Player Matchup

Ganesha
Ganesha
 
Ganesha
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
Chuckleslovakia
Ah Muzen Cab
Level 68
God Stats
2W - 1L
1,509 SR
Queue Stats
62W - 49L
1,596 Elo+
Party 3
Athena
Athena
HavokNinja05
Athena
Level 144
God Stats
2W - 0L
1,676 SR
Queue Stats
37W - 34L
1,538 Elo+
Party 3
Medusa
Medusa
MeloStan
Medusa
Level 155
God Stats
1W - 1L
1,701 SR
Queue Stats
143W - 76L
1,736 Elo+
Party 3
Ra
Ra
Super-Jacob5000
Ra
Level 128
God Stats
1W - 2L
1,487 SR
Queue Stats
320W - 263L
1,580 Elo+
Party 3
Team Averages
Level 111
1,575 SR
1,590 Elo+

VS

Team Averages
Level 148
1,642 SR
1,535 Elo+
Merlin
Merlin
AionVox
Merlin
Level 158
God Stats
1W - 1L
1,799 SR
Queue Stats
24W - 35L
1,483 Elo+
Party 1
Hercules
Hercules
STR8 B3ASTMODE
Hercules
Level 156
God Stats
9W - 14L
1,488 SR
Queue Stats
504W - 452L
1,574 Elo+
Party 2
Terra
Terra
ShAdOwkillr1012
Terra
Level 158
God Stats
0W - 1L
1,827 SR
Queue Stats
213W - 170L
1,580 Elo+
Party 2
Fafnir
Fafnir
Shadow7634
Fafnir
Level 130
God Stats
1W - 2L
1,516 SR
Queue Stats
67W - 77L
1,508 Elo+
Party 2
Odin
Odin
ThreePointOhhh
Odin
Level 140
God Stats
2W - 3L
1,583 SR
Queue Stats
123W - 127L
1,528 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
19
0 / 1 / 26
11,831
789
9,672
18,015
24,662
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ah Muzen Cab
Chuckleslovakia
Ah Muzen Cab
19
8 / 2 / 16
11,849
790
22,775
10,519
5,351
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Athena
16
4 / 7 / 13
10,649
710
9,443
20,841
23,633
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Medusa
MeloStan
Medusa
20
14 / 2 / 10
12,720
848
35,067
11,034
5,783
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

18
3 / 3 / 17
11,074
738
17,308
10,495
5,357
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
AionVox
Merlin
18
5 / 5 / 7
10,888
726
19,205
12,704
6,072
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hercules
17
2 / 5 / 10
10,398
693
9,157
26,330
26,925
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

16
3 / 4 / 10
10,347
690
7,663
22,802
28,127
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Fafnir
Shadow7634
Fafnir
15
3 / 9 / 9
9,558
637
10,574
21,407
13,627
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

17
2 / 6 / 10
9,957
664
7,903
17,195
21,677
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

111
Kill Participation
61
29
Kills
15
15
Deaths
29
82
Assists
46
Player
Kills
Deaths
Assists
KDA
W
Ganesha
 
Ganesha
0
1
26
13
L
Merlin
AionVox
Merlin
5
5
7
1.7
W
Ah Muzen Cab
Chuckleslovakia
Ah Muzen Cab
8
2
16
8
W
Athena
4
7
13
1.5
W
Medusa
MeloStan
Medusa
14
2
10
9.5
L
Hercules
2
5
10
1.4
L
3
4
10
2
L
Fafnir
Shadow7634
Fafnir
3
9
9
0.83
W
3
3
17
3.83
L
2
6
10
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

94,265
Damage
54,502
70,904
Taken
100,438
64,786
Mitigated
96,428
33,214
Healing
44,124
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
 
Ganesha
9,672
660
1,420
3,250
18,015
24,662
298
9,834
8,181
17,857
0
L
Merlin
AionVox
Merlin
19,205
1,504
642
1,490
12,704
6,072
292
5,412
7,292
48,274
0
W
Ah Muzen Cab
Chuckleslovakia
Ah Muzen Cab
22,775
5,595
1,940
4,327
10,519
5,351
2,075
6,035
4,484
0
47,891
W
Athena
9,443
2,159
2,272
3,527
20,841
23,633
544
9,774
11,067
16,059
0
W
Medusa
MeloStan
Medusa
35,067
13,401
1,077
1,513
11,034
5,783
1,487
6,186
4,848
0
59,133
L
Hercules
9,157
1,081
1,313
10,967
26,330
26,925
67
7,344
18,986
0
15,951
L
7,663
367
11,483
11,479
22,802
28,127
0
9,222
13,580
14,690
0
L
Fafnir
Shadow7634
Fafnir
10,574
1,875
0
4,057
21,407
13,627
0
7,488
13,919
23,470
0
W
17,308
689
9,933
3,955
10,495
5,357
1,255
6,169
4,326
36,329
0
L
7,903
985
1,301
1,392
17,195
21,677
0
6,957
10,238
1,284
17,858

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,123
Gold Earned
51,148
175
Minions Killed
156
0
Camps Cleared
0
1,505,127
Distance Traveled
1,267,779
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
11,831
789
0
0
0
307,825
2
L
Merlin
10,888
726
61
4
0
217,029
1
W
Ah Muzen Cab
11,849
790
56
4
0
325,853
0
W
Athena
10,649
710
16
1
0
289,300
1
W
Medusa
12,720
848
50
3
0
300,297
1
L
Hercules
10,398
693
25
2
0
269,072
0
L
Terra
10,347
690
23
2
0
288,057
0
L
Fafnir
9,558
637
25
2
0
235,905
5
W
Ra
11,074
738
53
4
0
281,852
0
L
Odin
9,957
664
22
1
0
257,716
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role