Player Matchup

Yemoja
Yemoja
ColtIsLegend
Yemoja
Level 14
God Stats
1W - 2L
1,403 SR
Queue Stats
19W - 30L
1,394 Elo+
Party 2
Hel
Hel
CoolGuyTerry
Hel
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 16L
1,452 Elo+
Party 2
Ullr
Ullr
ItsMcCordTime
Ullr
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 37L
1,396 Elo+
Party 2
Nu Wa
Nu Wa
Pyr_0x
Nu Wa
Level 22
God Stats
0W - 2L
1,500 SR
Queue Stats
31W - 38L
1,428 Elo+
Party 3
Ne Zha
Ne Zha
X0rz
Ne Zha
Level 141
God Stats
10W - 9L
1,586 SR
Queue Stats
207W - 224L
1,573 Elo+
Party 3
Team Averages
Level 48
1,498 SR
1,448 Elo+

VS

Team Averages
Level 42
1,508 SR
1,502 Elo+
Nike
Nike
Jward92900
Nike
Level 44
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 14L
1,454 Elo+
Solo
Chaac
Chaac
Keldonroy
Chaac
Level 67
God Stats
7W - 2L
1,685 SR
Queue Stats
55W - 37L
1,565 Elo+
Party 1
Danzaburou
Danzaburou
Nunuah
Danzaburou
Level 53
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 17L
1,466 Elo+
Party 1
Zhong Kui
Zhong Kui
shadowkiller895
Zhong Kui
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 26L
1,510 Elo+
Party 1
Tsukuyomi
Tsukuyomi
vapemonaka
Tsukuyomi
Level 29
God Stats
3W - 2L
1,353 SR
Queue Stats
84W - 73L
1,515 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
16
1 / 2 / 0
10,670
970
6,698
27,598
35,984
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

16
0 / 5 / 1
9,422
857
6,308
15,267
6,101
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

16
0 / 6 / 1
9,618
874
12,042
24,703
9,987
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Nu Wa
Pyr_0x
Nu Wa
16
0 / 10 / 1
9,252
841
10,787
18,541
7,084
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ne Zha
X0rz
Ne Zha
16
0 / 10 / 1
9,679
880
16,871
24,612
10,760
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Mace

Mace

+10
Physical Power

Team 1 Tickets

9

VS

Team 2 Tickets

290

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
7 / 0 / 22
11,637
1,058
20,473
12,497
11,522
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Chaac
Keldonroy
Chaac
19
12 / 0 / 19
12,721
1,156
32,531
18,504
20,702
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Danzaburou
Nunuah
Danzaburou
18
3 / 0 / 18
11,791
1,072
10,623
9,569
3,729
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Zhong Kui
shadowkiller895
Zhong Kui
19
3 / 0 / 21
11,151
1,014
18,525
13,510
9,829
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Tsukuyomi
vapemonaka
Tsukuyomi
19
8 / 1 / 21
11,675
1,061
23,679
11,892
4,718
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
134
1
Kills
33
33
Deaths
1
4
Assists
101
Player
Kills
Deaths
Assists
KDA
L
Yemoja
1
2
0
0.5
L
0
5
1
0.1
L
0
6
1
0.08
W
7
0
22
18
W
Chaac
Keldonroy
Chaac
12
0
19
21.5
W
Danzaburou
Nunuah
Danzaburou
3
0
18
12
L
Nu Wa
Pyr_0x
Nu Wa
0
10
1
0.05
L
Ne Zha
X0rz
Ne Zha
0
10
1
0.05
W
Zhong Kui
shadowkiller895
Zhong Kui
3
0
21
13.5
W
Tsukuyomi
vapemonaka
Tsukuyomi
8
1
21
18.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,706
Damage
105,831
110,721
Taken
65,972
69,916
Mitigated
50,500
15,380
Healing
25,100
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
6,698
351
404
1,084
27,598
35,984
0
5,479
20,945
17,164
0
L
6,308
1,003
6,830
3,616
15,267
6,101
0
2,370
12,549
16,169
0
L
12,042
4,032
0
0
24,703
9,987
0
5,853
18,214
0
35,217
W
20,473
1,389
0
1,313
12,497
11,522
0
5,203
7,294
6,099
24,960
W
Chaac
Keldonroy
Chaac
32,531
5,379
0
15,456
18,504
20,702
0
6,256
11,062
0
55,562
W
Danzaburou
Nunuah
Danzaburou
10,623
5,310
0
1,685
9,569
3,729
0
2,782
6,787
0
47,530
L
Nu Wa
Pyr_0x
Nu Wa
10,787
2,002
0
0
18,541
7,084
0
2,760
15,343
25,196
0
L
Ne Zha
X0rz
Ne Zha
16,871
2,714
0
3,446
24,612
10,760
0
5,263
18,682
0
43,323
W
Zhong Kui
shadowkiller895
Zhong Kui
18,525
2,440
0
5,757
13,510
9,829
0
4,497
9,013
29,991
0
W
Tsukuyomi
vapemonaka
Tsukuyomi
23,679
5,911
0
889
11,892
4,718
0
5,055
6,742
0
44,741

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,641
Gold Earned
58,975
191
Minions Killed
257
4
Camps Cleared
10
1,038,415
Distance Traveled
1,201,506
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
10,670
970
26
2
1
203,645
0
L
Hel
9,422
857
25
2
0
210,822
0
L
Ullr
9,618
874
68
6
0
212,013
0
W
Nike
11,637
1,058
15
1
0
246,383
0
W
Chaac
12,721
1,156
60
5
2
240,005
0
W
Danzaburou
11,791
1,072
89
8
4
213,427
2
L
Nu Wa
9,252
841
22
2
0
187,826
0
L
Ne Zha
9,679
880
50
5
3
224,109
0
W
Zhong Kui
11,151
1,014
39
4
2
232,862
0
W
Tsukuyomi
11,675
1,061
54
5
2
268,829
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role