Player Matchup

Anhur
Anhur
 
Anhur
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Tiamat
Tiamat
Cerinor
Tiamat
Level 118
God Stats
0W - 4L
1,194 SR
Queue Stats
60W - 73L
1,403 Elo+
Party 2
Cthulhu
Cthulhu
Coldnorth
Cthulhu
Level 93
God Stats
3W - 4L
1,414 SR
Queue Stats
110W - 109L
1,437 Elo+
Party 2
Sylvanus
Sylvanus
Zonoz
Sylvanus
Level 26
God Stats
3W - 1L
1,655 SR
Queue Stats
30W - 36L
1,420 Elo+
Party 2
Merlin
Merlin
argirop10
Merlin
Level 118
God Stats
12W - 11L
1,556 SR
Queue Stats
466W - 482L
1,423 Elo+
Party 3
Team Averages
Level 101
1,464 SR
1,437 Elo+

VS

Team Averages
Level 104
1,430 SR
1,455 Elo+
Scylla
Scylla
Blank23fenriS
Scylla
Level 128
God Stats
5W - 5L
1,444 SR
Queue Stats
276W - 279L
1,445 Elo+
Party 1
Nu Wa
Nu Wa
Kiritoasuna2019
Nu Wa
Level 60
God Stats
4W - 6L
1,337 SR
Queue Stats
179W - 228L
1,417 Elo+
Party 1
Discordia
Discordia
The-End-Of-Gods
Discordia
Level 97
God Stats
3W - 1L
1,660 SR
Queue Stats
149W - 135L
1,487 Elo+
Party 1
Sylvanus
Sylvanus
mck-o-elbl
Sylvanus
Level 125
God Stats
2W - 4L
1,251 SR
Queue Stats
299W - 279L
1,456 Elo+
Party 1
Nike
Nike
tsukuyomee11
Nike
Level 109
God Stats
10W - 7L
1,460 SR
Queue Stats
854W - 915L
1,470 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
14
3 / 6 / 2
8,059
672
10,778
11,515
4,708
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Tiamat
Cerinor
Tiamat
15
0 / 2 / 6
8,107
676
11,982
11,881
8,360
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cthulhu
Coldnorth
Cthulhu
15
3 / 4 / 3
8,675
723
10,527
12,659
12,957
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Sylvanus
Zonoz
Sylvanus
13
0 / 5 / 4
7,336
611
3,405
14,238
14,413
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Merlin
argirop10
Merlin
15
2 / 3 / 3
8,431
703
13,505
8,029
3,614
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 3 / 9
8,626
719
9,193
8,957
3,475
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

16
3 / 2 / 11
9,486
791
9,680
8,766
3,711
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Discordia
The-End-Of-Gods
Discordia
17
8 / 2 / 10
10,200
850
15,591
8,264
4,034
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sylvanus
mck-o-elbl
Sylvanus
17
2 / 0 / 14
10,232
853
8,790
18,449
18,908
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

17
6 / 2 / 11
9,666
806
10,028
20,487
23,179
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
75
8
Kills
20
20
Deaths
9
18
Assists
55
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
3
6
2
0.67
W
1
3
9
1.83
L
Tiamat
Cerinor
Tiamat
0
2
6
1.5
L
Cthulhu
Coldnorth
Cthulhu
3
4
3
1.13
W
3
2
11
4.25
W
Discordia
The-End-Of-Gods
Discordia
8
2
10
6.5
L
Sylvanus
Zonoz
Sylvanus
0
5
4
0.4
L
Merlin
argirop10
Merlin
2
3
3
1.17
W
Sylvanus
mck-o-elbl
Sylvanus
2
0
14
9
W
6
2
11
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,197
Damage
53,282
58,322
Taken
64,923
44,052
Mitigated
53,307
23,050
Healing
36,847
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
10,778
2,923
1,093
1,501
11,515
4,708
0
7,877
3,242
0
17,137
W
9,193
281
1,376
1,433
8,957
3,475
329
5,354
3,603
18,941
0
L
Tiamat
Cerinor
Tiamat
11,982
530
711
4,180
11,881
8,360
0
9,472
2,163
27,140
0
L
Cthulhu
Coldnorth
Cthulhu
10,527
293
3,223
1,894
12,659
12,957
0
10,043
2,205
26,744
0
W
9,680
3,394
1,564
1,509
8,766
3,711
32
4,961
3,805
25,908
0
W
Discordia
The-End-Of-Gods
Discordia
15,591
1,186
1,374
870
8,264
4,034
1,615
5,019
3,245
25,700
0
L
Sylvanus
Zonoz
Sylvanus
3,405
1,030
4,610
3,331
14,238
14,413
0
8,841
4,608
5,372
0
L
Merlin
argirop10
Merlin
13,505
405
1,269
1,238
8,029
3,614
0
6,164
1,674
36,775
0
W
Sylvanus
mck-o-elbl
Sylvanus
8,790
1,381
10,669
10,262
18,449
18,908
679
11,492
6,957
15,893
0
W
10,028
930
2,408
5,382
20,487
23,179
271
12,593
7,894
0
20,394

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,608
Gold Earned
48,210
158
Minions Killed
145
0
Camps Cleared
0
1,137,904
Distance Traveled
1,206,469
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
8,059
672
19
2
0
206,784
1
W
Scylla
8,626
719
32
3
0
240,026
0
L
Tiamat
8,107
676
39
3
0
248,745
0
L
Cthulhu
8,675
723
33
3
0
240,003
2
W
Nu Wa
9,486
791
40
3
0
229,929
0
W
Discordia
10,200
850
24
2
0
221,317
0
L
Sylvanus
7,336
611
14
1
0
205,455
0
L
Merlin
8,431
703
53
4
0
236,917
0
W
Sylvanus
10,232
853
35
3
0
249,825
3
W
Nike
9,666
806
14
1
0
265,372
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role