Player Matchup

Achilles
Achilles
 
Achilles
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fafnir
Fafnir
King of Erebor
Fafnir
Level 146
God Stats
5W - 3L
1,690 SR
Queue Stats
524W - 354L
1,657 Elo+
Party 2
Neith
Neith
LoneAnunnaki
Neith
Level 126
God Stats
15W - 8L
1,763 SR
Queue Stats
524W - 354L
1,657 Elo+
Party 2
Baron Samedi
Baron Samedi
RAPHAEL TMNT 84
Baron Samedi
Level 124
God Stats
38W - 28L
1,584 SR
Queue Stats
524W - 354L
1,657 Elo+
Party 2
Team Averages
Level 135
1,634 SR
1,618 Elo+

VS

Team Averages
Level 119
1,569 SR
1,568 Elo+
Tiamat
Tiamat
 
Tiamat
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Erlang Shen
Erlang Shen
MisguidedGenie
Erlang Shen
Level 121
God Stats
4W - 3L
1,573 SR
Queue Stats
59W - 63L
1,567 Elo+
Party 1
Hachiman
Hachiman
Rivalry88
Hachiman
Level 125
God Stats
1W - 1L
1,594 SR
Queue Stats
58W - 51L
1,636 Elo+
Party 1
Yemoja
Yemoja
fultoky
Yemoja
Level 122
God Stats
1W - 1L
1,608 SR
Queue Stats
38W - 40L
1,570 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
17
6 / 1 / 6
11,189
861
16,768
18,457
18,908
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Mace

Heavy Mace

+30
Physical Power

17
3 / 3 / 7
10,787
830
11,828
12,250
8,472
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
2 / 1 / 3
10,031
772
5,531
7,755
2,709
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Baron Samedi
RAPHAEL TMNT 84
Baron Samedi
16
2 / 1 / 5
10,405
800
9,023
7,941
4,134
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
15
1 / 3 / 2
9,285
714
4,822
10,623
7,062
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Erlang Shen
MisguidedGenie
Erlang Shen
14
1 / 4 / 2
8,912
686
8,513
13,737
7,315
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hachiman
Rivalry88
Hachiman
15
1 / 5 / 3
9,217
709
10,524
13,150
5,860
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Yemoja
fultoky
Yemoja
16
3 / 1 / 2
10,114
778
5,603
10,935
13,722
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
15
13
Kills
6
6
Deaths
13
21
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
6
1
6
9
L
Tiamat
 
Tiamat
1
3
2
0.67
W
3
3
7
2.17
W
2
1
3
3.5
L
Erlang Shen
MisguidedGenie
Erlang Shen
1
4
2
0.5
W
Baron Samedi
RAPHAEL TMNT 84
Baron Samedi
2
1
5
4.5
L
Hachiman
Rivalry88
Hachiman
1
5
3
0.5
L
Yemoja
fultoky
Yemoja
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,150
Damage
29,462
46,403
Taken
48,445
34,223
Mitigated
33,959
22,539
Healing
9,816
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
16,768
4,671
0
6,471
18,457
18,908
1,362
4,407
13,836
2,795
34,996
L
Tiamat
 
Tiamat
4,822
950
0
1,791
10,623
7,062
989
4,263
6,073
28,494
0
W
11,828
1,855
304
4,704
12,250
8,472
116
1,911
10,335
31,460
0
W
5,531
1,525
0
2,490
7,755
2,709
1,618
2,653
4,990
0
32,357
L
Erlang Shen
MisguidedGenie
Erlang Shen
8,513
3,095
0
3,014
13,737
7,315
369
5,986
7,217
991
30,067
W
Baron Samedi
RAPHAEL TMNT 84
Baron Samedi
9,023
785
3,685
4,885
7,941
4,134
1,212
2,140
5,699
37,314
0
L
Hachiman
Rivalry88
Hachiman
10,524
6,482
0
1,510
13,150
5,860
248
6,292
6,518
0
38,490
L
Yemoja
fultoky
Yemoja
5,603
915
1,658
1,843
10,935
13,722
95
5,916
4,512
27,618
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,412
Gold Earned
37,528
239
Minions Killed
224
12
Camps Cleared
12
1,142,109
Distance Traveled
977,275
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
11,189
861
56
4
3
330,289
3
L
Tiamat
9,285
714
77
6
5
223,636
3
W
Fafnir
10,787
830
47
4
3
271,025
4
W
Neith
10,031
772
57
4
2
289,046
1
L
Erlang Shen
8,912
686
33
3
3
277,983
1
W
Baron Samedi
10,405
800
79
6
4
251,749
3
L
Hachiman
9,217
709
72
6
2
226,243
3
L
Yemoja
10,114
778
42
3
2
249,413
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role