Player Matchup

Hel
Hel
EZ Sigma
Hel
Level 107
God Stats
1W - 0L
1,392 SR
Queue Stats
36W - 33L
1,440 Elo+
Party 2
Neith
Neith
WOODCHUCK KING
Neith
Level 69
God Stats
8W - 4L
1,531 SR
Queue Stats
45W - 53L
1,403 Elo+
Party 2
Bacchus
Bacchus
frodo5552471
Bacchus
Level 81
God Stats
10W - 4L
1,559 SR
Queue Stats
24W - 21L
1,434 Elo+
Party 2
Team Averages
Level 86
1,494 SR
1,426 Elo+

VS

Team Averages
Level 39
1,419 SR
1,359 Elo+
Horus
Horus
Hazee916
Horus
Level 25
God Stats
0W - 3L
1,372 SR
Queue Stats
16W - 15L
1,347 Elo+
Party 1
Izanami
Izanami
MedellinCoke
Izanami
Level 14
God Stats
0W - 3L
1,481 SR
Queue Stats
5W - 7L
1,394 Elo+
Party 1
Baron Samedi
Baron Samedi
Savage Karma17
Baron Samedi
Level 77
God Stats
2W - 3L
1,405 SR
Queue Stats
17W - 20L
1,336 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
12 / 2 / 7
10,911
839
17,192
11,542
4,132
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

13
3 / 1 / 15
9,628
741
12,419
8,640
3,509
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bacchus
frodo5552471
Bacchus
14
5 / 0 / 14
9,620
740
10,774
14,135
18,957
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Hazee916
Horus
13
3 / 6 / 0
9,265
713
7,251
16,678
10,607
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Izanami
MedellinCoke
Izanami
11
0 / 7 / 1
7,743
596
4,818
16,285
4,705
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Baron Samedi
Savage Karma17
Baron Samedi
11
0 / 7 / 1
7,891
607
8,784
14,026
4,698
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
5
20
Kills
3
3
Deaths
20
36
Assists
2
Player
Kills
Deaths
Assists
KDA
W
12
2
7
7.75
L
Horus
Hazee916
Horus
3
6
0
0.5
L
Izanami
MedellinCoke
Izanami
0
7
1
0.07
L
Baron Samedi
Savage Karma17
Baron Samedi
0
7
1
0.07
W
3
1
15
10.5
W
Bacchus
frodo5552471
Bacchus
5
0
14
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,385
Damage
20,853
34,317
Taken
46,989
26,598
Mitigated
20,010
15,733
Healing
7,279
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
17,192
435
3,203
5,691
11,542
4,132
645
2,522
8,595
47,818
0
L
Horus
Hazee916
Horus
7,251
3,409
1,268
2,255
16,678
10,607
686
7,837
8,485
0
18,389
L
Izanami
MedellinCoke
Izanami
4,818
2,604
0
571
16,285
4,705
917
10,368
5,539
0
21,852
L
Baron Samedi
Savage Karma17
Baron Samedi
8,784
0
1,029
2,156
14,026
4,698
0
9,262
4,524
29,320
0
W
12,419
5,376
0
1,660
8,640
3,509
2,075
2,293
5,862
0
42,556
W
Bacchus
frodo5552471
Bacchus
10,774
1,179
733
4,446
14,135
18,957
298
3,442
10,146
19,448
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,159
Gold Earned
24,899
156
Minions Killed
114
7
Camps Cleared
4
738,673
Distance Traveled
632,199
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
10,911
839
69
5
4
253,242
2
L
Horus
9,265
713
28
2
0
209,865
3
L
Izanami
7,743
596
45
3
1
207,476
1
L
Baron Samedi
7,891
607
41
3
3
214,858
3
W
Neith
9,628
741
68
5
3
224,310
0
W
Bacchus
9,620
740
19
1
0
261,121
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role