Player Matchup

Jing Wei
Jing Wei
DARKZANE86
Jing Wei
Level 146
God Stats
23W - 29L
1,533 SR
Queue Stats
69W - 101L
1,370 Elo+
Party 1
Set
Set
TOXICxKuma
Set
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 13L
1,233 Elo+
Party 1
Ymir
Ymir
Wolfinomami
Ymir
Level 7
God Stats
3W - 7L
1,132 SR
Queue Stats
7W - 21L
1,225 Elo+
Party 1
Bellona
Bellona
iPurgeXps
Bellona
Level 67
God Stats
25W - 18L
1,562 SR
Queue Stats
145W - 155L
1,451 Elo+
Solo
Hades
Hades
usupersuxLUIZ
Hades
Level 119
God Stats
3W - 1L
1,486 SR
Queue Stats
11W - 14L
1,337 Elo+
Solo
Team Averages
Level 93
1,443 SR
1,323 Elo+

VS

Team Averages
Level 76
1,484 SR
1,409 Elo+
Sol
Sol
Ant22105
Sol
Level 122
God Stats
15W - 9L
1,537 SR
Queue Stats
376W - 324L
1,397 Elo+
Solo
Artemis
Artemis
DBD__22
Artemis
Level 31
God Stats
3W - 6L
1,686 SR
Queue Stats
74W - 100L
1,329 Elo+
Solo
He Bo
He Bo
DigestedRaptor6
He Bo
Level 105
God Stats
0W - 3L
1,198 SR
Queue Stats
197W - 221L
1,390 Elo+
Solo
Cthulhu
Cthulhu
P0PC0RN27
Cthulhu
Level 17
God Stats
2W - 1L
1,500 SR
Queue Stats
7W - 5L
1,453 Elo+
Party 2
Nemesis
Nemesis
TrophocSquire20
Nemesis
Level 104
God Stats
2W - 1L
1,500 SR
Queue Stats
236W - 234L
1,476 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
DARKZANE86
Jing Wei
10
5 / 1 / 3
6,135
614
5,297
5,772
1,490
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

9
2 / 6 / 0
5,461
546
1,712
8,658
5,616
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Mace

Heavy Mace

+30
Physical Power

8
0 / 2 / 7
4,837
484
1,499
7,026
3,001
Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bellona
iPurgeXps
Bellona
11
4 / 1 / 6
6,643
664
3,734
6,132
3,476
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

12
8 / 0 / 1
6,911
691
5,143
5,129
1,765
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
6 / 3 / 0
7,154
715
5,216
4,905
1,699
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Artemis
DBD__22
Artemis
7
0 / 3 / 1
4,588
459
4,071
4,710
947
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

7
0 / 5 / 0
4,675
468
1,470
5,655
1,459
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
P0PC0RN27
Cthulhu
6
1 / 3 / 0
4,983
498
1,224
4,914
1,834
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

8
3 / 6 / 1
5,443
544
3,757
7,962
2,963
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
12
19
Kills
10
10
Deaths
20
17
Assists
2
Player
Kills
Deaths
Assists
KDA
L
6
3
0
2
W
Jing Wei
DARKZANE86
Jing Wei
5
1
3
6.5
L
Artemis
DBD__22
Artemis
0
3
1
0.17
L
0
5
0
0
L
Cthulhu
P0PC0RN27
Cthulhu
1
3
0
0.33
W
2
6
0
0.33
L
3
6
1
0.58
W
0
2
7
1.75
W
Bellona
iPurgeXps
Bellona
4
1
6
7
W
8
0
1
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,385
Damage
15,738
32,717
Taken
28,146
15,348
Mitigated
8,902
8,519
Healing
3,329
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,216
2,690
0
1,090
4,905
1,699
1,763
81
4,810
32,055
6,312
W
Jing Wei
DARKZANE86
Jing Wei
5,297
4,156
45
1,714
5,772
1,490
600
132
5,640
0
37,732
L
Artemis
DBD__22
Artemis
4,071
1,687
0
698
4,710
947
0
640
4,070
0
18,005
L
1,470
83
0
220
5,655
1,459
0
3,535
1,784
17,002
0
L
Cthulhu
P0PC0RN27
Cthulhu
1,224
115
0
151
4,914
1,834
0
859
4,055
5,708
0
W
1,712
368
0
1,435
8,658
5,616
0
4,291
4,367
0
21,739
L
3,757
1,426
0
1,170
7,962
2,963
0
1,112
6,785
0
23,020
W
1,499
658
0
0
7,026
3,001
78
803
6,223
6,151
0
W
Bellona
iPurgeXps
Bellona
3,734
956
0
1,425
6,132
3,476
0
730
5,358
0
34,649
W
5,143
723
309
3,591
5,129
1,765
0
1,042
3,941
34,082
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,987
Gold Earned
26,843
255
Minions Killed
191
0
Camps Cleared
0
981,209
Distance Traveled
856,213
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
7,154
715
75
8
0
169,988
1
W
Jing Wei
6,135
614
64
6
0
185,914
0
L
Artemis
4,588
459
33
3
0
169,238
4
L
He Bo
4,675
468
29
3
0
175,121
1
L
Cthulhu
4,983
498
10
1
0
120,350
0
W
Set
5,461
546
57
6
0
182,415
0
L
Nemesis
5,443
544
44
4
0
221,516
3
W
Ymir
4,837
484
10
1
0
183,715
1
W
Bellona
6,643
664
60
6
0
230,767
1
W
Hades
6,911
691
64
6
0
198,398
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role