Player Matchup

Geb
Geb
BeriahGenesis
Geb
Level 122
God Stats
2W - 0L
1,527 SR
Queue Stats
23W - 17L
1,479 Elo+
Party 1
Medusa
Medusa
BlueberryBrooke
Medusa
Level 87
God Stats
5W - 1L
1,483 SR
Queue Stats
9W - 10L
1,446 Elo+
Party 1
Ra
Ra
Brettjones35
Ra
Level 141
God Stats
2W - 1L
1,626 SR
Queue Stats
18W - 16L
1,466 Elo+
Party 1
Zhong Kui
Zhong Kui
RebaSmackentire
Zhong Kui
Level 124
God Stats
4W - 2L
1,629 SR
Queue Stats
13W - 14L
1,437 Elo+
Party 1
Arachne
Arachne
Spookify
Arachne
Level 46
God Stats
2W - 0L
1,841 SR
Queue Stats
78W - 39L
1,569 Elo+
Party 1
Team Averages
Level 104
1,621 SR
1,480 Elo+

VS

Team Averages
Level 79
1,579 SR
1,463 Elo+
Morgan Le Fay
Morgan Le Fay
Juanestebancr
Morgan Le Fay
Level 155
God Stats
15W - 13L
1,571 SR
Queue Stats
299W - 298L
1,530 Elo+
Party 2
Apollo
Apollo
SebasM18
Apollo
Level 105
God Stats
3W - 5L
1,486 SR
Queue Stats
133W - 142L
1,471 Elo+
Party 2
Fenrir
Fenrir
younvme123
Fenrir
Level 48
God Stats
2W - 7L
1,566 SR
Queue Stats
62W - 67L
1,441 Elo+
Party 3
Mulan
Mulan
ziginator_
Mulan
Level 56
God Stats
1W - 1L
1,790 SR
Queue Stats
55W - 60L
1,460 Elo+
Party 3
Cthulhu
Cthulhu
Árthas
Cthulhu
Level 29
God Stats
5W - 6L
1,484 SR
Queue Stats
23W - 39L
1,415 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 3 / 14
10,282
490
4,703
15,347
15,456
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

15
3 / 4 / 3
10,183
485
6,593
9,162
3,142
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

17
5 / 4 / 8
11,679
556
7,436
12,603
5,128
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Zhong Kui
RebaSmackentire
Zhong Kui
18
8 / 2 / 10
12,432
592
18,137
11,673
13,162
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Arachne
Spookify
Arachne
20
19 / 4 / 7
13,915
663
29,024
25,906
17,652
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Juanestebancr
Morgan Le Fay
17
4 / 9 / 8
10,884
518
14,406
18,416
7,968
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Apollo
SebasM18
Apollo
12
0 / 7 / 2
7,391
352
2,491
11,761
3,667
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fenrir
younvme123
Fenrir
17
7 / 8 / 6
10,605
505
12,750
18,742
8,090
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mulan
14
1 / 10 / 1
8,830
420
5,026
20,612
16,282
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cthulhu
Árthas
Cthulhu
15
5 / 3 / 6
10,042
478
11,265
17,488
20,438
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
40
36
Kills
17
17
Deaths
37
42
Assists
23
Player
Kills
Deaths
Assists
KDA
W
1
3
14
2.67
W
3
4
3
1.13
W
5
4
8
2.25
L
Morgan Le Fay
Juanestebancr
Morgan Le Fay
4
9
8
0.89
W
Zhong Kui
RebaSmackentire
Zhong Kui
8
2
10
6.5
L
Apollo
SebasM18
Apollo
0
7
2
0.14
W
Arachne
Spookify
Arachne
19
4
7
5.63
L
Fenrir
younvme123
Fenrir
7
8
6
1.25
L
Mulan
1
10
1
0.15
L
Cthulhu
Árthas
Cthulhu
5
3
6
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,893
Damage
45,938
74,691
Taken
87,019
54,540
Mitigated
56,445
31,854
Healing
13,850
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,703
267
644
3,071
15,347
15,456
248
6,035
9,127
18,791
0
W
6,593
3,221
540
1,238
9,162
3,142
2,410
4,043
5,067
0
51,973
W
7,436
610
1,424
4,988
12,603
5,128
1,510
5,227
6,985
60,720
0
L
Morgan Le Fay
Juanestebancr
Morgan Le Fay
14,406
1,351
153
2,733
18,416
7,968
600
5,819
12,413
67,509
0
W
Zhong Kui
RebaSmackentire
Zhong Kui
18,137
3,822
0
4,993
11,673
13,162
5,348
3,394
7,580
68,322
7,231
L
Apollo
SebasM18
Apollo
2,491
1,432
0
1,881
11,761
3,667
0
1,907
9,854
0
33,355
W
Arachne
Spookify
Arachne
29,024
17,536
0
14,956
25,906
17,652
1,249
6,200
19,512
0
137,816
L
Fenrir
younvme123
Fenrir
12,750
2,546
0
4,344
18,742
8,090
706
5,310
13,152
0
58,707
L
Mulan
5,026
568
0
3,535
20,612
16,282
80
10,120
10,425
0
42,491
L
Cthulhu
Árthas
Cthulhu
11,265
882
291
913
17,488
20,438
0
4,622
12,697
30,415
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,491
Gold Earned
47,752
506
Minions Killed
416
0
Camps Cleared
0
1,932,693
Distance Traveled
1,652,566
10
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
10,282
490
22
1
0
407,036
3
W
Medusa
10,183
485
82
4
0
341,249
4
W
Ra
11,679
556
121
6
0
403,848
1
L
Morgan Le Fay
10,884
518
126
6
0
322,592
9
W
Zhong Kui
12,432
592
125
6
0
348,465
1
L
Apollo
7,391
352
66
3
0
242,804
4
W
Arachne
13,915
663
156
7
0
432,095
1
L
Fenrir
10,605
505
88
4
0
386,579
0
L
Mulan
8,830
420
90
4
0
343,992
3
L
Cthulhu
10,042
478
46
2
0
356,599
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role