11
6 / 2 / 4
6,474
647
8,217
4,567
1,460
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
2 / 2 / 5
5,704
570
3,266
7,624
4,569
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
37
14
Kills
19
19
Deaths
14
6
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
 
Ne Zha
10
3
1
3.5
L
Tyr
 
Tyr
1
2
1
0.75
W
1
2
2
1
W
Raijin
MibuBR
Raijin
3
5
3
0.9
W
Da Ji
Rayzinha
Da Ji
7
3
4
3
W
Neith
Sentón
Neith
6
2
4
4
L
1
7
3
0.36
L
Ares
1
4
1
0.38
L
1
3
0
0.33
W
2
2
5
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,616
Damage
24,336
34,807
Taken
31,352
13,749
Mitigated
14,541
6,994
Healing
7,858
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
 
Ne Zha
9,417
3,826
0
2,798
8,622
2,829
630
2,193
6,283
0
32,835
L
Tyr
 
Tyr
3,611
525
0
2,150
5,732
3,673
0
433
5,299
0
35,640
W
3,275
562
0
1,272
5,302
4,333
255
0
5,302
3,811
16,054
W
Raijin
MibuBR
Raijin
3,360
242
0
712
5,712
1,583
494
1,073
4,639
28,384
0
W
Da Ji
Rayzinha
Da Ji
6,218
1,720
0
3,070
8,147
2,596
0
1,306
6,841
0
31,692
W
Neith
Sentón
Neith
8,217
3,254
0
1,455
4,567
1,460
1,136
560
4,007
0
35,293
L
2,531
207
0
350
6,749
1,582
0
1,499
4,976
22,791
0
L
Ares
1,878
225
0
1,186
9,503
4,733
0
1,903
7,570
10,137
0
L
2,179
774
0
510
4,201
932
0
927
3,274
0
15,849
W
3,266
1,265
0
1,349
7,624
4,569
96
1,470
6,154
11,251
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,466
Gold Earned
31,031
234
Minions Killed
264
0
Camps Cleared
0
936,114
Distance Traveled
940,405
13
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
7,075
708
57
6
0
205,206
2
L
Tyr
6,301
630
83
8
0
220,339
3
W
Bellona
5,345
535
46
5
0
213,601
0
W
Raijin
6,062
606
59
6
0
181,608
2
W
Da Ji
7,446
745
71
7
0
177,745
4
W
Neith
6,474
647
74
7
0
182,968
2
L
Thoth
5,516
552
43
4
0
196,473
2
L
Ares
5,221
522
23
2
0
187,895
4
L
Ullr
4,353
435
28
3
0
126,201
2
W
Atlas
5,704
570
14
1
0
184,483
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role