Player Matchup

Ymir
Ymir
ExFix9
Ymir
Level 28
God Stats
2W - 2L
1,509 SR
Queue Stats
60W - 54L
1,582 Elo+
Party 1
Bacchus
Bacchus
Kenpachi-Z-577
Bacchus
Level 148
God Stats
4W - 1L
1,769 SR
Queue Stats
393W - 386L
1,560 Elo+
Party 1
Agni
Agni
horizongodz100
Agni
Level 46
God Stats
1W - 1L
1,500 SR
Queue Stats
133W - 104L
1,579 Elo+
Party 3
Mercury
Mercury
rubenl5l
Mercury
Level 108
God Stats
3W - 5L
1,439 SR
Queue Stats
529W - 490L
1,593 Elo+
Party 3
Izanami
Izanami
slipknotislife
Izanami
Level 27
God Stats
5W - 3L
1,644 SR
Queue Stats
28W - 44L
1,498 Elo+
Party 1
Team Averages
Level 71
1,572 SR
1,562 Elo+

VS

Team Averages
Level 78
1,556 SR
1,529 Elo+
Rama
Rama
 
Rama
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Xing Tian
Xing Tian
 
Xing Tian
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
Fullsent
Fenrir
Level 19
God Stats
3W - 1L
1,535 SR
Queue Stats
16W - 22L
1,447 Elo+
Party 2
Vamana
Vamana
Very_Unlucky
Vamana
Level 125
God Stats
17W - 8L
1,677 SR
Queue Stats
115W - 130L
1,574 Elo+
Party 2
Kukulkan
Kukulkan
facelfulace
Kukulkan
Level 45
God Stats
5W - 3L
1,568 SR
Queue Stats
111W - 110L
1,624 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
ExFix9
Ymir
11
3 / 1 / 0
6,092
609
6,884
7,011
7,292
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

7
1 / 5 / 1
4,393
439
2,858
8,440
5,505
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

8
0 / 4 / 1
4,830
483
2,763
4,434
1,243
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Mercury
rubenl5l
Mercury
9
0 / 3 / 2
5,116
512
2,128
7,805
1,900
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

8
0 / 5 / 0
5,102
510
3,085
6,606
1,237
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
12
4 / 0 / 3
6,829
683
5,393
4,406
1,123
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Xing Tian
 
Xing Tian
9
5 / 0 / 4
6,208
621
2,797
4,734
2,855
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Fenrir
Fullsent
Fenrir
10
3 / 4 / 4
5,761
576
4,792
7,487
2,627
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Vamana
10
3 / 1 / 0
5,828
583
4,788
8,869
4,506
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Kukulkan
facelfulace
Kukulkan
12
3 / 0 / 4
6,653
665
3,479
3,560
1,069
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
33
4
Kills
18
18
Deaths
5
4
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
4
0
3
5.5
W
Xing Tian
 
Xing Tian
5
0
4
7
L
Ymir
ExFix9
Ymir
3
1
0
3
W
Fenrir
Fullsent
Fenrir
3
4
4
1.25
L
1
5
1
0.3
W
Vamana
3
1
0
3
W
Kukulkan
facelfulace
Kukulkan
3
0
4
5
L
0
4
1
0.13
L
Mercury
rubenl5l
Mercury
0
3
2
0.33
L
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,718
Damage
21,249
34,296
Taken
29,056
17,177
Mitigated
12,180
7,361
Healing
10,227
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
5,393
4,364
0
2,457
4,406
1,123
1,862
433
3,973
0
46,509
W
Xing Tian
 
Xing Tian
2,797
409
0
1,556
4,734
2,855
0
1,339
3,301
9,441
0
L
Ymir
ExFix9
Ymir
6,884
2,364
0
2,856
7,011
7,292
0
81
6,930
36,740
0
W
Fenrir
Fullsent
Fenrir
4,792
1,087
0
1,739
7,487
2,627
0
3,220
4,195
0
24,787
L
2,858
198
264
729
8,440
5,505
0
1,509
6,904
11,575
0
W
Vamana
4,788
2,718
0
3,975
8,869
4,506
0
5,450
3,411
0
29,797
W
Kukulkan
facelfulace
Kukulkan
3,479
673
0
500
3,560
1,069
402
1,805
1,671
40,899
0
L
2,763
215
0
0
4,434
1,243
0
2,441
1,907
18,184
0
L
Mercury
rubenl5l
Mercury
2,128
692
0
2,752
7,805
1,900
0
1,182
6,593
0
24,266
L
3,085
2,497
0
760
6,606
1,237
0
920
5,686
0
25,842

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,533
Gold Earned
31,279
238
Minions Killed
332
0
Camps Cleared
0
939,326
Distance Traveled
959,019
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
6,829
683
105
11
0
177,087
0
W
Xing Tian
6,208
621
7
1
0
205,267
6
L
Ymir
6,092
609
74
7
0
169,265
2
W
Fenrir
5,761
576
44
4
0
175,763
0
L
Bacchus
4,393
439
6
1
0
204,897
3
W
Vamana
5,828
583
67
7
0
192,030
0
W
Kukulkan
6,653
665
109
11
0
208,872
1
L
Agni
4,830
483
38
4
0
182,578
3
L
Mercury
5,116
512
62
6
0
213,500
0
L
Izanami
5,102
510
58
6
0
169,086
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role