Player Matchup

Sobek
Sobek
 
Sobek
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ullr
Ullr
Lazer
Ullr
Level 25
God Stats
2W - 1L
1,901 SR
Queue Stats
23W - 6L
1,813 Elo+
Party 2
Mulan
Mulan
SHEluvsBOOGS
Mulan
Level 7
God Stats
0W - 3L
1,766 SR
Queue Stats
2W - 7L
1,670 Elo+
Party 2
Chronos
Chronos
gildoil
Chronos
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 24L
1,612 Elo+
Party 2
Bastet
Bastet
planets
Bastet
Level 143
God Stats
0W - 2L
1,359 SR
Queue Stats
43W - 31L
1,655 Elo+
Party 2
Team Averages
Level 77
1,605 SR
1,650 Elo+

VS

Team Averages
Level 66
1,631 SR
1,650 Elo+
Guan Yu
Guan Yu
BAYC
Guan Yu
Level 29
God Stats
4W - 3L
1,666 SR
Queue Stats
107W - 64L
1,722 Elo+
Party 1
Sol
Sol
BlackChaddath
Sol
Level 34
God Stats
1W - 0L
1,500 SR
Queue Stats
56W - 44L
1,601 Elo+
Solo
Danzaburou
Danzaburou
GoldTerlets
Danzaburou
Level 105
God Stats
2W - 2L
1,500 SR
Queue Stats
189W - 137L
1,618 Elo+
Party 1
Nemesis
Nemesis
abc440
Nemesis
Level 64
God Stats
10W - 6L
1,662 SR
Queue Stats
62W - 39L
1,653 Elo+
Party 1
Kumbhakarna
Kumbhakarna
jumjum321
Kumbhakarna
Level 99
God Stats
7W - 5L
1,829 SR
Queue Stats
98W - 65L
1,655 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
9
0 / 2 / 4
5,590
508
3,531
9,630
7,249
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ullr
Lazer
Ullr
10
2 / 2 / 1
5,930
539
3,887
6,029
1,435
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

10
2 / 1 / 2
5,207
473
2,049
4,863
2,390
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Chronos
gildoil
Chronos
10
2 / 0 / 2
5,945
540
4,205
4,448
1,361
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bastet
planets
Bastet
9
1 / 3 / 2
5,347
486
6,300
7,712
1,583
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
BAYC
Guan Yu
12
3 / 2 / 3
6,722
611
5,458
6,698
4,783
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

10
1 / 0 / 2
5,703
518
5,006
5,067
1,216
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Danzaburou
GoldTerlets
Danzaburou
11
2 / 1 / 0
6,403
582
5,204
3,725
1,072
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nemesis
abc440
Nemesis
10
2 / 1 / 4
6,004
546
3,550
6,268
1,909
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Kumbhakarna
jumjum321
Kumbhakarna
9
0 / 3 / 5
5,691
517
4,143
9,693
7,735
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
22
7
Kills
8
8
Deaths
7
11
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
0
2
4
1
W
Guan Yu
BAYC
Guan Yu
3
2
3
2.25
W
1
0
2
2
W
Danzaburou
GoldTerlets
Danzaburou
2
1
0
2
L
Ullr
Lazer
Ullr
2
2
1
1.25
L
2
1
2
3
W
Nemesis
abc440
Nemesis
2
1
4
4
L
Chronos
gildoil
Chronos
2
0
2
3
W
Kumbhakarna
jumjum321
Kumbhakarna
0
3
5
0.83
L
Bastet
planets
Bastet
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,972
Damage
23,361
32,682
Taken
31,451
14,018
Mitigated
16,715
9,368
Healing
10,370
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
3,531
358
0
3,007
9,630
7,249
0
4,449
5,096
15,638
0
W
Guan Yu
BAYC
Guan Yu
5,458
1,105
431
2,388
6,698
4,783
0
672
5,819
0
41,114
W
5,006
1,491
0
2,988
5,067
1,216
0
659
4,408
37,209
0
W
Danzaburou
GoldTerlets
Danzaburou
5,204
1,913
0
1,457
3,725
1,072
0
1,957
1,768
0
36,346
L
Ullr
Lazer
Ullr
3,887
1,890
0
1,125
6,029
1,435
0
1,494
4,495
0
34,894
L
2,049
363
0
400
4,863
2,390
0
1,163
3,512
0
14,874
W
Nemesis
abc440
Nemesis
3,550
1,512
0
959
6,268
1,909
0
225
6,004
0
35,773
L
Chronos
gildoil
Chronos
4,205
2,642
0
1,932
4,448
1,361
0
697
3,751
28,103
6,521
W
Kumbhakarna
jumjum321
Kumbhakarna
4,143
694
114
2,033
9,693
7,735
0
3,381
6,312
18,844
0
L
Bastet
planets
Bastet
6,300
1,371
0
2,904
7,712
1,583
0
1,346
6,213
0
26,423

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,019
Gold Earned
30,523
258
Minions Killed
333
0
Camps Cleared
0
1,032,484
Distance Traveled
1,122,142
14
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
5,590
508
25
2
0
206,485
3
W
Guan Yu
6,722
611
90
8
0
246,532
1
W
Sol
5,703
518
85
8
0
214,986
6
W
Danzaburou
6,403
582
70
6
0
211,551
1
L
Ullr
5,930
539
80
7
0
190,083
3
L
Mulan
5,207
473
29
3
0
191,931
0
W
Nemesis
6,004
546
76
7
0
223,269
2
L
Chronos
5,945
540
75
7
0
205,793
3
W
Kumbhakarna
5,691
517
12
1
0
225,804
1
L
Bastet
5,347
486
49
4
0
238,192
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role