Player Matchup

Merlin
Merlin
BedWetter42
Merlin
Level 16
God Stats
0W - 2L
1,473 SR
Queue Stats
12W - 22L
1,293 Elo+
Party 2
Neith
Neith
LovingDeez
Neith
Level 11
God Stats
6W - 7L
1,478 SR
Queue Stats
9W - 13L
1,368 Elo+
Party 2
Ymir
Ymir
Samuelson1010
Ymir
Level 27
God Stats
11W - 5L
1,717 SR
Queue Stats
37W - 40L
1,437 Elo+
Party 2
Pele
Pele
SuppressedFire5
Pele
Level 40
God Stats
13W - 8L
1,646 SR
Queue Stats
45W - 45L
1,462 Elo+
Party 2
Chaac
Chaac
TJ426912
Chaac
Level 17
God Stats
12W - 17L
1,400 SR
Queue Stats
20W - 20L
1,413 Elo+
Party 2
Team Averages
Level 22
1,543 SR
1,395 Elo+

VS

Team Averages
Level 78
1,492 SR
1,444 Elo+
Loki
Loki
DarkerDagger
Loki
Level 127
God Stats
7W - 4L
1,482 SR
Queue Stats
166W - 146L
1,494 Elo+
Party 1
Sol
Sol
JukeboxRusty
Sol
Level 123
God Stats
3W - 5L
1,391 SR
Queue Stats
153W - 137L
1,485 Elo+
Party 1
Xing Tian
Xing Tian
MazeRunner96
Xing Tian
Level 34
God Stats
18W - 10L
1,679 SR
Queue Stats
63W - 51L
1,498 Elo+
Party 1
Heimdallr
Heimdallr
TheAcidMan420
Heimdallr
Level 24
God Stats
9W - 5L
1,500 SR
Queue Stats
29W - 32L
1,412 Elo+
Party 1
Sun Wukong
Sun Wukong
ringmster
Sun Wukong
Level 82
God Stats
1W - 3L
1,410 SR
Queue Stats
235W - 334L
1,333 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
11
0 / 7 / 0
6,888
363
894
10,234
2,749
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Neith
12
1 / 4 / 3
7,564
398
8,179
10,461
4,004
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

12
2 / 4 / 1
7,624
401
3,355
14,483
14,583
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

15
3 / 5 / 2
9,192
484
8,497
15,732
9,161
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chaac
TJ426912
Chaac
12
1 / 1 / 0
7,597
400
1,893
5,022
4,344
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
10 / 0 / 2
11,430
602
14,816
9,560
4,069
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

19
5 / 1 / 4
11,504
605
10,059
8,680
4,187
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Xing Tian
MazeRunner96
Xing Tian
13
3 / 2 / 3
8,947
471
3,216
15,486
16,804
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Heimdallr
TheAcidMan420
Heimdallr
15
2 / 3 / 3
9,099
479
6,245
10,861
4,812
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sun Wukong
ringmster
Sun Wukong
16
1 / 1 / 2
10,259
540
1,153
8,771
9,987
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
35
7
Kills
21
21
Deaths
7
6
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Merlin
0
7
0
0
W
10
0
2
11
W
5
1
4
7
L
Neith
1
4
3
0.63
W
Xing Tian
MazeRunner96
Xing Tian
3
2
3
2.25
L
2
4
1
0.63
L
3
5
2
0.8
L
Chaac
TJ426912
Chaac
1
1
0
1
W
Heimdallr
TheAcidMan420
Heimdallr
2
3
3
1.17
W
Sun Wukong
ringmster
Sun Wukong
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,818
Damage
35,489
55,932
Taken
53,358
34,841
Mitigated
39,859
8,726
Healing
16,049
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
894
0
0
163
10,234
2,749
0
3,590
6,644
27,457
0
W
14,816
4,983
0
4,698
9,560
4,069
0
668
8,892
0
85,146
W
10,059
3,126
0
4,427
8,680
4,187
6,175
226
8,454
86,396
7,517
L
Neith
8,179
3,607
0
989
10,461
4,004
1,007
1,995
8,466
0
47,258
W
Xing Tian
MazeRunner96
Xing Tian
3,216
485
152
2,642
15,486
16,804
508
1,658
13,828
15,709
0
L
3,355
183
0
750
14,483
14,583
87
4,139
10,344
31,929
0
L
8,497
1,604
0
4,456
15,732
9,161
0
2,859
12,873
0
70,899
L
Chaac
TJ426912
Chaac
1,893
131
0
2,368
5,022
4,344
0
0
5,022
0
26,082
W
Heimdallr
TheAcidMan420
Heimdallr
6,245
2,333
0
2,191
10,861
4,812
2,874
1,697
9,164
0
59,084
W
Sun Wukong
ringmster
Sun Wukong
1,153
215
0
1,939
8,771
9,987
1,136
0
8,771
0
57,590

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,865
Gold Earned
51,239
379
Minions Killed
528
0
Camps Cleared
0
1,704,554
Distance Traveled
1,795,332
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
6,888
363
56
3
0
297,045
1
W
Loki
11,430
602
124
7
0
423,265
3
W
Sol
11,504
605
163
9
0
363,025
3
L
Neith
7,564
398
95
5
0
294,115
0
W
Xing Tian
8,947
471
36
2
0
343,780
1
L
Ymir
7,624
401
49
3
0
417,525
0
L
Pele
9,192
484
130
7
0
416,737
0
L
Chaac
7,597
400
49
3
0
279,132
0
W
Heimdallr
9,099
479
96
5
0
330,718
0
W
Sun Wukong
10,259
540
109
6
0
334,544
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role