Player Matchup

Poseidon
Poseidon
 
Poseidon
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
Asteroidzv
Cthulhu
Level 28
God Stats
28W - 16L
1,676 SR
Queue Stats
49W - 34L
1,549 Elo+
Party 1
Amaterasu
Amaterasu
Ginsuki
Amaterasu
Level 108
God Stats
24W - 14L
1,625 SR
Queue Stats
235W - 145L
1,586 Elo+
Party 1
Neith
Neith
LuffyGodz
Neith
Level 120
God Stats
26W - 12L
1,627 SR
Queue Stats
245W - 150L
1,561 Elo+
Party 1
Merlin
Merlin
NightBelladonna
Merlin
Level 122
God Stats
1W - 0L
1,608 SR
Queue Stats
6W - 4L
1,517 Elo+
Solo
Team Averages
Level 103
1,607 SR
1,543 Elo+

VS

Team Averages
Level 109
1,585 SR
1,475 Elo+
Atlas
Atlas
Exiled One JT
Atlas
Level 157
God Stats
1W - 1L
1,851 SR
Queue Stats
206W - 229L
1,461 Elo+
Solo
Mercury
Mercury
MWT Dweeb
Mercury
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Hades
Hades
Shadowofolimpo
Hades
Level 108
God Stats
1W - 4L
1,564 SR
Queue Stats
12W - 18L
1,441 Elo+
Solo
Neith
Neith
Soo Americann
Neith
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 22L
1,481 Elo+
Party 2
Nike
Nike
itsALIAS
Nike
Level 66
God Stats
2W - 1L
1,512 SR
Queue Stats
142W - 168L
1,490 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
 
Poseidon
18
8 / 3 / 8
11,708
901
14,777
10,975
3,955
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
Asteroidzv
Cthulhu
16
3 / 2 / 12
10,513
809
9,553
11,318
11,936
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Amaterasu
Ginsuki
Amaterasu
16
4 / 1 / 10
10,197
784
8,496
9,217
8,460
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ancile

Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

Neith
LuffyGodz
Neith
17
6 / 0 / 13
11,128
856
12,589
9,078
3,643
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

17
3 / 2 / 10
10,228
787
12,944
7,688
3,198
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 4 / 6
9,224
710
7,887
17,752
19,793
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Mercury
MWT Dweeb
Mercury
14
0 / 6 / 3
7,779
598
4,632
10,108
4,035
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

14
1 / 7 / 3
8,346
642
8,375
15,453
8,246
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Magic Focus

Magic Focus

+20
Magical Power

16
3 / 1 / 3
9,673
744
9,908
10,759
4,707
Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +30% of your total Basic Attack Power.

Nike
16
4 / 6 / 2
10,255
789
8,680
15,779
14,179
Warding Sigil

Warding Sigil

+15
Physical Power
+10
Physical Protection
+15
Magical Protection
+75
Health

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
25
24
Kills
8
8
Deaths
24
53
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Poseidon
 
Poseidon
8
3
8
4
W
Cthulhu
Asteroidzv
Cthulhu
3
2
12
4.5
L
0
4
6
0.75
W
Amaterasu
Ginsuki
Amaterasu
4
1
10
9
W
Neith
LuffyGodz
Neith
6
0
13
12.5
L
Mercury
MWT Dweeb
Mercury
0
6
3
0.25
W
3
2
10
4
L
1
7
3
0.36
L
3
1
3
4.5
L
Nike
4
6
2
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,359
Damage
39,482
48,276
Taken
69,851
31,192
Mitigated
50,960
12,976
Healing
8,669
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Poseidon
 
Poseidon
14,777
2,164
639
2,856
10,975
3,955
416
5,042
5,933
48,790
0
W
Cthulhu
Asteroidzv
Cthulhu
9,553
904
138
1,397
11,318
11,936
46
3,872
7,446
18,796
0
L
7,887
3,029
0
1,228
17,752
19,793
51
9,859
7,392
25,660
0
W
Amaterasu
Ginsuki
Amaterasu
8,496
2,684
0
1,731
9,217
8,460
830
2,570
6,647
0
28,680
W
Neith
LuffyGodz
Neith
12,589
6,686
0
4,766
9,078
3,643
1,057
4,036
5,042
0
33,023
L
Mercury
MWT Dweeb
Mercury
4,632
1,355
0
728
10,108
4,035
0
4,010
5,783
0
21,383
W
12,944
1,289
0
1,449
7,688
3,198
1,700
2,741
4,947
45,219
0
L
8,375
292
241
2,700
15,453
8,246
0
8,137
6,856
21,194
0
L
9,908
4,235
0
3,772
10,759
4,707
162
7,567
3,067
0
46,047
L
Nike
8,680
505
0
0
15,779
14,179
109
7,375
8,066
4,831
24,818

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,774
Gold Earned
45,277
318
Minions Killed
264
9
Camps Cleared
7
1,297,782
Distance Traveled
1,167,719
16
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Poseidon
11,708
901
90
7
6
263,538
5
W
Cthulhu
10,513
809
22
2
0
262,445
0
L
Atlas
9,224
710
45
3
0
243,065
1
W
Amaterasu
10,197
784
49
4
1
279,354
4
W
Neith
11,128
856
69
5
0
247,907
5
L
Mercury
7,779
598
40
3
3
220,939
1
W
Merlin
10,228
787
88
7
2
244,538
2
L
Hades
8,346
642
36
3
1
218,038
2
L
Neith
9,673
744
96
7
2
249,934
0
L
Nike
10,255
789
47
4
1
235,743
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role