Player Matchup

Scylla
Scylla
CarryDiff
Scylla
Level 126
God Stats
16W - 10L
1,636 SR
Queue Stats
536W - 497L
1,594 Elo+
Party 1
Izanami
Izanami
Godofthegingers
Izanami
Level 122
God Stats
8W - 4L
1,716 SR
Queue Stats
123W - 109L
1,606 Elo+
Solo
Pele
Pele
KeyboardHero
Pele
Level 160
God Stats
1W - 1L
1,877 SR
Queue Stats
79W - 89L
1,588 Elo+
Solo
Bellona
Bellona
PeepoDiff
Bellona
Level 128
God Stats
37W - 15L
1,794 SR
Queue Stats
964W - 906L
1,640 Elo+
Party 1
Sylvanus
Sylvanus
TotemDiff
Sylvanus
Level 142
God Stats
6W - 9L
1,552 SR
Queue Stats
867W - 803L
1,597 Elo+
Party 1
Team Averages
Level 136
1,715 SR
1,605 Elo+

VS

Team Averages
Level 119
1,528 SR
1,574 Elo+
Morgan Le Fay
Morgan Le Fay
BigNüt
Morgan Le Fay
Level 67
God Stats
1W - 3L
1,227 SR
Queue Stats
283W - 237L
1,569 Elo+
Solo
Serqet
Serqet
Homeosztázis
Serqet
Level 126
God Stats
4W - 4L
1,544 SR
Queue Stats
91W - 74L
1,590 Elo+
Solo
Amaterasu
Amaterasu
Mαel
Amaterasu
Level 101
God Stats
2W - 0L
1,737 SR
Queue Stats
27W - 17L
1,620 Elo+
Solo
Artemis
Artemis
TGL369
Artemis
Level 160
God Stats
2W - 4L
1,630 SR
Queue Stats
664W - 685L
1,543 Elo+
Solo
Atlas
Atlas
kukenstein
Atlas
Level 141
God Stats
1W - 1L
1,500 SR
Queue Stats
201W - 175L
1,547 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
CarryDiff
Scylla
18
6 / 7 / 3
12,527
522
19,878
15,449
5,877
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every second you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+90
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+110
Magical Power
+12
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+150
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 4 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30% of your Magical Power and will consume the 4 stacks.

Soul Reaver

Soul Reaver

+95
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 2% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 3000 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
9 / 6 / 5
11,903
496
16,824
20,658
7,634
Death's Toll

Death's Toll

+15
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.4% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Crusher

The Crusher

+40
Physical Power
+10%
Attack Speed
+15
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take an additional 20 Physical Damage + 15% of your Physical Power over 2s.

Asi

Asi

+25
Physical Power
+15%
Physical Lifesteal
+25%
Attack Speed
+15
Physical Penetration

PASSIVE - While below 35% Health, you gain an additional 30% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Wind Demon

Wind Demon

+25
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration and increase your Attack Speed by 10% and Movement Speed by 10% for 4s.

Short Sword

Short Sword

+25
Physical Power

19
1 / 6 / 6
12,087
504
11,289
16,724
6,327
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 20 Physical Damage over 2s. (Max 2 Stacks) Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+40
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - 3% of your Mana is converted to Physical Power.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+40
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 25% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+10
Mp 5

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 35% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bellona
PeepoDiff
Bellona
17
4 / 7 / 6
11,812
492
12,388
20,728
18,089
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+10
Physical Protection

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+5% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Jungle Monsters take 4x the amount of damage and restore 3% Health and 5% Mana when they die if they are burned. This effect can stack up to 3 times. Can be upgraded at level 20.

The Crusher

The Crusher

+40
Physical Power
+10%
Attack Speed
+15
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take an additional 20 Physical Damage + 15% of your Physical Power over 2s.

Berserker's Shield

Berserker's Shield

+25
Physical Power
+50
Physical Protection
+25%
Attack Speed
+15
Hp 5

PASSIVE - Can only be built by Assassins or Warriors. While below 40% Health you become Berserk for 5s. Berserk provides 7% Damage Mitigation. Can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+50
Magical Protection
+150
Health
+20
Mp 5
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Sylvanus
TotemDiff
Sylvanus
13
1 / 7 / 12
10,331
430
14,042
29,526
40,884
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 7 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 17.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+50
Physical Protection
+50
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Crown

Lotus Crown

+30
Magical Power
+60
Physical Protection
+20
Mp 5

PASSIVE - Any god affected by your ability heals gains 15 increased Physical and Magical Protection for 5 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
BigNüt
Morgan Le Fay
18
8 / 2 / 13
12,392
516
20,261
14,702
5,351
Vampiric Shroud

Vampiric Shroud

+20
Magical Power
+5
Physical Protection
+75
Health
+5%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 4 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+90
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+150
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 4 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30% of your Magical Power and will consume the 4 stacks.

Divine Ruin

Divine Ruin

+100
Magical Power
+12
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 6 seconds.

Enchanted Spear

Enchanted Spear

+60
Magical Power

19
5 / 5 / 13
12,174
507
10,779
18,189
8,479
Bumba's Dagger

Bumba's Dagger

+7
Physical Power
+12
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When a Jungle Monster is killed you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+40
Physical Power
+10%
Attack Speed
+15
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take an additional 20 Physical Damage + 15% of your Physical Power over 2s.

Golden Blade

Golden Blade

+35
Physical Power
+20%
Attack Speed
+10%
Movement Speed

PASSIVE - All Basic Attacks will also hit enemies within a 15 unit radius of the target for 50% of the damage to Gods, Minions and Jungle Camps.

Void Shield

Void Shield

+20
Physical Power
+45
Physical Protection
+150
Health

AURA - Enemy gods within 55 units have their Physical Protection reduced by 15%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+10
Physical Power
+5
Mp 5

Amaterasu
Mαel
Amaterasu
20
13 / 1 / 8
13,755
573
20,947
27,502
29,917
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+100
Health
+30
Physical Protection

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 3% Health and 5% Mana when they die if they are burned. This effect can stack up to 4 times.

Berserker's Shield

Berserker's Shield

+25
Physical Power
+50
Physical Protection
+25%
Attack Speed
+15
Hp 5

PASSIVE - Can only be built by Assassins or Warriors. While below 40% Health you become Berserk for 5s. Berserk provides 7% Damage Mitigation. Can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+250
Health

PASSIVE - Enemies hit by your Basic Attacks have their Movement Speed reduced by 25% (15% for Ranged Basic Attacks) and have their Attack Speed reduced 20% for 1.25 seconds.

Breastplate of Valor

Breastplate of Valor

+55
Physical Protection
+300
Mana
+10
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+50
Magical Protection
+150
Health
+20
Mp 5
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Artemis
TGL369
Artemis
19
3 / 8 / 10
12,181
508
14,178
16,419
4,626
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 7 bonus gold and 20% attack speed for 8s, and restore 20 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+40
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - 3% of your Mana is converted to Physical Power.

Asi

Asi

+25
Physical Power
+15%
Physical Lifesteal
+25%
Attack Speed
+15
Physical Penetration

PASSIVE - While below 35% Health, you gain an additional 30% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+40
Physical Power
+20%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 3% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 5% of the targets Maximum Health at 3000 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Atlas
18
4 / 5 / 15
12,205
509
10,750
26,519
28,547
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 7 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 17.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+50
Physical Protection
+50
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+250
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 35.

Pestilence

Pestilence

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spectral Armor

Spectral Armor

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 30%.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
92
21
Kills
33
33
Deaths
21
32
Assists
59
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
BigNüt
Morgan Le Fay
8
2
13
7.25
L
Scylla
CarryDiff
Scylla
6
7
3
1.07
L
9
6
5
1.92
W
5
5
13
2.3
L
1
6
6
0.67
W
Amaterasu
Mαel
Amaterasu
13
1
8
17
L
Bellona
PeepoDiff
Bellona
4
7
6
1
W
Artemis
TGL369
Artemis
3
8
10
1
L
Sylvanus
TotemDiff
Sylvanus
1
7
12
1
W
Atlas
4
5
15
2.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,421
Damage
76,915
103,085
Taken
103,331
78,811
Mitigated
76,920
25,100
Healing
32,283
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
BigNüt
Morgan Le Fay
20,261
1,237
457
6,498
14,702
5,351
428
7,343
7,245
93,562
0
L
Scylla
CarryDiff
Scylla
19,878
1,082
86
2,491
15,449
5,877
0
8,274
7,129
76,946
0
L
16,824
8,268
0
5,259
20,658
7,634
312
5,412
14,780
0
93,962
W
10,779
2,995
0
4,689
18,189
8,479
0
5,941
12,110
0
70,370
L
11,289
1,867
0
3,001
16,724
6,327
0
1,549
14,755
0
89,002
W
Amaterasu
Mαel
Amaterasu
20,947
9,652
703
12,617
27,502
29,917
563
9,914
17,348
0
104,233
L
Bellona
PeepoDiff
Bellona
12,388
3,039
0
2,461
20,728
18,089
0
5,060
15,331
0
77,592
W
Artemis
TGL369
Artemis
14,178
7,422
0
3,763
16,419
4,626
272
2,494
13,889
0
86,506
L
Sylvanus
TotemDiff
Sylvanus
14,042
3,258
3,876
7,926
29,526
40,884
50
11,240
17,797
32,827
0
W
Atlas
10,750
3,623
0
3,556
26,519
28,547
0
11,497
14,682
29,551
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,660
Gold Earned
62,707
581
Minions Killed
537
0
Camps Cleared
0
2,072,183
Distance Traveled
2,395,885
34
Wards Purchased
39
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
12,392
516
125
5
0
472,709
9
L
Scylla
12,527
522
140
6
0
419,876
3
L
Izanami
11,903
496
125
5
0
408,677
10
W
Serqet
12,174
507
124
5
0
506,865
12
L
Pele
12,087
504
159
7
0
430,999
2
W
Amaterasu
13,755
573
119
5
0
536,584
6
L
Bellona
11,812
492
129
5
0
456,918
13
W
Artemis
12,181
508
143
6
0
415,420
9
L
Sylvanus
10,331
430
28
1
0
355,713
6
W
Atlas
12,205
509
26
1
0
464,307
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role