Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
He Bo
He Bo
Al-Bloushi92
He Bo
Level 148
God Stats
10W - 14L
1,464 SR
Queue Stats
1,004W - 1,045L
1,530 Elo+
Party 1
Cabrakan
Cabrakan
HaniKW
Cabrakan
Level 117
God Stats
4W - 5L
1,501 SR
Queue Stats
693W - 724L
1,524 Elo+
Party 1
Fenrir
Fenrir
heartless1zombie
Fenrir
Level 61
God Stats
5W - 3L
1,739 SR
Queue Stats
164W - 159L
1,490 Elo+
Solo
Thanatos
Thanatos
rsrsrsrsrs
Thanatos
Level 123
God Stats
0W - 1L
1,545 SR
Queue Stats
48W - 42L
1,520 Elo+
Solo
Team Averages
Level 121
1,550 SR
1,513 Elo+

VS

Team Averages
Level 137
1,569 SR
1,537 Elo+
Hun Batz
Hun Batz
AbdulalAzred
Hun Batz
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 14L
1,576 Elo+
Party 3
Scylla
Scylla
Arisha68
Scylla
Level 159
God Stats
7W - 6L
1,598 SR
Queue Stats
484W - 466L
1,505 Elo+
Party 2
Erlang Shen
Erlang Shen
IceMan2504
Erlang Shen
Level 152
God Stats
1W - 5L
1,532 SR
Queue Stats
508W - 448L
1,521 Elo+
Party 2
Neith
Neith
IvandlC24
Neith
Level 123
God Stats
37W - 21L
1,717 SR
Queue Stats
739W - 652L
1,537 Elo+
Party 2
Vulcan
Vulcan
foutresacré
Vulcan
Level 143
God Stats
2W - 0L
1,500 SR
Queue Stats
52W - 40L
1,545 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
12
0 / 7 / 7
7,050
705
4,978
10,063
4,771
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

15
5 / 5 / 6
8,873
887
8,117
11,791
4,635
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cabrakan
HaniKW
Cabrakan
11
0 / 7 / 4
7,066
707
3,114
15,110
18,200
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
3 / 3 / 6
7,799
780
5,492
11,734
8,087
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Mace

Heavy Mace

+30
Physical Power

Thanatos
rsrsrsrsrs
Thanatos
14
4 / 4 / 6
8,266
827
7,778
10,098
4,627
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
AbdulalAzred
Hun Batz
13
2 / 5 / 16
8,282
828
11,250
11,620
5,970
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Scylla
Arisha68
Scylla
18
11 / 1 / 13
10,262
1,026
12,036
5,083
2,543
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Erlang Shen
IceMan2504
Erlang Shen
14
4 / 3 / 17
9,025
903
5,759
14,625
16,822
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Neith
IvandlC24
Neith
15
5 / 3 / 16
9,173
917
11,264
4,794
1,719
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Vulcan
15
3 / 2 / 15
8,664
866
10,695
4,365
1,808
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
102
12
Kills
25
26
Deaths
14
29
Assists
77
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
0
7
7
0.5
W
Hun Batz
AbdulalAzred
Hun Batz
2
5
16
2
L
5
5
6
1.6
W
Scylla
Arisha68
Scylla
11
1
13
17.5
L
Cabrakan
HaniKW
Cabrakan
0
7
4
0.29
W
Erlang Shen
IceMan2504
Erlang Shen
4
3
17
4.17
W
Neith
IvandlC24
Neith
5
3
16
4.33
W
Vulcan
3
2
15
5.25
L
3
3
6
2
L
Thanatos
rsrsrsrsrs
Thanatos
4
4
6
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,479
Damage
51,004
58,796
Taken
40,487
40,320
Mitigated
28,862
15,173
Healing
11,584
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
4,978
1,187
0
430
10,063
4,771
420
3,770
6,114
0
8,688
W
Hun Batz
AbdulalAzred
Hun Batz
11,250
2,581
977
1,881
11,620
5,970
1,008
3,145
8,475
0
17,724
L
8,117
278
1,189
1,937
11,791
4,635
394
4,023
7,614
29,838
0
W
Scylla
Arisha68
Scylla
12,036
729
339
1,635
5,083
2,543
634
976
4,107
28,345
0
L
Cabrakan
HaniKW
Cabrakan
3,114
55
684
1,113
15,110
18,200
195
5,137
9,643
7,838
0
W
Erlang Shen
IceMan2504
Erlang Shen
5,759
2,900
885
2,760
14,625
16,822
487
3,515
11,110
0
10,479
W
Neith
IvandlC24
Neith
11,264
2,815
1,278
649
4,794
1,719
2,984
1,971
2,823
0
18,819
W
Vulcan
10,695
2,545
405
775
4,365
1,808
758
1,624
2,741
21,700
0
L
5,492
802
294
1,331
11,734
8,087
576
4,840
6,546
0
9,380
L
Thanatos
rsrsrsrsrs
Thanatos
7,778
522
1,475
6,720
10,098
4,627
415
4,294
5,444
0
16,092

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,054
Gold Earned
45,406
98
Minions Killed
112
0
Camps Cleared
0
873,989
Distance Traveled
972,094
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
7,050
705
9
1
0
175,530
4
W
Hun Batz
8,282
828
12
1
0
196,154
1
L
He Bo
8,873
887
51
5
0
159,385
0
W
Scylla
10,262
1,026
44
4
0
191,898
3
L
Cabrakan
7,066
707
8
1
0
141,484
0
W
Erlang Shen
9,025
903
6
1
0
203,876
0
W
Neith
9,173
917
24
2
0
170,981
1
W
Vulcan
8,664
866
26
3
0
209,185
1
L
Fenrir
7,799
780
9
1
0
191,187
1
L
Thanatos
8,266
827
21
2
0
206,403
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role