Player Matchup

Neith
Neith
Jagalune
Neith
Level 7
God Stats
7W - 9L
1,431 SR
Queue Stats
12W - 13L
1,458 Elo+
Party 1
Fenrir
Fenrir
Jeffnology
Fenrir
Level 125
God Stats
5W - 2L
1,561 SR
Queue Stats
308W - 269L
1,552 Elo+
Party 1
Sol
Sol
Molina2463
Sol
Level 88
God Stats
11W - 5L
1,630 SR
Queue Stats
201W - 164L
1,552 Elo+
Party 1
Ares
Ares
Mrllama666
Ares
Level 128
God Stats
1W - 0L
1,469 SR
Queue Stats
242W - 221L
1,549 Elo+
Party 1
Merlin
Merlin
gratscot
Merlin
Level 119
God Stats
21W - 11L
1,611 SR
Queue Stats
182W - 148L
1,592 Elo+
Party 1
Team Averages
Level 93
1,540 SR
1,540 Elo+

VS

Team Averages
Level 85
1,682 SR
1,513 Elo+
Tyr
Tyr
DrSquatch_MD
Tyr
Level 127
God Stats
8W - 7L
1,525 SR
Queue Stats
96W - 96L
1,515 Elo+
Party 2
Thoth
Thoth
JBone1000
Thoth
Level 66
God Stats
1W - 1L
1,827 SR
Queue Stats
204W - 193L
1,565 Elo+
Party 2
Bacchus
Bacchus
Xegss
Bacchus
Level 48
God Stats
2W - 1L
1,831 SR
Queue Stats
33W - 35L
1,462 Elo+
Solo
Neith
Neith
opalqueen2
Neith
Level 25
God Stats
3W - 8L
1,378 SR
Queue Stats
22W - 36L
1,427 Elo+
Party 2
Nu Wa
Nu Wa
sseverin
Nu Wa
Level 159
God Stats
2W - 2L
1,848 SR
Queue Stats
49W - 43L
1,595 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Jagalune
Neith
13
1 / 0 / 6
7,138
1,020
4,122
5,117
1,833
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Fenrir
Jeffnology
Fenrir
13
1 / 2 / 4
7,082
1,012
4,405
5,967
2,229
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

14
3 / 1 / 9
8,101
1,157
9,643
5,516
1,811
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

15
7 / 3 / 7
9,048
1,293
8,471
9,537
8,406
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Merlin
gratscot
Merlin
15
3 / 1 / 9
8,492
1,213
8,828
4,622
1,621
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Team 1 Tickets

333

VS

Team 2 Tickets

251

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 3 / 3
8,210
1,173
7,674
11,394
8,151
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Thoth
JBone1000
Thoth
13
1 / 6 / 4
7,461
1,066
6,737
8,581
3,189
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
Xegss
Bacchus
12
0 / 3 / 2
6,763
966
5,185
11,511
12,823
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

Neith
11
0 / 0 / 0
4,540
649
0
0
0
Nu Wa
sseverin
Nu Wa
13
2 / 3 / 3
7,897
1,128
8,062
7,016
2,685
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
19
15
Kills
7
7
Deaths
15
35
Assists
12
Player
Kills
Deaths
Assists
KDA
L
4
3
3
1.83
L
Thoth
JBone1000
Thoth
1
6
4
0.5
W
Neith
Jagalune
Neith
1
0
6
4
W
Fenrir
Jeffnology
Fenrir
1
2
4
1.5
W
3
1
9
7.5
W
7
3
7
3.5
L
Bacchus
Xegss
Bacchus
0
3
2
0.33
W
Merlin
gratscot
Merlin
3
1
9
7.5
L
Neith
0
0
0
0
L
Nu Wa
sseverin
Nu Wa
2
3
3
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,469
Damage
27,658
30,759
Taken
38,502
15,900
Mitigated
26,848
3,622
Healing
2,759
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,674
1,358
0
1,972
11,394
8,151
0
7,711
3,683
0
12,753
L
Thoth
JBone1000
Thoth
6,737
186
0
0
8,581
3,189
0
7,558
1,023
20,054
0
W
Neith
Jagalune
Neith
4,122
2,447
0
902
5,117
1,833
0
3,756
1,227
0
8,834
W
Fenrir
Jeffnology
Fenrir
4,405
1,245
0
441
5,967
2,229
0
4,669
1,026
0
9,098
W
9,643
4,074
0
164
5,516
1,811
0
3,666
1,675
17,674
0
W
8,471
255
0
2,115
9,537
8,406
0
4,869
4,153
17,961
0
L
Bacchus
Xegss
Bacchus
5,185
802
0
250
11,511
12,823
0
6,805
4,706
14,888
0
W
Merlin
gratscot
Merlin
8,828
475
0
0
4,622
1,621
0
2,418
2,002
40,441
0
L
Neith
0
0
0
0
0
0
0
0
0
0
0
L
Nu Wa
sseverin
Nu Wa
8,062
1,214
0
537
7,016
2,685
0
4,868
2,148
26,796
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,861
Gold Earned
34,871
132
Minions Killed
118
4
Camps Cleared
2
693,966
Distance Traveled
558,135
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
8,210
1,173
21
3
0
170,644
0
L
Thoth
7,461
1,066
34
5
0
128,338
0
W
Neith
7,138
1,020
16
2
0
134,196
0
W
Fenrir
7,082
1,012
7
1
2
100,560
0
W
Sol
8,101
1,157
18
3
0
143,975
0
W
Ares
9,048
1,293
10
1
0
161,217
4
L
Bacchus
6,763
966
10
1
0
124,818
0
W
Merlin
8,492
1,213
81
12
2
154,018
0
L
Neith
4,540
649
0
0
0
0
0
L
Nu Wa
7,897
1,128
53
8
2
134,335
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role