Player Matchup

Medusa
Medusa
CoolwhipCastro
Medusa
Level 155
God Stats
5W - 7L
1,507 SR
Queue Stats
659W - 614L
1,604 Elo+
Party 2
Hercules
Hercules
Grvpefruit
Hercules
Level 135
God Stats
80W - 62L
1,700 SR
Queue Stats
452W - 415L
1,592 Elo+
Party 2
Tsukuyomi
Tsukuyomi
StellarJello
Tsukuyomi
Level 157
God Stats
1W - 3L
1,433 SR
Queue Stats
117W - 89L
1,561 Elo+
Solo
Bacchus
Bacchus
SuperMonker8omb
Bacchus
Level 144
God Stats
0W - 4L
1,189 SR
Queue Stats
291W - 287L
1,573 Elo+
Solo
Sol
Sol
Zechinda
Sol
Level 146
God Stats
6W - 2L
1,957 SR
Queue Stats
445W - 391L
1,597 Elo+
Party 2
Team Averages
Level 147
1,557 SR
1,586 Elo+

VS

Team Averages
Level 133
1,745 SR
1,699 Elo+
Da Ji
Da Ji
 
Da Ji
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cupid
Cupid
CℓashMain
Cupid
Level 109
God Stats
5W - 2L
1,748 SR
Queue Stats
590W - 176L
1,754 Elo+
Party 1
Horus
Horus
HammySammichh
Horus
Level 88
God Stats
3W - 1L
1,808 SR
Queue Stats
138W - 75L
1,737 Elo+
Party 3
Raijin
Raijin
WulffJay
Raijin
Level 158
God Stats
5W - 0L
1,833 SR
Queue Stats
1,299W - 458L
1,733 Elo+
Party 1
Cthulhu
Cthulhu
poojokes
Cthulhu
Level 154
God Stats
7W - 3L
1,837 SR
Queue Stats
107W - 49L
1,772 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
4 / 5 / 4
12,379
728
14,824
14,979
8,423
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Hercules
Grvpefruit
Hercules
18
3 / 5 / 5
10,579
622
11,338
27,425
25,757
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Tsukuyomi
StellarJello
Tsukuyomi
17
2 / 7 / 3
10,330
608
13,501
18,576
8,812
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
0 / 5 / 5
10,133
596
10,082
19,391
24,691
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

19
3 / 4 / 5
11,413
671
17,749
17,971
5,863
Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
19
3 / 6 / 10
12,160
715
7,806
15,603
7,807
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

20
12 / 1 / 10
14,809
871
23,419
15,048
6,874
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

19
3 / 2 / 10
12,292
723
14,208
19,239
22,961
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ancile

Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Raijin
WulffJay
Raijin
20
5 / 2 / 13
13,430
790
22,503
10,448
4,382
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cthulhu
poojokes
Cthulhu
19
3 / 2 / 15
12,705
747
19,940
25,201
34,996
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
84
12
Kills
26
26
Deaths
13
22
Assists
58
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
3
6
10
1.33
L
4
5
4
1.2
W
12
1
10
17
L
Hercules
Grvpefruit
Hercules
3
5
5
1.1
W
3
2
10
4
L
Tsukuyomi
StellarJello
Tsukuyomi
2
7
3
0.5
L
0
5
5
0.5
W
Raijin
WulffJay
Raijin
5
2
13
5.75
L
3
4
5
1.38
W
Cthulhu
poojokes
Cthulhu
3
2
15
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,494
Damage
87,876
98,342
Taken
85,539
73,546
Mitigated
77,020
21,093
Healing
25,455
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
7,806
2,007
0
1,953
15,603
7,807
301
5,371
9,597
0
36,934
L
14,824
5,975
0
1,211
14,979
8,423
59
6,801
7,364
0
65,410
W
23,419
12,808
1,918
6,381
15,048
6,874
4,199
4,629
9,954
0
71,922
L
Hercules
Grvpefruit
Hercules
11,338
1,961
0
9,054
27,425
25,757
1
8,751
17,207
0
23,150
W
14,208
5,036
3,188
5,271
19,239
22,961
224
6,673
11,845
0
30,665
L
Tsukuyomi
StellarJello
Tsukuyomi
13,501
3,403
390
4,284
18,576
8,812
0
7,509
10,252
0
43,488
L
10,082
504
0
1,976
19,391
24,691
0
7,219
10,532
21,154
0
W
Raijin
WulffJay
Raijin
22,503
2,500
529
2,668
10,448
4,382
1,783
2,965
7,220
59,316
0
L
17,749
8,954
0
4,178
17,971
5,863
450
9,107
8,004
61,944
0
W
Cthulhu
poojokes
Cthulhu
19,940
1,120
813
2,734
25,201
34,996
2
9,132
15,385
48,253
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,834
Gold Earned
65,396
389
Minions Killed
399
9
Camps Cleared
8
1,538,497
Distance Traveled
1,643,260
23
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
12,160
715
52
3
3
328,492
1
L
Medusa
12,379
728
125
7
3
302,907
4
W
Cupid
14,809
871
135
8
4
355,706
2
L
Hercules
10,579
622
30
2
0
308,324
11
W
Horus
12,292
723
45
3
0
318,137
2
L
Tsukuyomi
10,330
608
82
5
0
303,662
0
L
Bacchus
10,133
596
31
2
0
318,734
4
W
Raijin
13,430
790
109
6
1
324,740
2
L
Sol
11,413
671
121
7
6
304,870
4
W
Cthulhu
12,705
747
58
3
0
316,185
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role