Player Matchup

Bastet
Bastet
Cobalistic
Bastet
Level 148
God Stats
5W - 2L
1,687 SR
Queue Stats
241W - 229L
1,702 Elo+
Party 2
Mulan
Mulan
Etab1
Mulan
Level 72
God Stats
5W - 5L
1,489 SR
Queue Stats
266W - 254L
1,548 Elo+
Party 2
Sol
Sol
Fiiresail
Sol
Level 146
God Stats
6W - 5L
1,678 SR
Queue Stats
415W - 369L
1,668 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
GooseLifter
Ah Muzen Cab
Level 102
God Stats
1W - 0L
1,339 SR
Queue Stats
68W - 51L
1,702 Elo+
Party 2
Athena
Athena
TheMolunga
Athena
Level 160
God Stats
8W - 3L
1,622 SR
Queue Stats
248W - 247L
1,626 Elo+
Party 2
Team Averages
Level 126
1,563 SR
1,649 Elo+

VS

Team Averages
Level 145
1,643 SR
1,696 Elo+
Ra
Ra
BlackScar
Ra
Level 160
God Stats
11W - 5L
1,788 SR
Queue Stats
493W - 243L
1,806 Elo+
Party 1
Ne Zha
Ne Zha
Guesclin
Ne Zha
Level 159
God Stats
11W - 14L
1,545 SR
Queue Stats
145W - 96L
1,688 Elo+
Party 1
Sylvanus
Sylvanus
Kuzenbo1
Sylvanus
Level 158
God Stats
0W - 3L
1,721 SR
Queue Stats
32W - 18L
1,717 Elo+
Party 1
Neith
Neith
YanfryelHombre
Neith
Level 129
God Stats
0W - 2L
1,415 SR
Queue Stats
94W - 84L
1,641 Elo+
Solo
Sobek
Sobek
oBlanco
Sobek
Level 121
God Stats
0W - 2L
1,745 SR
Queue Stats
106W - 89L
1,627 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Cobalistic
Bastet
18
8 / 2 / 5
10,614
624
10,277
14,087
4,549
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Mulan
Etab1
Mulan
15
3 / 4 / 3
9,176
540
12,871
18,155
13,240
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

16
1 / 2 / 3
9,880
581
7,431
10,832
2,884
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ah Muzen Cab
GooseLifter
Ah Muzen Cab
16
4 / 6 / 5
9,539
561
9,911
10,834
3,545
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Athena
TheMolunga
Athena
15
1 / 2 / 10
9,101
535
4,898
13,620
14,591
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 3 / 5
9,992
588
10,966
10,198
3,633
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ne Zha
Guesclin
Ne Zha
16
6 / 4 / 2
9,705
571
7,555
12,838
4,236
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Sylvanus
Kuzenbo1
Sylvanus
16
3 / 5 / 2
10,011
589
12,020
17,536
15,727
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

16
3 / 3 / 3
9,613
565
10,873
10,606
2,527
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sobek
oBlanco
Sobek
13
1 / 2 / 6
8,352
491
5,081
14,284
12,581
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
34
17
Kills
16
16
Deaths
17
26
Assists
18
Player
Kills
Deaths
Assists
KDA
L
3
3
5
1.83
W
Bastet
Cobalistic
Bastet
8
2
5
5.25
W
Mulan
Etab1
Mulan
3
4
3
1.13
W
1
2
3
1.25
W
Ah Muzen Cab
GooseLifter
Ah Muzen Cab
4
6
5
1.08
L
Ne Zha
Guesclin
Ne Zha
6
4
2
1.75
L
Sylvanus
Kuzenbo1
Sylvanus
3
5
2
0.8
W
Athena
TheMolunga
Athena
1
2
10
3
L
3
3
3
1.5
L
Sobek
oBlanco
Sobek
1
2
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,388
Damage
46,495
67,528
Taken
65,462
38,809
Mitigated
38,704
20,382
Healing
26,480
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,966
1,073
1,381
3,871
10,198
3,633
0
1,685
8,465
80,435
0
W
Bastet
Cobalistic
Bastet
10,277
2,612
0
3,228
14,087
4,549
626
5,110
8,977
0
75,639
W
Mulan
Etab1
Mulan
12,871
2,383
240
7,268
18,155
13,240
583
9,486
8,669
0
57,810
W
7,431
4,145
0
5,751
10,832
2,884
1,206
802
10,030
80,359
0
W
Ah Muzen Cab
GooseLifter
Ah Muzen Cab
9,911
4,452
0
1,080
10,834
3,545
342
5,396
5,438
0
71,405
L
Ne Zha
Guesclin
Ne Zha
7,555
2,265
0
2,099
12,838
4,236
0
1,175
11,626
0
64,625
L
Sylvanus
Kuzenbo1
Sylvanus
12,020
2,557
1,422
7,121
17,536
15,727
29
376
16,343
55,241
12,729
W
Athena
TheMolunga
Athena
4,898
1,633
555
2,260
13,620
14,591
0
6,189
7,431
26,871
0
L
10,873
4,411
0
4,265
10,606
2,527
620
4,892
5,714
0
71,625
L
Sobek
oBlanco
Sobek
5,081
825
385
5,936
14,284
12,581
0
4,269
9,739
24,479
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,310
Gold Earned
47,673
577
Minions Killed
577
0
Camps Cleared
0
1,776,445
Distance Traveled
1,624,979
23
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
9,992
588
174
10
0
342,513
3
W
Bastet
10,614
624
121
7
0
398,233
4
W
Mulan
9,176
540
115
7
0
329,390
4
W
Sol
9,880
581
160
9
0
341,638
4
W
Ah Muzen Cab
9,539
561
140
8
0
318,961
4
L
Ne Zha
9,705
571
93
5
0
361,322
6
L
Sylvanus
10,011
589
141
8
0
264,974
2
W
Athena
9,101
535
41
2
0
388,223
7
L
Neith
9,613
565
140
8
0
301,910
2
L
Sobek
8,352
491
29
2
0
354,260
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role