Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
BigFattyTank
Skadi
Level 160
God Stats
7W - 3L
1,720 SR
Queue Stats
499W - 459L
1,644 Elo+
Solo
Ra
Ra
Texan Jake Park
Ra
Level 136
God Stats
1W - 1L
1,336 SR
Queue Stats
245W - 210L
1,653 Elo+
Solo
Geb
Geb
kevquacked
Geb
Level 143
God Stats
15W - 7L
1,705 SR
Queue Stats
89W - 73L
1,675 Elo+
Solo
Freya
Freya
temperary 08
Freya
Level 119
God Stats
256W - 212L
1,624 SR
Queue Stats
259W - 215L
1,614 Elo+
Solo
Team Averages
Level 143
1,577 SR
1,617 Elo+

VS

Team Averages
Level 129
1,542 SR
1,571 Elo+
Ravana
Ravana
 
Ravana
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hera
Hera
Dawns Start
Hera
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
220W - 213L
1,589 Elo+
Solo
Ao Kuang
Ao Kuang
MouthyRaptor07
Ao Kuang
Level 125
God Stats
19W - 14L
1,659 SR
Queue Stats
430W - 393L
1,541 Elo+
Party 1
Heimdallr
Heimdallr
POSTDRAMA
Heimdallr
Level 160
God Stats
1W - 5L
1,352 SR
Queue Stats
337W - 357L
1,599 Elo+
Solo
Gilgamesh
Gilgamesh
amposte503
Gilgamesh
Level 144
God Stats
9W - 6L
1,700 SR
Queue Stats
481W - 477L
1,624 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
13
8 / 0 / 7
8,286
592
6,804
6,066
2,900
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

15
6 / 1 / 2
9,085
649
6,373
7,496
1,863
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

13
3 / 1 / 6
7,949
568
5,285
4,587
2,185
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+125
Mana

12
1 / 1 / 6
7,440
531
5,399
9,123
7,644
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

16
6 / 0 / 6
9,491
678
13,477
12,219
5,375
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+40
Magical Power
+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
11
0 / 6 / 1
6,643
475
5,607
11,828
7,702
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

13
1 / 4 / 1
7,522
537
4,737
6,747
2,393
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+125
Mana

Ao Kuang
9
1 / 6 / 0
5,964
426
2,916
8,836
2,574
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Heimdallr
POSTDRAMA
Heimdallr
12
0 / 5 / 1
6,788
485
5,535
11,571
2,947
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gilgamesh
amposte503
Gilgamesh
10
1 / 3 / 2
6,849
489
4,387
13,034
12,252
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
8
24
Kills
3
3
Deaths
24
27
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
8
0
7
11.5
L
Ravana
 
Ravana
0
6
1
0.08
W
6
1
2
7
L
1
4
1
0.38
L
Ao Kuang
1
6
0
0.17
L
Heimdallr
POSTDRAMA
Heimdallr
0
5
1
0.1
W
3
1
6
6
L
Gilgamesh
amposte503
Gilgamesh
1
3
2
0.67
W
1
1
6
4
W
6
0
6
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,338
Damage
23,182
39,491
Taken
52,016
19,967
Mitigated
27,868
17,076
Healing
9,230
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
6,804
1,221
0
1,279
6,066
2,900
0
547
5,519
0
41,475
L
Ravana
 
Ravana
5,607
1,174
0
1,735
11,828
7,702
0
8,258
3,562
0
40,876
W
6,373
3,206
0
2,278
7,496
1,863
552
0
7,496
0
64,538
L
4,737
1,527
0
1,122
6,747
2,393
0
3,142
3,519
57,169
0
L
Ao Kuang
2,916
803
0
1,247
8,836
2,574
0
4,099
4,615
28,214
0
L
Heimdallr
POSTDRAMA
Heimdallr
5,535
2,092
0
3,010
11,571
2,947
0
1,960
9,593
0
51,632
W
5,285
424
653
2,254
4,587
2,185
0
1,910
2,551
54,721
0
L
Gilgamesh
amposte503
Gilgamesh
4,387
732
0
2,116
13,034
12,252
0
6,439
6,327
0
18,984
W
5,399
505
0
2,559
9,123
7,644
0
2,592
6,433
23,298
0
W
13,477
4,385
0
8,053
12,219
5,375
1,641
2,324
9,839
64,253
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,251
Gold Earned
33,766
439
Minions Killed
383
0
Camps Cleared
0
1,543,089
Distance Traveled
1,250,927
23
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
8,286
592
70
5
0
322,647
6
L
Ravana
6,643
475
86
6
0
255,140
0
W
Skadi
9,085
649
119
9
0
339,407
2
L
Hera
7,522
537
126
9
0
252,666
2
L
Ao Kuang
5,964
426
62
4
0
184,408
3
L
Heimdallr
6,788
485
83
6
0
265,265
2
W
Ra
7,949
568
135
10
0
306,558
8
L
Gilgamesh
6,849
489
26
2
0
293,448
2
W
Geb
7,440
531
20
1
0
300,621
5
W
Freya
9,491
678
95
7
0
273,856
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role