Player Matchup

He Bo
He Bo
 
He Bo
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
BIONER
Morgan Le Fay
Level 142
God Stats
1W - 0L
1,500 SR
Queue Stats
129W - 113L
1,510 Elo+
Solo
Chiron
Chiron
Cryves
Chiron
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,744 Elo+
Party 1
Bellona
Bellona
DerMagicMike
Bellona
Level 122
God Stats
1W - 2L
1,306 SR
Queue Stats
16W - 24L
1,445 Elo+
Party 1
Bakasura
Bakasura
LeiderGeil2209
Bakasura
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 1
Team Averages
Level 101
1,461 SR
1,540 Elo+

VS

Team Averages
Level 110
1,500 SR
1,536 Elo+
Hercules
Hercules
 
Hercules
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chiron
Chiron
 
Chiron
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Janus
Janus
BBCSCYLLA1
Janus
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,652 Elo+
Party 3
Rama
Rama
SimpleJojeff
Rama
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 29L
1,521 Elo+
Party 3
Skadi
Skadi
mOOnWaLkerr5000
Skadi
Level 130
God Stats
0W - 1L
1,500 SR
Queue Stats
82W - 110L
1,507 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
17
1 / 2 / 8
9,583
799
9,169
6,602
3,393
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Morgan Le Fay
BIONER
Morgan Le Fay
17
6 / 3 / 6
10,545
879
17,707
10,419
5,289
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Chiron
Cryves
Chiron
16
3 / 5 / 6
9,306
776
13,905
10,645
4,645
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Bellona
DerMagicMike
Bellona
17
6 / 3 / 8
10,129
844
10,789
16,442
24,967
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bakasura
16
3 / 4 / 6
9,729
811
5,419
11,896
9,500
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
17
4 / 1 / 9
9,263
772
5,682
20,281
15,360
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Chiron
 
Chiron
12
2 / 4 / 6
8,204
684
9,675
8,916
2,914
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Janus
18
3 / 5 / 9
9,886
824
10,466
11,197
3,816
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
3 / 4 / 9
9,417
785
7,300
11,019
4,449
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
5 / 5 / 6
8,737
728
7,782
10,886
3,898
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
56
19
Kills
17
17
Deaths
19
34
Assists
39
Player
Kills
Deaths
Assists
KDA
W
He Bo
 
He Bo
1
2
8
2.5
L
Hercules
 
Hercules
4
1
9
8.5
L
Chiron
 
Chiron
2
4
6
1.25
L
Janus
3
5
9
1.5
W
Morgan Le Fay
BIONER
Morgan Le Fay
6
3
6
3
W
Chiron
Cryves
Chiron
3
5
6
1.2
W
Bellona
DerMagicMike
Bellona
6
3
8
3.33
W
Bakasura
3
4
6
1.5
L
3
4
9
1.88
L
5
5
6
1.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,989
Damage
40,905
56,004
Taken
62,299
47,794
Mitigated
30,437
14,051
Healing
27,061
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
 
He Bo
9,169
358
1,228
1,417
6,602
3,393
799
954
5,648
26,098
0
L
Hercules
 
Hercules
5,682
824
732
11,548
20,281
15,360
355
8,271
11,658
0
10,411
L
Chiron
 
Chiron
9,675
2,976
878
2,364
8,916
2,914
808
2,061
6,456
0
17,001
L
Janus
10,466
245
1,176
2,971
11,197
3,816
60
5,625
5,174
33,086
0
W
Morgan Le Fay
BIONER
Morgan Le Fay
17,707
651
834
1,509
10,419
5,289
50
2,982
7,437
33,993
0
W
Chiron
Cryves
Chiron
13,905
5,259
857
1,746
10,645
4,645
2,885
1,632
8,289
0
25,393
W
Bellona
DerMagicMike
Bellona
10,789
1,639
409
1,868
16,442
24,967
249
2,947
13,495
0
17,899
W
Bakasura
5,419
3,465
626
3,557
11,896
9,500
975
1,951
9,945
0
9,787
L
7,300
4,889
1,153
2,584
11,019
4,449
0
5,093
5,507
0
19,891
L
7,782
3,801
1,160
2,495
10,886
3,898
734
5,002
5,616
0
13,175

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,292
Gold Earned
45,507
132
Minions Killed
125
0
Camps Cleared
0
1,185,090
Distance Traveled
979,638
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
9,583
799
41
3
0
232,602
5
L
Hercules
9,263
772
11
1
0
238,865
4
L
Chiron
8,204
684
29
2
0
129,327
3
L
Janus
9,886
824
44
4
0
230,672
0
W
Morgan Le Fay
10,545
879
31
3
0
256,153
0
W
Chiron
9,306
776
30
3
0
209,811
1
W
Bellona
10,129
844
10
1
0
262,191
1
W
Bakasura
9,729
811
20
2
0
224,333
0
L
Rama
9,417
785
28
2
0
210,765
0
L
Skadi
8,737
728
13
1
0
170,009
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role