Player Matchup

Eset
Eset
 
Eset
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Osiris
Osiris
 
Osiris
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
Jorburgo
Bacchus
Level 157
God Stats
2W - 2L
1,411 SR
Queue Stats
305W - 293L
1,572 Elo+
Party 2
Cernunnos
Cernunnos
King_Quique11
Cernunnos
Level 123
God Stats
22W - 17L
1,676 SR
Queue Stats
168W - 164L
1,573 Elo+
Solo
Geb
Geb
Mateom100301
Geb
Level 147
God Stats
9W - 2L
1,783 SR
Queue Stats
277W - 263L
1,562 Elo+
Party 2
Team Averages
Level 148
1,574 SR
1,541 Elo+

VS

Team Averages
Level 137
1,732 SR
1,563 Elo+
Baron Samedi
Baron Samedi
Lord_Snake56
Baron Samedi
Level 124
God Stats
3W - 2L
1,463 SR
Queue Stats
67W - 65L
1,598 Elo+
Solo
Artio
Artio
Sm-Saenz-
Artio
Level 160
God Stats
5W - 2L
1,825 SR
Queue Stats
145W - 125L
1,637 Elo+
Party 1
Mercury
Mercury
TAPIAPF
Mercury
Level 128
God Stats
9W - 8L
1,692 SR
Queue Stats
318W - 298L
1,541 Elo+
Solo
Chaac
Chaac
YOOSSHHHAAA
Chaac
Level 148
God Stats
3W - 1L
1,920 SR
Queue Stats
116W - 115L
1,519 Elo+
Solo
Heimdallr
Heimdallr
xItzKenpachi-
Heimdallr
Level 123
God Stats
1W - 1L
1,759 SR
Queue Stats
12W - 19L
1,519 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
 
Eset
17
6 / 1 / 7
11,073
583
13,540
8,603
3,822
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+125
Mana

Osiris
 
Osiris
18
4 / 1 / 3
10,686
562
8,870
16,092
12,428
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

Bacchus
Jorburgo
Bacchus
16
6 / 3 / 9
10,294
542
12,891
15,088
10,416
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+125
Mana

Cernunnos
King_Quique11
Cernunnos
16
3 / 1 / 8
9,807
516
12,504
12,315
4,605
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
2 / 2 / 12
9,280
488
4,827
18,075
13,637
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Lord_Snake56
Baron Samedi
15
1 / 4 / 5
9,336
491
8,109
9,782
3,785
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Book of Souls

Book of Souls

+55
Magical Power
+125
Mana

Artio
Sm-Saenz-
Artio
11
0 / 4 / 4
6,926
365
5,224
19,940
16,930
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

Mercury
TAPIAPF
Mercury
15
3 / 5 / 1
9,340
492
5,249
14,848
5,559
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

16
3 / 2 / 2
9,981
525
18,266
17,850
16,928
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heimdallr
xItzKenpachi-
Heimdallr
12
1 / 6 / 1
7,687
405
6,619
13,611
4,550
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+25
Physical Power
+7%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
21
21
Kills
8
8
Deaths
21
39
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Eset
 
Eset
6
1
7
9.5
W
Osiris
 
Osiris
4
1
3
5.5
W
Bacchus
Jorburgo
Bacchus
6
3
9
3.5
W
Cernunnos
King_Quique11
Cernunnos
3
1
8
7
L
Baron Samedi
Lord_Snake56
Baron Samedi
1
4
5
0.88
W
2
2
12
4
L
Artio
Sm-Saenz-
Artio
0
4
4
0.5
L
Mercury
TAPIAPF
Mercury
3
5
1
0.7
L
3
2
2
2
L
Heimdallr
xItzKenpachi-
Heimdallr
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,632
Damage
43,467
70,173
Taken
76,031
44,908
Mitigated
47,752
30,862
Healing
24,554
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Eset
 
Eset
13,540
532
1,822
3,011
8,603
3,822
0
2,229
6,192
79,735
0
W
Osiris
 
Osiris
8,870
2,909
846
8,891
16,092
12,428
600
178
14,967
8,687
57,866
W
Bacchus
Jorburgo
Bacchus
12,891
1,382
0
4,106
15,088
10,416
450
2,870
11,953
69,829
0
W
Cernunnos
King_Quique11
Cernunnos
12,504
6,020
0
6,535
12,315
4,605
1,156
2,090
10,100
0
83,942
L
Baron Samedi
Lord_Snake56
Baron Samedi
8,109
880
1,090
2,290
9,782
3,785
76
4,523
5,131
63,033
0
W
4,827
566
1,448
4,203
18,075
13,637
224
5,260
12,290
19,511
0
L
Artio
Sm-Saenz-
Artio
5,224
382
1,396
4,135
19,940
16,930
0
10,731
8,919
20,282
0
L
Mercury
TAPIAPF
Mercury
5,249
2,702
0
4,730
14,848
5,559
283
5,489
9,232
0
62,736
L
18,266
4,237
0
9,031
17,850
16,928
63
4,650
13,064
0
77,555
L
Heimdallr
xItzKenpachi-
Heimdallr
6,619
2,247
0
1,882
13,611
4,550
958
6,543
6,996
0
43,405

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,140
Gold Earned
43,270
548
Minions Killed
522
0
Camps Cleared
0
1,951,804
Distance Traveled
1,832,520
25
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Eset
11,073
583
141
7
0
369,916
7
W
Osiris
10,686
562
140
7
0
370,085
6
W
Bacchus
10,294
542
117
6
0
384,491
0
W
Cernunnos
9,807
516
136
7
0
365,623
8
L
Baron Samedi
9,336
491
131
7
0
340,000
4
W
Geb
9,280
488
14
1
0
461,689
4
L
Artio
6,926
365
32
2
0
355,348
3
L
Mercury
9,340
492
123
6
0
431,912
4
L
Chaac
9,981
525
144
8
0
366,419
5
L
Heimdallr
7,687
405
92
5
0
338,841
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role