Player Matchup

Mercury
Mercury
 
Mercury
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
FAmil20
Sol
Level 104
God Stats
3W - 6L
1,391 SR
Queue Stats
231W - 236L
1,652 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Resili3nT
Morgan Le Fay
Level 160
God Stats
1W - 1L
1,572 SR
Queue Stats
238W - 248L
1,530 Elo+
Solo
Yemoja
Yemoja
lZérÓl
Yemoja
Level 149
God Stats
3W - 10L
1,378 SR
Queue Stats
818W - 685L
1,581 Elo+
Party 2
Camazotz
Camazotz
p4kpasito
Camazotz
Level 142
God Stats
8W - 5L
1,732 SR
Queue Stats
305W - 252L
1,632 Elo+
Party 2
Team Averages
Level 143
1,514 SR
1,579 Elo+

VS

Team Averages
Level 146
1,440 SR
1,574 Elo+
Discordia
Discordia
 
Discordia
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Yemoja
Yemoja
MeekoBombay
Yemoja
Level 157
God Stats
1W - 0L
1,166 SR
Queue Stats
36W - 27L
1,641 Elo+
Solo
Chronos
Chronos
redminotaur21
Chronos
Level 160
God Stats
8W - 6L
1,548 SR
Queue Stats
647W - 663L
1,613 Elo+
Solo
Hachiman
Hachiman
xMelodic242
Hachiman
Level 157
God Stats
2W - 2L
1,418 SR
Queue Stats
160W - 160L
1,531 Elo+
Party 1
Ares
Ares
zombiepatato
Ares
Level 125
God Stats
2W - 2L
1,570 SR
Queue Stats
122W - 106L
1,586 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
13
4 / 5 / 2
7,454
745
6,629
11,452
5,782
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mace

Mace

+10
Physical Power

Sol
15
2 / 3 / 5
7,842
784
13,018
9,998
3,898
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Morgan Le Fay
Resili3nT
Morgan Le Fay
13
1 / 4 / 6
7,858
786
7,666
6,713
2,669
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Yemoja
lZérÓl
Yemoja
14
0 / 3 / 8
7,601
760
2,710
9,845
9,682
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Camazotz
p4kpasito
Camazotz
13
2 / 6 / 5
7,280
728
7,059
12,347
4,174
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
13
0 / 3 / 11
7,827
783
10,923
7,202
3,514
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Yemoja
16
2 / 0 / 12
9,426
943
2,456
7,688
6,846
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos
16
3 / 1 / 12
9,091
909
7,149
9,917
4,781
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hachiman
xMelodic242
Hachiman
17
10 / 1 / 8
10,040
1,004
18,979
11,337
5,699
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
4 / 4 / 14
9,156
916
4,359
17,819
22,066
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
76
9
Kills
19
21
Deaths
9
26
Assists
57
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
4
5
2
1
W
Discordia
 
Discordia
0
3
11
1.83
L
Sol
2
3
5
1.5
W
Yemoja
2
0
12
8
L
Morgan Le Fay
Resili3nT
Morgan Le Fay
1
4
6
1
L
Yemoja
lZérÓl
Yemoja
0
3
8
1.33
L
Camazotz
p4kpasito
Camazotz
2
6
5
0.75
W
Chronos
3
1
12
9
W
Hachiman
xMelodic242
Hachiman
10
1
8
14
W
4
4
14
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,082
Damage
43,866
50,355
Taken
53,963
26,205
Mitigated
42,906
17,504
Healing
29,250
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
6,629
2,121
130
1,559
11,452
5,782
0
4,703
6,749
0
14,478
W
Discordia
 
Discordia
10,923
735
1,057
1,188
7,202
3,514
390
4,182
3,020
20,201
0
L
Sol
13,018
1,792
200
3,473
9,998
3,898
292
3,967
6,031
35,518
100
W
Yemoja
2,456
741
11,925
4,144
7,688
6,846
566
4,618
3,070
7,334
0
L
Morgan Le Fay
Resili3nT
Morgan Le Fay
7,666
436
93
597
6,713
2,669
765
3,917
2,796
15,246
0
L
Yemoja
lZérÓl
Yemoja
2,710
1,181
4,151
3,034
9,845
9,682
232
5,884
3,961
4,794
0
L
Camazotz
p4kpasito
Camazotz
7,059
651
581
3,686
12,347
4,174
0
6,416
5,931
0
9,836
W
Chronos
7,149
3,398
973
1,647
9,917
4,781
2,002
4,485
5,432
24,911
0
W
Hachiman
xMelodic242
Hachiman
18,979
8,676
147
2,896
11,337
5,699
2,329
4,250
7,087
0
34,854
W
4,359
399
1,436
3,837
17,819
22,066
136
5,843
11,957
7,594
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,035
Gold Earned
45,540
91
Minions Killed
110
0
Camps Cleared
0
925,580
Distance Traveled
997,138
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
7,454
745
19
2
0
202,774
1
W
Discordia
7,827
783
11
1
0
185,816
3
L
Sol
7,842
784
45
5
0
183,521
0
W
Yemoja
9,426
943
13
1
0
196,730
1
L
Morgan Le Fay
7,858
786
16
2
0
128,848
3
L
Yemoja
7,601
760
7
1
0
200,756
2
L
Camazotz
7,280
728
4
0
0
209,681
1
W
Chronos
9,091
909
49
5
0
219,228
2
W
Hachiman
10,040
1,004
34
3
0
186,482
0
W
Ares
9,156
916
3
0
0
208,882
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role