Player Matchup

Izanami
Izanami
DailyGyro
Izanami
Level 48
God Stats
1W - 3L
1,434 SR
Queue Stats
4W - 9L
1,313 Elo+
Solo
Sobek
Sobek
JERBS15
Sobek
Level 59
God Stats
6W - 5L
1,586 SR
Queue Stats
171W - 186L
1,421 Elo+
Solo
Set
Set
PoularJdbl1
Set
Level 104
God Stats
10W - 6L
1,435 SR
Queue Stats
20W - 14L
1,197 Elo+
Solo
Chronos
Chronos
Suzena3078
Chronos
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 48L
1,302 Elo+
Solo
Zeus
Zeus
x Kid x Luu x
Zeus
Level 114
God Stats
6W - 3L
1,612 SR
Queue Stats
297W - 327L
1,401 Elo+
Solo
Team Averages
Level 79
1,513 SR
1,327 Elo+

VS

Team Averages
Level 99
1,539 SR
1,412 Elo+
Jormungandr
Jormungandr
 
Jormungandr
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mercury
Mercury
PM_ORDONEZ-1998
Mercury
Level 89
God Stats
26W - 18L
1,536 SR
Queue Stats
188W - 177L
1,420 Elo+
Solo
Medusa
Medusa
ShortyMcGavin93
Medusa
Level 105
God Stats
15W - 15L
1,511 SR
Queue Stats
183W - 251L
1,317 Elo+
Party 2
Cerberus
Cerberus
ThePainTrain973
Cerberus
Level 84
God Stats
1W - 0L
1,484 SR
Queue Stats
118W - 124L
1,379 Elo+
Party 2
Nu Wa
Nu Wa
temuj94
Nu Wa
Level 90
God Stats
7W - 3L
1,663 SR
Queue Stats
169W - 183L
1,446 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
DailyGyro
Izanami
4
0 / 0 / 0
4,273
388
300
1,269
296
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sobek
JERBS15
Sobek
10
4 / 3 / 2
6,202
564
2,401
7,837
4,655
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

10
3 / 2 / 0
6,088
553
1,736
6,867
2,093
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Chronos
Suzena3078
Chronos
10
2 / 0 / 4
6,090
554
7,442
5,023
1,394
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
1 / 2 / 0
6,001
546
2,785
3,737
1,052
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
10
0 / 2 / 1
5,805
528
2,754
5,580
6,189
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
0 / 1 / 1
5,692
517
1,451
6,644
2,010
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

10
3 / 2 / 0
5,980
544
4,072
7,775
1,985
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cerberus
8
0 / 4 / 4
5,686
517
3,437
9,820
5,460
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Nu Wa
temuj94
Nu Wa
11
3 / 1 / 0
6,602
600
2,955
3,191
947
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
12
10
Kills
6
7
Deaths
10
6
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
 
Jormungandr
0
2
1
0.25
L
Izanami
DailyGyro
Izanami
0
0
0
0
L
Sobek
JERBS15
Sobek
4
3
2
1.67
W
0
1
1
0.5
L
3
2
0
1.5
W
3
2
0
1.5
L
Chronos
Suzena3078
Chronos
2
0
4
4
W
Cerberus
0
4
4
0.5
W
Nu Wa
temuj94
Nu Wa
3
1
0
3
L
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,664
Damage
14,669
24,733
Taken
33,010
9,490
Mitigated
16,591
6,099
Healing
11,521
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
 
Jormungandr
2,754
700
0
700
5,580
6,189
658
0
5,580
27,839
0
L
Izanami
DailyGyro
Izanami
300
289
0
250
1,269
296
0
649
558
0
8,626
L
Sobek
JERBS15
Sobek
2,401
686
0
1,587
7,837
4,655
150
1,622
6,215
14,162
0
W
1,451
101
110
3,281
6,644
2,010
0
280
6,364
0
27,208
L
1,736
707
0
2,488
6,867
2,093
136
2,875
3,747
0
23,841
W
4,072
1,789
0
2,971
7,775
1,985
1,075
4,366
3,409
0
29,175
L
Chronos
Suzena3078
Chronos
7,442
3,505
0
1,456
5,023
1,394
0
1,653
3,370
37,032
0
W
Cerberus
3,437
377
1,108
2,720
9,820
5,460
96
6,495
3,325
16,114
0
W
Nu Wa
temuj94
Nu Wa
2,955
710
0
631
3,191
947
944
1,487
1,704
35,829
0
L
2,785
597
0
318
3,737
1,052
0
2,040
1,697
38,800
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,654
Gold Earned
29,765
261
Minions Killed
291
0
Camps Cleared
0
877,469
Distance Traveled
1,007,056
8
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
5,805
528
55
5
0
182,261
1
L
Izanami
4,273
388
23
2
0
63,324
1
L
Sobek
6,202
564
28
3
0
198,042
2
W
Mercury
5,692
517
64
6
0
237,828
2
L
Set
6,088
553
45
4
0
238,930
0
W
Medusa
5,980
544
53
5
0
193,157
3
L
Chronos
6,090
554
67
6
0
205,264
2
W
Cerberus
5,686
517
39
4
0
199,382
4
W
Nu Wa
6,602
600
80
7
0
194,428
4
L
Zeus
6,001
546
98
9
0
171,909
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role