Player Matchup

Mercury
Mercury
 
Mercury
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Achilles
Achilles
 
Achilles
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nu Wa
Nu Wa
 
Nu Wa
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
Crabmans
Danzaburou
Level 28
God Stats
4W - 3L
1,494 SR
Queue Stats
9W - 8L
1,473 Elo+
Party 2
Team Averages
Level 99
1,498 SR
1,493 Elo+

VS

Team Averages
Level 72
1,600 SR
1,249 Elo+
Gilgamesh
Gilgamesh
Chonchi348
Gilgamesh
Level 19
God Stats
1W - 2L
1,423 SR
Queue Stats
2W - 4L
1,249 Elo+
Party 1
Ah Puch
Ah Puch
FORE5
Ah Puch
Level 23
God Stats
0W - 2L
1,536 SR
Queue Stats
2W - 4L
1,249 Elo+
Party 1
Neith
Neith
LegitDestroyeL
Neith
Level 97
God Stats
0W - 1L
1,797 SR
Queue Stats
2W - 4L
1,249 Elo+
Party 1
Kuzenbo
Kuzenbo
roquesrolando
Kuzenbo
Level 149
God Stats
0W - 1L
1,647 SR
Queue Stats
2W - 4L
1,249 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
14
2 / 1 / 6
8,034
803
5,549
5,507
2,472
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Achilles
 
Achilles
13
4 / 0 / 2
7,566
757
6,856
6,309
7,993
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Nu Wa
 
Nu Wa
13
1 / 1 / 4
7,411
741
5,794
3,807
1,339
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Danzaburou
Crabmans
Danzaburou
14
4 / 0 / 3
8,442
844
11,822
5,874
2,515
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Chonchi348
Gilgamesh
12
1 / 4 / 0
7,083
708
2,929
10,817
4,297
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ah Puch
FORE5
Ah Puch
10
0 / 3 / 0
6,074
607
1,760
6,999
1,883
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
0 / 3 / 2
6,848
685
6,036
7,429
2,094
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Kuzenbo
11
1 / 1 / 1
7,077
708
3,637
9,357
8,699
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
5
11
Kills
2
2
Deaths
11
15
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
2
1
6
5
W
Achilles
 
Achilles
4
0
2
5
W
Nu Wa
 
Nu Wa
1
1
4
3
L
Gilgamesh
Chonchi348
Gilgamesh
1
4
0
0.25
W
Danzaburou
Crabmans
Danzaburou
4
0
3
5.5
L
Ah Puch
FORE5
Ah Puch
0
3
0
0
L
0
3
2
0.33
L
Kuzenbo
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,021
Damage
14,362
21,497
Taken
34,602
14,319
Mitigated
16,973
5,758
Healing
9,698
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
5,549
1,707
0
1,801
5,507
2,472
605
1,402
4,105
0
33,761
W
Achilles
 
Achilles
6,856
941
0
946
6,309
7,993
108
1,383
4,926
0
13,882
W
Nu Wa
 
Nu Wa
5,794
1,175
0
0
3,807
1,339
806
1,495
2,312
21,437
0
L
Gilgamesh
Chonchi348
Gilgamesh
2,929
322
1,158
2,117
10,817
4,297
0
2,407
8,228
0
15,571
W
Danzaburou
Crabmans
Danzaburou
11,822
6,299
0
3,011
5,874
2,515
1,577
1,718
4,156
0
33,728
L
Ah Puch
FORE5
Ah Puch
1,760
95
230
1,561
6,999
1,883
0
649
6,294
9,307
0
L
6,036
1,339
0
1,789
7,429
2,094
112
909
6,374
0
25,620
L
Kuzenbo
3,637
1,398
343
2,500
9,357
8,699
58
2,015
7,124
11,890
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,453
Gold Earned
27,082
201
Minions Killed
118
10
Camps Cleared
2
811,254
Distance Traveled
668,392
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
8,034
803
70
7
6
232,252
1
W
Achilles
7,566
757
31
3
1
212,595
1
W
Nu Wa
7,411
741
35
4
2
170,760
2
L
Gilgamesh
7,083
708
22
2
0
194,936
2
W
Danzaburou
8,442
844
65
7
1
195,647
2
L
Ah Puch
6,074
607
21
2
1
149,139
1
L
Neith
6,848
685
60
6
1
152,212
3
L
Kuzenbo
7,077
708
15
2
0
172,105
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role