Player Matchup

Chaac
Chaac
OsamaBinKitty
Chaac
Level 28
God Stats
3W - 0L
1,861 SR
Queue Stats
30W - 24L
1,629 Elo+
Party 1
Medusa
Medusa
RVBKing
Medusa
Level 29
God Stats
5W - 9L
1,674 SR
Queue Stats
9W - 12L
1,452 Elo+
Party 1
Athena
Athena
Toddwr88
Athena
Level 56
God Stats
6W - 4L
1,711 SR
Queue Stats
69W - 92L
1,439 Elo+
Party 1
Sol
Sol
bugzzzzzzz
Sol
Level 17
God Stats
12W - 9L
1,479 SR
Queue Stats
25W - 29L
1,438 Elo+
Party 1
Mulan
Mulan
inferno12172
Mulan
Level 102
God Stats
7W - 1L
1,304 SR
Queue Stats
75W - 76L
1,572 Elo+
Party 1
Team Averages
Level 46
1,606 SR
1,506 Elo+

VS

Team Averages
Level 53
1,408 SR
1,380 Elo+
Merlin
Merlin
 
Merlin
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bellona
Bellona
MakariDesu
Bellona
Level 48
God Stats
12W - 13L
1,293 SR
Queue Stats
59W - 109L
1,270 Elo+
Party 2
Athena
Athena
Markuroneko
Athena
Level 103
God Stats
22W - 36L
1,411 SR
Queue Stats
338W - 443L
1,414 Elo+
Party 2
Artemis
Artemis
Mikaze3
Artemis
Level 6
God Stats
1W - 3L
1,500 SR
Queue Stats
2W - 4L
1,360 Elo+
Party 2
Nemesis
Nemesis
edwinm22
Nemesis
Level 61
God Stats
11W - 12L
1,337 SR
Queue Stats
92W - 158L
1,353 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
7 / 0 / 5
10,037
627
12,807
9,448
7,051
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Medusa
RVBKing
Medusa
15
2 / 1 / 3
8,880
555
6,098
6,494
2,259
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Athena
Toddwr88
Athena
13
0 / 0 / 8
8,150
509
2,970
5,607
4,799
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

7
0 / 1 / 0
5,443
340
160
2,075
647
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

17
12 / 0 / 2
10,097
631
12,576
10,380
4,965
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
12
1 / 4 / 0
7,420
464
4,748
8,770
2,761
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Bellona
MakariDesu
Bellona
11
0 / 4 / 0
6,650
416
1,689
9,474
8,278
Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Athena
9
0 / 3 / 1
6,510
407
2,750
13,077
10,955
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Artemis
Mikaze3
Artemis
10
0 / 4 / 1
6,141
384
2,030
5,489
1,609
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Nemesis
edwinm22
Nemesis
9
1 / 6 / 0
6,284
393
1,921
12,257
3,476
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
4
21
Kills
2
2
Deaths
21
18
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
1
4
0
0.25
L
Bellona
MakariDesu
Bellona
0
4
0
0
L
Athena
0
3
1
0.17
L
Artemis
Mikaze3
Artemis
0
4
1
0.13
W
7
0
5
9.5
W
Medusa
RVBKing
Medusa
2
1
3
3.5
W
Athena
Toddwr88
Athena
0
0
8
4
W
0
1
0
0
L
Nemesis
edwinm22
Nemesis
1
6
0
0.17
W
12
0
2
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,611
Damage
13,138
34,004
Taken
49,067
19,721
Mitigated
27,079
16,218
Healing
7,552
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
4,748
206
0
356
8,770
2,761
0
221
8,460
43,792
0
L
Bellona
MakariDesu
Bellona
1,689
104
0
1,963
9,474
8,278
114
0
8,934
0
28,557
L
Athena
2,750
678
0
2,453
13,077
10,955
0
1,042
11,945
24,408
0
L
Artemis
Mikaze3
Artemis
2,030
887
0
297
5,489
1,609
423
1,269
4,181
0
17,274
W
12,807
1,726
0
5,821
9,448
7,051
0
870
8,530
0
72,197
W
Medusa
RVBKing
Medusa
6,098
2,951
0
1,904
6,494
2,259
537
2,015
4,223
0
67,508
W
Athena
Toddwr88
Athena
2,970
848
0
771
5,607
4,799
362
1,430
4,137
24,767
0
W
160
0
0
661
2,075
647
684
683
1,352
11,449
2,437
L
Nemesis
edwinm22
Nemesis
1,921
913
0
2,483
12,257
3,476
0
598
11,446
0
24,411
W
12,576
3,285
0
7,061
10,380
4,965
278
1,960
8,264
0
81,427

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,607
Gold Earned
33,005
486
Minions Killed
292
0
Camps Cleared
0
1,433,669
Distance Traveled
1,446,498
13
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
7,420
464
108
7
0
287,078
3
L
Bellona
6,650
416
59
4
0
299,106
4
L
Athena
6,510
407
32
2
0
316,785
7
L
Artemis
6,141
384
39
2
0
216,632
3
W
Chaac
10,037
627
137
9
0
354,041
1
W
Medusa
8,880
555
127
8
0
302,353
1
W
Athena
8,150
509
48
3
0
303,986
2
W
Sol
5,443
340
31
2
0
107,043
2
L
Nemesis
6,284
393
54
3
0
326,897
0
W
Mulan
10,097
631
143
9
0
366,246
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role