Player Matchup

Ah Puch
Ah Puch
Silver I
 
Ah Puch
Silver I
Level 111
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Khepri
Khepri
Silver IV
AShinyBeercan
Khepri
Silver IV
Level 97
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 15L
1,032 MMR
Solo
Danzaburou
Danzaburou
Silver III
uhicaba9
Danzaburou
Silver III
Level 43
God Stats
2W - 1L
1,877 SR
Queue Stats
49W - 67L
1,047 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 84
1,626 SR
1,193 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 90
1,324 SR
993 MMR
Chaac
Chaac
Silver III
JameesPs
Chaac
Silver III
Level 62
God Stats
2W - 5L
1,120 SR
Queue Stats
21W - 36L
1,093 MMR
Party 1
Ra
Ra
Silver III
aronpro456
Ra
Silver III
Level 122
God Stats
1W - 0L
1,456 SR
Queue Stats
36W - 71L
1,020 MMR
Party 1
Ah Muzen Cab
Ah Muzen Cab
Silver III
eresgay
Ah Muzen Cab
Silver III
Level 86
God Stats
5W - 6L
1,395 SR
Queue Stats
38W - 83L
866 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
16
5 / 2 / 8
12,567
628
22,232
20,506
7,970
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
2 / 5 / 11
12,916
646
7,107
27,252
26,774
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Danzaburou
uhicaba9
Danzaburou
16
6 / 3 / 6
13,150
658
16,889
18,341
7,462
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bans
GebThothMorgan Le FayGilgameshOdin

VS

Bans
SobekChironAresGaneshaHercules
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
JameesPs
Chaac
17
5 / 5 / 4
13,278
664
22,337
25,382
24,209
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

16
0 / 4 / 3
11,230
562
7,757
11,891
3,661
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ah Muzen Cab
eresgay
Ah Muzen Cab
17
5 / 4 / 4
12,868
643
21,498
17,082
5,505
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
21
13
Kills
10
10
Deaths
13
25
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
 
Ah Puch
5
2
8
4.5
L
2
5
11
1.5
W
Chaac
JameesPs
Chaac
5
5
4
1.4
W
0
4
3
0.38
W
Ah Muzen Cab
eresgay
Ah Muzen Cab
5
4
4
1.75
L
Danzaburou
uhicaba9
Danzaburou
6
3
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,228
Damage
51,592
66,099
Taken
54,355
42,206
Mitigated
33,375
30,408
Healing
17,110
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
 
Ah Puch
22,232
1,135
225
10,263
20,506
7,970
1,752
2,212
17,696
69,619
0
L
7,107
366
965
9,728
27,252
26,774
51
4,063
22,360
23,649
0
W
Chaac
JameesPs
Chaac
22,337
4,783
0
6,137
25,382
24,209
592
13,387
11,261
0
53,640
W
7,757
423
2,393
3,948
11,891
3,661
284
6,935
4,656
43,587
0
W
Ah Muzen Cab
eresgay
Ah Muzen Cab
21,498
10,997
0
4,632
17,082
5,505
600
8,552
8,230
0
62,566
L
Danzaburou
uhicaba9
Danzaburou
16,889
6,294
738
8,489
18,341
7,462
290
2,572
15,506
0
47,823

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,633
Gold Earned
37,376
222
Minions Killed
258
6
Camps Cleared
10
1,037,157
Distance Traveled
1,128,521
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
12,567
628
131
7
4
345,513
9
L
Khepri
12,916
646
19
1
0
372,599
1
W
Chaac
13,278
664
77
4
4
400,188
4
W
Ra
11,230
562
95
5
4
383,829
3
W
Ah Muzen Cab
12,868
643
86
4
2
344,504
0
L
Danzaburou
13,150
658
72
4
2
319,045
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role