Player Matchup

Cu Chulainn
Cu Chulainn
 
Cu Chulainn
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Neith
Neith
MakariDesu
Neith
Level 48
God Stats
16W - 26L
1,376 SR
Queue Stats
59W - 109L
1,279 Elo+
Party 2
Khepri
Khepri
Markuroneko
Khepri
Level 103
God Stats
5W - 11L
1,349 SR
Queue Stats
338W - 443L
1,425 Elo+
Party 2
Chang'e
Chang'e
Mikaze3
Chang'e
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,642 Elo+
Party 2
Nemesis
Nemesis
edwinm22
Nemesis
Level 61
God Stats
11W - 12L
1,349 SR
Queue Stats
92W - 158L
1,364 Elo+
Party 2
Team Averages
Level 53
1,415 SR
1,442 Elo+

VS

Team Averages
Level 44
1,387 SR
1,382 Elo+
Ares
Ares
JP1152021
Ares
Level 58
God Stats
7W - 4L
1,617 SR
Queue Stats
112W - 136L
1,360 Elo+
Party 1
Cupid
Cupid
Juanes_182
Cupid
Level 25
God Stats
2W - 2L
1,240 SR
Queue Stats
37W - 30L
1,483 Elo+
Party 1
Guan Yu
Guan Yu
SamuelMC17
Guan Yu
Level 7
God Stats
2W - 4L
1,361 SR
Queue Stats
3W - 9L
1,244 Elo+
Party 1
Merlin
Merlin
Vexserker
Merlin
Level 68
God Stats
7W - 14L
1,410 SR
Queue Stats
77W - 84L
1,455 Elo+
Solo
Susano
Susano
marulete459
Susano
Level 61
God Stats
2W - 3L
1,307 SR
Queue Stats
169W - 188L
1,370 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
 
Cu Chulainn
12
4 / 1 / 1
7,589
506
5,971
9,000
6,736
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Neith
11
0 / 5 / 2
6,997
466
3,863
9,405
2,620
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Khepri
10
0 / 4 / 1
6,176
412
3,732
11,721
5,334
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Chang'e
Mikaze3
Chang'e
6
0 / 7 / 0
5,008
334
344
5,455
911
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Nemesis
edwinm22
Nemesis
10
2 / 3 / 2
6,732
449
4,784
10,226
3,137
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
12
3 / 1 / 6
8,288
553
2,963
8,894
6,739
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cupid
13
5 / 0 / 8
7,985
532
9,443
6,065
2,737
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Guan Yu
SamuelMC17
Guan Yu
11
0 / 4 / 0
7,141
476
1,738
11,023
6,287
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Merlin
Vexserker
Merlin
14
3 / 0 / 8
8,469
565
8,193
6,109
2,216
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Susano
14
8 / 1 / 4
8,742
583
8,968
11,127
3,867
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
45
6
Kills
19
20
Deaths
6
6
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Cu Chulainn
 
Cu Chulainn
4
1
1
4.5
W
Ares
3
1
6
6
W
Cupid
5
0
8
9
L
Neith
0
5
2
0.2
L
Khepri
0
4
1
0.13
L
Chang'e
Mikaze3
Chang'e
0
7
0
0
W
Guan Yu
SamuelMC17
Guan Yu
0
4
0
0
W
Merlin
Vexserker
Merlin
3
0
8
7
L
Nemesis
edwinm22
Nemesis
2
3
2
1
W
Susano
8
1
4
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,694
Damage
31,305
45,807
Taken
43,218
18,738
Mitigated
21,846
10,413
Healing
14,324
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cu Chulainn
 
Cu Chulainn
5,971
966
0
2,408
9,000
6,736
508
602
8,364
5,159
33,599
W
Ares
2,963
259
2,584
2,930
8,894
6,739
335
1,260
7,634
31,106
0
W
Cupid
9,443
5,461
117
2,268
6,065
2,737
2,131
742
5,323
0
56,456
L
Neith
3,863
1,667
0
2,738
9,405
2,620
672
2,400
6,753
0
37,791
L
Khepri
3,732
168
0
2,338
11,721
5,334
0
3,999
7,618
27,219
0
L
Chang'e
Mikaze3
Chang'e
344
123
0
172
5,455
911
0
1,497
3,910
4,589
0
W
Guan Yu
SamuelMC17
Guan Yu
1,738
100
0
1,434
11,023
6,287
556
398
10,625
0
28,197
W
Merlin
Vexserker
Merlin
8,193
760
0
1,444
6,109
2,216
1,116
985
5,090
52,475
0
L
Nemesis
edwinm22
Nemesis
4,784
1,877
0
2,757
10,226
3,137
0
2,072
8,006
0
25,917
W
Susano
8,968
1,987
0
3,547
11,127
3,867
0
1,373
9,754
0
47,705

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,502
Gold Earned
40,625
247
Minions Killed
388
0
Camps Cleared
0
1,250,618
Distance Traveled
1,458,022
15
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cu Chulainn
7,589
506
70
5
0
290,774
3
W
Ares
8,288
553
48
3
0
296,391
3
W
Cupid
7,985
532
88
6
0
263,530
1
L
Neith
6,997
466
79
5
0
259,667
3
L
Khepri
6,176
412
38
3
0
282,996
8
L
Chang'e
5,008
334
12
1
0
130,690
0
W
Guan Yu
7,141
476
64
4
0
284,489
2
W
Merlin
8,469
565
106
7
0
281,659
5
L
Nemesis
6,732
449
48
3
0
286,491
1
W
Susano
8,742
583
82
5
0
331,953
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role