Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
Anderson23
Kukulkan
Level 89
God Stats
7W - 7L
1,594 SR
Queue Stats
51W - 46L
1,439 Elo+
Solo
Sol
Sol
Arjoncito50
Sol
Level 37
God Stats
1W - 8L
1,041 SR
Queue Stats
79W - 113L
1,331 Elo+
Solo
Zeus
Zeus
GUILLTTGUI762
Zeus
Level 16
God Stats
0W - 2L
1,395 SR
Queue Stats
10W - 13L
1,407 Elo+
Party 2
Anubis
Anubis
MATADORLP
Anubis
Level 107
God Stats
0W - 1L
1,213 SR
Queue Stats
12W - 16L
1,378 Elo+
Party 2
Team Averages
Level 63
1,349 SR
1,411 Elo+

VS

Team Averages
Level 74
1,508 SR
1,421 Elo+
Sylvanus
Sylvanus
FrWzz
Sylvanus
Level 24
God Stats
6W - 2L
1,807 SR
Queue Stats
33W - 40L
1,424 Elo+
Party 1
Kukulkan
Kukulkan
panchoxipus
Kukulkan
Level 87
God Stats
3W - 3L
1,310 SR
Queue Stats
118W - 164L
1,387 Elo+
Party 3
Medusa
Medusa
saltyslapmeat
Medusa
Level 86
God Stats
7W - 8L
1,467 SR
Queue Stats
320W - 376L
1,412 Elo+
Party 1
Cu Chulainn
Cu Chulainn
sluggga
Cu Chulainn
Level 86
God Stats
20W - 21L
1,528 SR
Queue Stats
372W - 434L
1,481 Elo+
Party 1
Fenrir
Fenrir
taguo
Fenrir
Level 85
God Stats
77W - 82L
1,429 SR
Queue Stats
124W - 172L
1,403 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
6
1 / 2 / 0
4,489
499
1,152
5,143
1,221
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Kukulkan
Anderson23
Kukulkan
9
0 / 1 / 0
5,132
570
1,235
2,682
709
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

7
0 / 5 / 0
4,208
468
2,342
6,169
933
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

9
0 / 3 / 1
5,070
563
2,964
3,995
807
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Anubis
MATADORLP
Anubis
7
1 / 4 / 0
4,305
478
2,821
4,265
1,144
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
FrWzz
Sylvanus
9
2 / 1 / 5
5,279
587
2,660
4,663
2,747
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Kukulkan
panchoxipus
Kukulkan
10
0 / 0 / 2
5,636
626
1,105
2,801
910
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

10
5 / 0 / 2
6,238
693
3,090
4,101
1,009
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cu Chulainn
sluggga
Cu Chulainn
10
2 / 1 / 3
6,039
671
3,524
5,476
2,634
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Fenrir
taguo
Fenrir
10
6 / 0 / 1
6,156
684
3,734
5,624
2,403
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
28
2
Kills
15
15
Deaths
2
1
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
1
2
0
0.5
L
Kukulkan
Anderson23
Kukulkan
0
1
0
0
L
0
5
0
0
W
Sylvanus
FrWzz
Sylvanus
2
1
5
4.5
L
0
3
1
0.17
L
Anubis
MATADORLP
Anubis
1
4
0
0.25
W
Kukulkan
panchoxipus
Kukulkan
0
0
2
1
W
5
0
2
6
W
Cu Chulainn
sluggga
Cu Chulainn
2
1
3
3.5
W
Fenrir
taguo
Fenrir
6
0
1
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,514
Damage
14,113
22,254
Taken
22,665
4,814
Mitigated
9,703
4,273
Healing
7,664
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
1,152
262
0
450
5,143
1,221
0
134
4,887
0
17,098
L
Kukulkan
Anderson23
Kukulkan
1,235
44
0
838
2,682
709
0
837
1,845
31,501
0
L
2,342
940
0
1,215
6,169
933
0
1,300
4,869
17,040
0
W
Sylvanus
FrWzz
Sylvanus
2,660
1,402
906
1,675
4,663
2,747
490
2,640
2,023
10,813
3,801
L
2,964
553
0
945
3,995
807
0
0
3,749
23,364
0
L
Anubis
MATADORLP
Anubis
2,821
173
56
769
4,265
1,144
0
913
3,352
18,261
0
W
Kukulkan
panchoxipus
Kukulkan
1,105
0
0
1,169
2,801
910
54
1,141
1,660
29,753
0
W
3,090
1,103
0
1,456
4,101
1,009
897
1,148
2,953
0
36,956
W
Cu Chulainn
sluggga
Cu Chulainn
3,524
297
0
1,878
5,476
2,634
300
2,516
2,726
0
30,958
W
Fenrir
taguo
Fenrir
3,734
674
0
580
5,624
2,403
642
1,714
3,880
0
30,947

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,204
Gold Earned
29,348
245
Minions Killed
287
0
Camps Cleared
0
778,248
Distance Traveled
906,081
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
4,489
499
39
4
0
125,469
0
L
Kukulkan
5,132
570
72
8
0
172,016
1
L
Sol
4,208
468
41
5
0
147,183
0
W
Sylvanus
5,279
587
33
4
0
170,302
0
L
Zeus
5,070
563
53
6
0
168,963
1
L
Anubis
4,305
478
40
4
0
164,617
3
W
Kukulkan
5,636
626
64
7
0
177,413
0
W
Medusa
6,238
693
60
7
0
182,386
2
W
Cu Chulainn
6,039
671
67
7
0
179,313
5
W
Fenrir
6,156
684
63
7
0
196,667
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role