Player Matchup

Kuzenbo
Kuzenbo
Gold I
DaJest3r
Kuzenbo
Gold I
Level 160
God Stats
1W - 0L
1,519 SR
Queue Stats
71W - 67L
1,738 MMR
Party 1
Scylla
Scylla
Silver II
Joker8508
Scylla
Silver II
Level 159
God Stats
1W - 0L
1,530 SR
Queue Stats
10W - 13L
1,185 MMR
Party 1
Izanami
Izanami
Silver I
ThaWhiteOutlaw
Izanami
Silver I
Level 128
God Stats
7W - 8L
1,553 SR
Queue Stats
16W - 21L
1,074 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 149
1,534 SR
1,332 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 118
1,515 SR
1,252 MMR
Raijin
Raijin
Silver II
Gaming_J09
Raijin
Silver II
Level 139
God Stats
4W - 4L
1,561 SR
Queue Stats
15W - 23L
1,271 MMR
Solo
Artio
Artio
Gold V
JTL T3mp3st
Artio
Gold V
Level 90
God Stats
5W - 9L
1,532 SR
Queue Stats
118W - 148L
1,246 MMR
Solo
Sun Wukong
Sun Wukong
Silver I
T1AO x GrimOmen
Sun Wukong
Silver I
Level 126
God Stats
6W - 13L
1,451 SR
Queue Stats
249W - 298L
1,238 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
DaJest3r
Kuzenbo
14
2 / 1 / 17
10,773
718
12,923
19,160
23,779
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Scylla
Joker8508
Scylla
14
2 / 1 / 13
9,636
642
9,803
14,053
4,299
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
16 / 1 / 4
11,872
791
18,800
12,714
4,410
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bans
BastetZeusAchillesCthulhu

VS

Bans
AthenaChaacGilgameshCupid
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Gaming_J09
Raijin
12
1 / 6 / 1
8,844
590
9,181
12,934
10,344
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

12
1 / 7 / 1
9,060
604
8,718
23,412
22,225
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sun Wukong
T1AO x GrimOmen
Sun Wukong
11
1 / 7 / 1
8,613
574
15,276
15,828
13,467
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
6
20
Kills
3
3
Deaths
20
34
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
DaJest3r
Kuzenbo
2
1
17
10.5
L
Raijin
Gaming_J09
Raijin
1
6
1
0.25
L
1
7
1
0.21
W
Scylla
Joker8508
Scylla
2
1
13
8.5
L
Sun Wukong
T1AO x GrimOmen
Sun Wukong
1
7
1
0.21
W
16
1
4
18

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,526
Damage
33,175
45,927
Taken
52,174
32,488
Mitigated
46,036
14,677
Healing
12,895
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
DaJest3r
Kuzenbo
12,923
4,382
679
5,625
19,160
23,779
127
6,305
12,317
26,650
0
L
Raijin
Gaming_J09
Raijin
9,181
942
0
2,107
12,934
10,344
116
7,726
5,208
35,669
0
L
8,718
1,159
1,287
7,463
23,412
22,225
75
10,280
13,132
25,080
0
W
Scylla
Joker8508
Scylla
9,803
1,238
125
4,279
14,053
4,299
701
7,327
6,327
28,351
0
L
Sun Wukong
T1AO x GrimOmen
Sun Wukong
15,276
4,369
0
2,038
15,828
13,467
152
5,193
10,635
0
30,265
W
18,800
12,098
839
3,130
12,714
4,410
1,773
4,541
7,786
0
54,445

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,281
Gold Earned
26,517
162
Minions Killed
134
8
Camps Cleared
4
863,415
Distance Traveled
753,354
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
10,773
718
27
2
1
308,189
2
L
Raijin
8,844
590
64
4
2
232,360
5
L
Artio
9,060
604
37
2
1
264,514
3
W
Scylla
9,636
642
55
4
2
283,355
4
L
Sun Wukong
8,613
574
33
2
1
256,480
4
W
Izanami
11,872
791
80
5
5
271,871
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role