Player Matchup

Ymir
Ymir
DONKHAILAN
Ymir
Level 17
God Stats
3W - 3L
1,675 SR
Queue Stats
37W - 10L
1,925 Elo+
Party 1
Set
Set
DewTheMew
Set
Level 146
God Stats
3W - 2L
1,817 SR
Queue Stats
152W - 99L
1,740 Elo+
Party 1
Apollo
Apollo
Esmaom
Apollo
Level 141
God Stats
9W - 3L
1,762 SR
Queue Stats
156W - 63L
1,778 Elo+
Party 1
Zeus
Zeus
Laquari
Zeus
Level 131
God Stats
9W - 2L
1,749 SR
Queue Stats
173W - 133L
1,708 Elo+
Party 1
Bastet
Bastet
niceguyftw
Bastet
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,190 Elo+
Party 1
Team Averages
Level 92
1,701 SR
1,668 Elo+

VS

Team Averages
Level 106
1,625 SR
1,497 Elo+
Mulan
Mulan
AsbestosDog
Mulan
Level 146
God Stats
3W - 1L
1,654 SR
Queue Stats
222W - 235L
1,551 Elo+
Solo
Chang'e
Chang'e
DrRobormigaº
Chang'e
Level 129
God Stats
23W - 17L
1,565 SR
Queue Stats
450W - 431L
1,471 Elo+
Solo
Danzaburou
Danzaburou
FinesseKid03
Danzaburou
Level 32
God Stats
1W - 2L
1,546 SR
Queue Stats
105W - 125L
1,447 Elo+
Party 2
Arachne
Arachne
bustncherries
Arachne
Level 160
God Stats
14W - 11L
1,645 SR
Queue Stats
325W - 287L
1,573 Elo+
Solo
Ymir
Ymir
nano8437
Ymir
Level 63
God Stats
19W - 13L
1,712 SR
Queue Stats
237W - 230L
1,443 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 0 / 16
9,525
595
6,587
11,519
8,928
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

16
3 / 0 / 4
10,237
640
9,365
10,772
8,254
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Apollo
Esmaom
Apollo
17
9 / 0 / 3
10,868
679
10,749
8,258
2,774
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Zeus
Laquari
Zeus
15
6 / 3 / 6
9,746
609
17,280
10,672
3,228
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bastet
niceguyftw
Bastet
13
4 / 3 / 6
8,967
560
4,941
8,946
2,947
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 3 / 0
7,296
456
7,452
11,413
6,890
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Chang'e
13
1 / 5 / 1
7,469
467
5,027
11,739
3,818
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Danzaburou
FinesseKid03
Danzaburou
14
1 / 4 / 0
8,280
518
3,843
9,499
2,203
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Arachne
13
4 / 4 / 0
8,087
505
7,814
14,063
5,828
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ymir
10
0 / 7 / 2
6,662
416
3,249
17,470
11,930
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
9
23
Kills
6
6
Deaths
23
35
Assists
3
Player
Kills
Deaths
Assists
KDA
L
0
3
0
0
W
1
0
16
9
W
3
0
4
5
L
Chang'e
1
5
1
0.3
W
Apollo
Esmaom
Apollo
9
0
3
10.5
L
Danzaburou
FinesseKid03
Danzaburou
1
4
0
0.25
W
Zeus
Laquari
Zeus
6
3
6
3
L
Arachne
4
4
0
1
L
Ymir
0
7
2
0.14
W
Bastet
niceguyftw
Bastet
4
3
6
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,922
Damage
27,385
50,167
Taken
64,184
26,131
Mitigated
30,669
24,280
Healing
18,873
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,452
681
0
4,205
11,413
6,890
0
945
10,008
1,655
46,250
W
6,587
1,920
844
4,332
11,519
8,928
0
2,509
8,760
36,279
0
W
9,365
3,240
628
5,326
10,772
8,254
908
960
9,452
4,893
69,366
L
Chang'e
5,027
130
455
2,621
11,739
3,818
0
7,008
4,407
47,180
0
W
Apollo
Esmaom
Apollo
10,749
7,730
0
5,288
8,258
2,774
71
1,916
6,298
0
89,397
L
Danzaburou
FinesseKid03
Danzaburou
3,843
1,441
0
3,152
9,499
2,203
1,110
1,511
7,984
0
55,118
W
Zeus
Laquari
Zeus
17,280
2,628
67
3,634
10,672
3,228
409
2,549
7,951
78,023
0
L
Arachne
7,814
4,510
0
5,084
14,063
5,828
0
5,513
8,224
0
42,237
L
Ymir
3,249
630
250
3,106
17,470
11,930
0
9,209
7,966
17,215
0
W
Bastet
niceguyftw
Bastet
4,941
1,585
0
4,161
8,946
2,947
0
2,230
6,444
0
47,912

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,343
Gold Earned
37,794
574
Minions Killed
421
0
Camps Cleared
0
1,671,268
Distance Traveled
1,585,646
21
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
7,296
456
109
7
0
305,138
7
W
Ymir
9,525
595
53
3
0
339,526
8
W
Set
10,237
640
159
10
0
349,974
3
L
Chang'e
7,469
467
94
6
0
310,998
2
W
Apollo
10,868
679
155
10
0
340,148
6
L
Danzaburou
8,280
518
111
7
0
290,888
4
W
Zeus
9,746
609
127
8
0
311,022
2
L
Arachne
8,087
505
79
5
0
371,807
3
L
Ymir
6,662
416
28
2
0
306,815
8
W
Bastet
8,967
560
80
5
0
330,598
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role