Player Matchup

Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Arachne
Arachne
JRGKING99
Arachne
Level 128
God Stats
6W - 2L
1,548 SR
Queue Stats
163W - 126L
1,581 Elo+
Party 2
Sun Wukong
Sun Wukong
MajinMccowen
Sun Wukong
Level 29
God Stats
4W - 3L
1,637 SR
Queue Stats
21W - 18L
1,585 Elo+
Party 2
Team Averages
Level 95
1,562 SR
1,555 Elo+

VS

Team Averages
Level 97
1,566 SR
1,465 Elo+
Bacchus
Bacchus
ShiningxDragon
Bacchus
Level 100
God Stats
7W - 4L
1,502 SR
Queue Stats
103W - 74L
1,539 Elo+
Party 1
Odin
Odin
natsufool
Odin
Level 129
God Stats
3W - 2L
1,646 SR
Queue Stats
109W - 89L
1,538 Elo+
Party 1
Nu Wa
Nu Wa
smurfking84
Nu Wa
Level 62
God Stats
18W - 21L
1,550 SR
Queue Stats
67W - 91L
1,318 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
10
0 / 3 / 1
6,878
625
7,389
8,194
2,655
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Arachne
JRGKING99
Arachne
11
2 / 1 / 0
7,382
671
4,582
7,742
2,454
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Sun Wukong
MajinMccowen
Sun Wukong
11
0 / 3 / 2
6,948
632
4,917
9,334
4,244
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 1 / 3
8,461
769
6,806
8,647
7,337
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Odin
11
2 / 0 / 4
7,365
670
6,795
9,997
5,566
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

12
1 / 1 / 5
7,419
674
8,568
4,534
1,142
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
19
2
Kills
7
7
Deaths
2
3
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
 
Morgan Le Fay
0
3
1
0.17
L
Arachne
JRGKING99
Arachne
2
1
0
2
L
Sun Wukong
MajinMccowen
Sun Wukong
0
3
2
0.33
W
4
1
3
5.5
W
Odin
2
0
4
4
W
1
1
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,888
Damage
22,169
25,270
Taken
23,178
9,353
Mitigated
14,045
5,308
Healing
8,226
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
 
Morgan Le Fay
7,389
275
0
1,333
8,194
2,655
0
4,676
3,218
38,878
0
L
Arachne
JRGKING99
Arachne
4,582
3,684
0
2,001
7,742
2,454
0
5,122
2,444
0
14,136
L
Sun Wukong
MajinMccowen
Sun Wukong
4,917
853
310
1,664
9,334
4,244
0
6,084
2,947
0
23,039
W
6,806
863
278
2,882
8,647
7,337
28
2,894
5,294
18,661
0
W
Odin
6,795
828
0
2,720
9,997
5,566
0
3,247
6,314
1,331
16,674
W
8,568
3,727
365
1,981
4,534
1,142
120
973
3,325
39,294
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,208
Gold Earned
23,245
158
Minions Killed
124
6
Camps Cleared
4
644,286
Distance Traveled
669,179
12
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
6,878
625
77
7
1
199,584
6
L
Arachne
7,382
671
28
3
2
225,132
3
L
Sun Wukong
6,948
632
53
5
3
219,570
3
W
Bacchus
8,461
769
27
2
0
220,559
7
W
Odin
7,365
670
30
3
3
241,170
3
W
Nu Wa
7,419
674
67
6
1
207,450
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role