Player Matchup

Raijin
Raijin
 
Raijin
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Poseidon
Poseidon
Avikon
Poseidon
Level 59
God Stats
3W - 6L
1,474 SR
Queue Stats
299W - 262L
1,548 Elo+
Solo
Neith
Neith
BlazeSorrow
Neith
Level 91
God Stats
30W - 25L
1,567 SR
Queue Stats
341W - 310L
1,563 Elo+
Party 3
Sobek
Sobek
CheckaLook
Sobek
Level 82
God Stats
0W - 1L
1,489 SR
Queue Stats
55W - 41L
1,627 Elo+
Party 1
Mulan
Mulan
Hypertiago92
Mulan
Level 149
God Stats
29W - 26L
1,638 SR
Queue Stats
548W - 553L
1,499 Elo+
Party 3
Team Averages
Level 107
1,534 SR
1,548 Elo+

VS

Team Averages
Level 126
1,741 SR
1,626 Elo+
Morgan Le Fay
Morgan Le Fay
DomainA1
Morgan Le Fay
Level 148
God Stats
7W - 3L
1,640 SR
Queue Stats
158W - 166L
1,510 Elo+
Solo
Bellona
Bellona
Dxy3
Bellona
Level 146
God Stats
72W - 51L
1,687 SR
Queue Stats
612W - 426L
1,705 Elo+
Party 4
Neith
Neith
Lasermonkey
Neith
Level 100
God Stats
10W - 4L
1,753 SR
Queue Stats
86W - 75L
1,626 Elo+
Party 2
Chaac
Chaac
Loklaeom
Chaac
Level 154
God Stats
11W - 2L
1,922 SR
Queue Stats
629W - 451L
1,699 Elo+
Party 4
Mulan
Mulan
OGElite
Mulan
Level 81
God Stats
7W - 6L
1,701 SR
Queue Stats
207W - 194L
1,588 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
19
0 / 2 / 11
12,543
896
22,707
19,395
6,711
Gem of Isolation

Gem of Isolation

+90
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 20% Slower for 1 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every second you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. This effect stacks up to 20 times. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+70
Magical Power
+200
Mana
+15%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 25%. Your Magical power is increased by twice the amount of Magical Lifesteal you have.

Obsidian Shard

Obsidian Shard

+100
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 10% Magical Penetration. This can only occur once every 10 seconds.

Divine Ruin

Divine Ruin

+100
Magical Power
+12
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 6 seconds.

Poseidon
Avikon
Poseidon
20
6 / 8 / 5
14,199
1,014
20,008
25,444
10,904
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+80
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Spear of the Magus

Spear of the Magus

+110
Magical Power
+12%
Magical Lifesteal
+12
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 7.5% increased damage from all sources. This effect lasts for 7s and can only occur once every 15s.

Soul Gem

Soul Gem

+80
Magical Power
+150
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 4 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30% of your Magical Power and will consume the 4 stacks.

Rod of Tahuti

Rod of Tahuti

+120
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 25% additional Magical Power against targets below 50% Health.

Spirit Robe

Spirit Robe

+40
Physical Protection
+40
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

18
3 / 5 / 2
12,009
858
11,020
10,296
3,726
Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Crusher

The Crusher

+40
Physical Power
+10%
Attack Speed
+15
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take an additional 20 Physical Damage + 15% of your Physical Power over 2s.

Rage

Rage

+35
Physical Power
+30
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 3% Critical Strike Chance. Stacks are permanent and stack up to 5 times.

Qin's Sais

Qin's Sais

+40
Physical Power
+20%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 3% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 5% of the targets Maximum Health at 3000 Health.

Spiked Gauntlet

Spiked Gauntlet

+5
Physical Power
+7%
Physical Lifesteal

Sobek
19
2 / 9 / 8
12,634
902
16,728
42,583
57,290
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 15% for 6s. You are healed for 100% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+55
Physical Protection
+300
Mana
+10
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+35
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+150
Health
+70
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ethereal Staff

Ethereal Staff

+90
Magical Power
+200
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 45s and targets affected can have multiple Buffs and Debuffs at once. This can only occur once every 15 seconds.

Enchanted Spear

Enchanted Spear

+60
Magical Power

19
1 / 9 / 11
12,584
899
15,545
36,748
36,334
Blackthorn Hammer

Blackthorn Hammer

+30
Physical Power
+400
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gladiator's Shield

Gladiator's Shield

+25
Physical Power
+40
Physical Protection
+250
Health
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god below 60% health with an ability you deal an additional 15 + 25% of your Protections from items and abilities. Can only trigger once per enemy per ability.

Void Shield

Void Shield

+20
Physical Power
+45
Physical Protection
+150
Health

AURA - Enemy gods within 55 units have their Physical Protection reduced by 15%.

Ancile

Ancile

+40
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Warrior's Axe

Warrior's Axe

+10
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god steals 20 health (+1.5 per level) away from your target and restores 20 mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Team 1 Tickets

0

VS

Team 2 Tickets

144

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
DomainA1
Morgan Le Fay
20
4 / 4 / 18
13,149
939
24,434
12,025
4,926
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every second you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+90
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+110
Magical Power
+12
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+80
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+95
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 2% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 3000 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+12%
Magical Lifesteal

Bellona
Dxy3
Bellona
20
4 / 2 / 25
15,254
1,090
17,573
30,557
50,270
Animosity

Animosity

+400
Health
+20
Hp 5
+20
Mp 5

PASSIVE - Your Basic Attacks deal bonus damage equal to 3% of your Maximum Health as Magical Damage to enemies and structures.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+50
Physical Protection
+50
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Talisman of Energy

Talisman of Energy

+60
Magical Protection
+300
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 2% Movement Speed, 2% Attack Speed, and 10MP5 per stack. Lasts 10s and stacks up to 6 times.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Shogun's Kusari

Shogun's Kusari

+50
Magical Protection
+150
Health
+20
Mp 5
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

20
7 / 0 / 22
14,862
1,062
33,027
8,845
3,898
Death's Toll

Death's Toll

+15
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.4% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Crusher

The Crusher

+40
Physical Power
+10%
Attack Speed
+15
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take an additional 20 Physical Damage + 15% of your Physical Power over 2s.

Asi

Asi

+25
Physical Power
+15%
Physical Lifesteal
+25%
Attack Speed
+15
Physical Penetration

PASSIVE - While below 35% Health, you gain an additional 30% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+40
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Wind Demon

Wind Demon

+25
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration and increase your Attack Speed by 10% and Movement Speed by 10% for 4s.

Deathbringer

Deathbringer

+50
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 30%.

Chaac
Loklaeom
Chaac
20
7 / 1 / 20
14,642
1,046
25,082
17,403
9,834
Bluestone Brooch

Bluestone Brooch

+45
Physical Power
+200
Health
+30
Hp 5
+30
Mp 5

PASSIVE - Enemies hit by your damaging abilities take an additional 50 (+7.5% of their Current Health) as Physical Damage over 2s. (Max 2 Stacks)

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Transcendence

Evolved Transcendence

+40
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - 3% of your Mana is converted to Physical Power.

The Crusher

The Crusher

+40
Physical Power
+10%
Attack Speed
+15
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take an additional 20 Physical Damage + 15% of your Physical Power over 2s.

Heartseeker

Heartseeker

+65
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 3% of the targets maximum Health as Physical Damage. If you have over 200 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 400 Physical Power. Subsequent hits on the same target do 75% bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Mulan
OGElite
Mulan
20
11 / 5 / 15
14,193
1,014
28,857
25,434
28,929
Warrior's Axe

Warrior's Axe

+10
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god steals 20 health (+1.5 per level) away from your target and restores 20 mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+20%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 8 Protections. Stacks up to 3 times.

Shifter's Shield

Shifter's Shield

+30
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +30 Physical Power. While under 75% Health, you gain +40 Protections.

The Crusher

The Crusher

+40
Physical Power
+10%
Attack Speed
+15
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take an additional 20 Physical Damage + 15% of your Physical Power over 2s.

Spirit Robe

Spirit Robe

+40
Physical Protection
+40
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Soul Eater

Soul Eater

+25
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 75 Stacks Soul Eater Evolves, gaining 15 Physical Power, 5% Physical Lifesteal, and causing abilities to heal you for 25% of damage dealt.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
133
12
Kills
33
33
Deaths
12
37
Assists
100
Player
Kills
Deaths
Assists
KDA
L
Raijin
 
Raijin
0
2
11
2.75
L
Poseidon
Avikon
Poseidon
6
8
5
1.06
L
3
5
2
0.8
L
Sobek
2
9
8
0.67
W
Morgan Le Fay
DomainA1
Morgan Le Fay
4
4
18
3.25
W
Bellona
Dxy3
Bellona
4
2
25
8.25
L
1
9
11
0.72
W
7
0
22
18
W
Chaac
Loklaeom
Chaac
7
1
20
17
W
Mulan
OGElite
Mulan
11
5
15
3.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

86,008
Damage
128,973
134,466
Taken
94,264
114,965
Mitigated
97,857
12,843
Healing
27,420
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
 
Raijin
22,707
1,590
0
1,304
19,395
6,711
0
3,023
15,941
58,085
0
L
Poseidon
Avikon
Poseidon
20,008
2,297
321
1,920
25,444
10,904
0
3,753
21,352
57,654
0
L
11,020
3,739
0
1,364
10,296
3,726
0
2,649
7,338
0
24,233
L
Sobek
16,728
776
0
4,890
42,583
57,290
0
6,713
34,129
40,556
0
W
Morgan Le Fay
DomainA1
Morgan Le Fay
24,434
1,243
0
456
12,025
4,926
0
5,755
6,240
43,515
0
W
Bellona
Dxy3
Bellona
17,573
3,548
3,031
3,311
30,557
50,270
0
18,731
11,246
5,334
24,648
L
15,545
1,621
0
3,044
36,748
36,334
0
9,190
26,676
0
36,469
W
33,027
19,366
0
5,621
8,845
3,898
0
4,870
3,849
0
60,783
W
Chaac
Loklaeom
Chaac
25,082
4,516
0
11,074
17,403
9,834
0
11,511
5,716
0
75,157
W
Mulan
OGElite
Mulan
28,857
4,379
0
3,927
25,434
28,929
0
17,196
7,725
0
43,016

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,969
Gold Earned
72,100
285
Minions Killed
306
8
Camps Cleared
13
1,306,566
Distance Traveled
1,448,988
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
12,543
896
89
6
0
284,814
1
L
Poseidon
14,199
1,014
77
6
7
278,908
2
L
Neith
12,009
858
33
2
0
150,761
2
L
Sobek
12,634
902
39
3
0
291,364
4
W
Morgan Le Fay
13,149
939
58
4
3
254,586
0
W
Bellona
15,254
1,090
31
2
0
309,978
0
L
Mulan
12,584
899
47
3
1
300,719
3
W
Neith
14,862
1,062
78
6
2
289,802
2
W
Chaac
14,642
1,046
105
8
5
328,942
2
W
Mulan
14,193
1,014
34
2
3
265,680
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role