Player Matchup

Bacchus
Bacchus
Brówntówn
Bacchus
Level 54
God Stats
4W - 1L
1,700 SR
Queue Stats
46W - 26L
1,663 Elo+
Party 2
Sylvanus
Sylvanus
WizardEli
Sylvanus
Level 133
God Stats
4W - 0L
1,655 SR
Queue Stats
25W - 12L
1,693 Elo+
Party 2
Chaac
Chaac
shlongmcgee
Chaac
Level 141
God Stats
1W - 0L
1,838 SR
Queue Stats
59W - 24L
1,736 Elo+
Party 2
Team Averages
Level 109
1,731 SR
1,697 Elo+

VS

Team Averages
Level 135
1,498 SR
1,514 Elo+
Discordia
Discordia
 
Discordia
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chiron
Chiron
CantDeth
Chiron
Level 142
God Stats
23W - 19L
1,493 SR
Queue Stats
75W - 116L
1,402 Elo+
Party 1
Fenrir
Fenrir
JesuciiTho
Fenrir
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,639 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Brówntówn
Bacchus
10
0 / 6 / 12
7,606
761
3,998
12,282
13,978
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sylvanus
WizardEli
Sylvanus
13
9 / 0 / 4
8,674
867
7,313
6,868
5,008
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

13
7 / 1 / 9
8,417
842
16,150
14,575
9,971
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
10
2 / 4 / 4
6,742
674
7,381
7,697
1,836
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Chiron
CantDeth
Chiron
9
3 / 7 / 3
7,002
700
6,991
9,458
2,549
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Fenrir
JesuciiTho
Fenrir
10
2 / 5 / 4
7,126
713
3,986
14,179
9,651
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
18
16
Kills
7
7
Deaths
16
25
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Discordia
 
Discordia
2
4
4
1
W
Bacchus
Brówntówn
Bacchus
0
6
12
1
L
Chiron
CantDeth
Chiron
3
7
3
0.64
L
Fenrir
JesuciiTho
Fenrir
2
5
4
0.8
W
Sylvanus
WizardEli
Sylvanus
9
0
4
11
W
7
1
9
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,461
Damage
18,358
33,725
Taken
31,334
28,957
Mitigated
14,036
13,199
Healing
3,030
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
 
Discordia
7,381
966
0
304
7,697
1,836
0
1,279
6,037
23,524
0
W
Bacchus
Brówntówn
Bacchus
3,998
437
658
1,650
12,282
13,978
197
1,514
10,768
8,591
0
L
Chiron
CantDeth
Chiron
6,991
3,435
345
708
9,458
2,549
0
3,885
5,387
0
15,527
L
Fenrir
JesuciiTho
Fenrir
3,986
1,646
0
1,673
14,179
9,651
0
5,270
8,616
0
13,891
W
Sylvanus
WizardEli
Sylvanus
7,313
2,002
2,371
2,750
6,868
5,008
1,005
2,443
4,425
24,049
5,198
W
16,150
3,449
149
5,621
14,575
9,971
773
3,631
10,944
0
35,384

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,697
Gold Earned
20,870
112
Minions Killed
96
7
Camps Cleared
2
540,229
Distance Traveled
492,838
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
6,742
674
42
4
0
176,857
2
W
Bacchus
7,606
761
6
1
0
158,798
0
L
Chiron
7,002
700
33
3
1
134,763
1
L
Fenrir
7,126
713
21
2
1
181,218
1
W
Sylvanus
8,674
867
54
5
5
185,428
3
W
Chaac
8,417
842
52
5
2
196,003
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role