Player Matchup

Cernunnos
Cernunnos
FinlayChiltonx
Cernunnos
Level 123
God Stats
45W - 22L
1,681 SR
Queue Stats
339W - 245L
1,569 Elo+
Party 3
Set
Set
King_ScalZzy
Set
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 7L
1,420 Elo+
Party 1
Bellona
Bellona
Ruthl3ssVilla1n
Bellona
Level 104
God Stats
3W - 6L
1,452 SR
Queue Stats
6W - 7L
1,502 Elo+
Party 1
Janus
Janus
eL-Chunion
Janus
Level 45
God Stats
4W - 3L
1,597 SR
Queue Stats
183W - 123L
1,590 Elo+
Party 3
Ymir
Ymir
marioman222
Ymir
Level 46
God Stats
4W - 3L
1,548 SR
Queue Stats
10W - 12L
1,408 Elo+
Party 1
Team Averages
Level 84
1,555 SR
1,498 Elo+

VS

Team Averages
Level 69
1,659 SR
1,642 Elo+
Artio
Artio
EliteScorpio411
Artio
Level 88
God Stats
13W - 14L
1,598 SR
Queue Stats
332W - 310L
1,587 Elo+
Party 2
Scylla
Scylla
Redik99__
Scylla
Level 85
God Stats
1W - 0L
1,367 SR
Queue Stats
6W - 3L
1,829 Elo+
Party 4
Cliodhna
Cliodhna
Shadows-_White
Cliodhna
Level 42
God Stats
3W - 0L
1,713 SR
Queue Stats
7W - 6L
1,477 Elo+
Party 4
Olorun
Olorun
TheJRazza
Olorun
Level 106
God Stats
8W - 3L
1,686 SR
Queue Stats
248W - 234L
1,580 Elo+
Party 2
Chaac
Chaac
TheRazza1841
Chaac
Level 22
God Stats
21W - 6L
1,932 SR
Queue Stats
30W - 14L
1,739 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
FinlayChiltonx
Cernunnos
18
3 / 4 / 3
11,401
475
16,254
17,377
6,340
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
1 / 4 / 4
10,175
424
8,363
20,105
7,123
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

17
1 / 6 / 3
10,541
439
9,794
22,715
23,997
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Janus
19
8 / 2 / 1
11,765
490
17,122
13,537
3,147
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
1 / 4 / 5
9,549
398
5,218
25,389
24,147
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
4 / 1 / 5
12,588
525
13,240
24,203
32,412
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Scylla
Redik99__
Scylla
18
4 / 6 / 5
11,477
478
11,062
13,861
5,010
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cliodhna
20
8 / 3 / 8
13,064
544
29,481
19,939
8,493
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Olorun
TheJRazza
Olorun
19
3 / 3 / 4
12,409
517
15,663
19,088
7,925
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

17
1 / 1 / 8
11,771
490
8,331
18,798
20,056
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
50
14
Kills
20
20
Deaths
14
16
Assists
30
Player
Kills
Deaths
Assists
KDA
W
4
1
5
6.5
L
Cernunnos
FinlayChiltonx
Cernunnos
3
4
3
1.13
L
1
4
4
0.75
W
Scylla
Redik99__
Scylla
4
6
5
1.08
L
1
6
3
0.42
W
Cliodhna
8
3
8
4
W
Olorun
TheJRazza
Olorun
3
3
4
1.67
W
1
1
8
5
L
Janus
8
2
1
4.25
L
1
4
5
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,751
Damage
77,777
99,123
Taken
95,889
64,754
Mitigated
73,896
27,125
Healing
38,558
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,240
720
1,652
9,896
24,203
32,412
803
3,833
20,192
70,700
0
L
Cernunnos
FinlayChiltonx
Cernunnos
16,254
9,070
0
7,207
17,377
6,340
888
8,155
9,182
0
95,995
L
8,363
4,970
0
5,956
20,105
7,123
0
4,361
15,662
0
62,848
W
Scylla
Redik99__
Scylla
11,062
1,161
215
1,218
13,861
5,010
1,230
5,175
8,374
64,638
0
L
9,794
1,825
0
5,830
22,715
23,997
86
11,804
10,879
0
61,247
W
Cliodhna
29,481
3,859
881
8,548
19,939
8,493
0
4,839
14,894
0
122,241
W
Olorun
TheJRazza
Olorun
15,663
9,995
762
6,329
19,088
7,925
7,007
2,545
16,480
109,527
0
W
8,331
1,382
3,098
5,959
18,798
20,056
797
5,170
13,480
0
52,436
L
Janus
17,122
359
130
3,859
13,537
3,147
116
2,937
10,340
89,254
0
L
5,218
1,722
0
4,143
25,389
24,147
14
11,969
13,095
19,776
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,431
Gold Earned
61,309
581
Minions Killed
620
0
Camps Cleared
0
2,312,621
Distance Traveled
2,344,027
27
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
12,588
525
120
5
0
470,826
5
L
Cernunnos
11,401
475
171
7
0
398,447
7
L
Set
10,175
424
111
5
0
520,650
0
W
Scylla
11,477
478
118
5
0
440,606
4
L
Bellona
10,541
439
117
5
0
448,781
3
W
Cliodhna
13,064
544
147
6
0
546,073
3
W
Olorun
12,409
517
168
7
0
387,624
12
W
Chaac
11,771
490
67
3
0
498,898
3
L
Janus
11,765
490
157
7
0
492,292
9
L
Ymir
9,549
398
25
1
0
452,451
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role