Player Matchup

Thor
Thor
 
Thor
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
 
Hachiman
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
AvaIanche
Chaac
Level 126
God Stats
5W - 2L
1,793 SR
Queue Stats
294W - 249L
1,554 Elo+
Solo
Janus
Janus
NerdyTutor
Janus
Level 160
God Stats
8W - 7L
1,590 SR
Queue Stats
257W - 255L
1,645 Elo+
Solo
Odin
Odin
Va1i
Odin
Level 129
God Stats
2W - 7L
1,441 SR
Queue Stats
503W - 477L
1,581 Elo+
Solo
Team Averages
Level 141
1,565 SR
1,556 Elo+

VS

Team Averages
Level 142
1,677 SR
1,589 Elo+
Hun Batz
Hun Batz
 
Hun Batz
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
KiraSenpai19
Horus
Level 145
God Stats
6W - 1L
1,775 SR
Queue Stats
30W - 26L
1,580 Elo+
Party 1
Izanami
Izanami
TenTwoJuan
Izanami
Level 148
God Stats
19W - 4L
1,951 SR
Queue Stats
204W - 205L
1,602 Elo+
Solo
Agni
Agni
phaophao
Agni
Level 103
God Stats
12W - 10L
1,640 SR
Queue Stats
144W - 104L
1,651 Elo+
Solo
Guan Yu
Guan Yu
zGhostxXx
Guan Yu
Level 155
God Stats
6W - 6L
1,519 SR
Queue Stats
492W - 463L
1,612 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
10
1 / 3 / 0
5,929
456
2,753
8,178
2,526
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hachiman
 
Hachiman
8
0 / 4 / 0
5,410
416
3,311
6,679
1,044
Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Chaac
AvaIanche
Chaac
14
0 / 2 / 1
7,309
562
7,172
11,742
7,634
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

Janus
10
0 / 5 / 0
5,935
457
3,724
7,815
1,731
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Odin
Va1i
Odin
8
0 / 2 / 0
5,471
421
1,906
7,159
1,443
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
15
3 / 0 / 1
8,426
648
2,446
4,906
1,507
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
1 / 0 / 6
7,626
587
2,257
9,202
5,230
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heavy Mace

Heavy Mace

+30
Physical Power

Izanami
TenTwoJuan
Izanami
15
7 / 0 / 1
9,285
714
8,701
6,787
2,200
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Agni
14
4 / 0 / 3
8,623
663
7,810
5,332
1,716
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Guan Yu
zGhostxXx
Guan Yu
14
1 / 1 / 1
8,330
641
8,049
9,557
6,705
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
28
1
Kills
16
16
Deaths
1
1
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
1
3
0
0.33
L
Hachiman
 
Hachiman
0
4
0
0
W
Hun Batz
 
Hun Batz
3
0
1
3.5
L
Chaac
AvaIanche
Chaac
0
2
1
0.25
W
1
0
6
4
L
Janus
0
5
0
0
W
Izanami
TenTwoJuan
Izanami
7
0
1
7.5
L
Odin
Va1i
Odin
0
2
0
0
W
Agni
4
0
3
5.5
W
Guan Yu
zGhostxXx
Guan Yu
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,866
Damage
29,263
41,573
Taken
35,784
14,378
Mitigated
17,358
13,164
Healing
19,497
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
2,753
402
0
3,242
8,178
2,526
0
2,612
5,402
0
30,985
L
Hachiman
 
Hachiman
3,311
2,152
0
1,024
6,679
1,044
0
214
6,459
0
28,035
W
Hun Batz
 
Hun Batz
2,446
465
0
3,094
4,906
1,507
0
338
4,568
0
62,674
L
Chaac
AvaIanche
Chaac
7,172
1,964
0
5,071
11,742
7,634
0
693
10,214
0
51,764
W
2,257
1,196
977
4,060
9,202
5,230
0
1,227
7,938
0
19,333
L
Janus
3,724
316
0
1,206
7,815
1,731
0
3,485
4,106
41,400
0
W
Izanami
TenTwoJuan
Izanami
8,701
5,009
0
4,073
6,787
2,200
498
974
5,813
0
77,595
L
Odin
Va1i
Odin
1,906
342
1,154
1,467
7,159
1,443
0
1,091
6,054
0
14,413
W
Agni
7,810
330
162
2,781
5,332
1,716
0
1,307
4,025
62,991
0
W
Guan Yu
zGhostxXx
Guan Yu
8,049
1,567
135
4,215
9,557
6,705
266
0
8,803
3,588
48,309

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,054
Gold Earned
42,290
367
Minions Killed
529
0
Camps Cleared
0
1,204,735
Distance Traveled
1,381,883
10
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
5,929
456
69
5
0
281,798
3
L
Hachiman
5,410
416
63
5
0
190,574
3
W
Hun Batz
8,426
648
128
10
0
320,618
4
L
Chaac
7,309
562
126
10
0
279,801
0
W
Horus
7,626
587
36
3
0
270,945
6
L
Janus
5,935
457
83
6
0
237,658
2
W
Izanami
9,285
714
150
12
0
248,100
0
L
Odin
5,471
421
26
2
0
214,904
2
W
Agni
8,623
663
113
9
0
272,116
8
W
Guan Yu
8,330
641
102
8
0
270,104
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role