Player Matchup

Eset
Eset
Hypertiago92
Eset
Level 149
God Stats
3W - 6L
1,647 SR
Queue Stats
30W - 31L
1,565 Elo+
Solo
Medusa
Medusa
JoltMango
Medusa
Level 123
God Stats
4W - 0L
1,935 SR
Queue Stats
273W - 250L
1,577 Elo+
Solo
Nox
Nox
SaulNF
Nox
Level 145
God Stats
8W - 7L
1,634 SR
Queue Stats
105W - 103L
1,560 Elo+
Solo
Fenrir
Fenrir
shortstroke5
Fenrir
Level 145
God Stats
11W - 7L
1,666 SR
Queue Stats
167W - 146L
1,598 Elo+
Solo
Ares
Ares
x 8th x Hero
Ares
Level 150
God Stats
10W - 7L
1,552 SR
Queue Stats
322W - 293L
1,515 Elo+
Solo
Team Averages
Level 142
1,687 SR
1,563 Elo+

VS

Team Averages
Level 133
1,618 SR
1,573 Elo+
Khepri
Khepri
Animalclown945
Khepri
Level 136
God Stats
0W - 1L
1,505 SR
Queue Stats
133W - 94L
1,575 Elo+
Party 1
Odin
Odin
XxArcticECOxX
Odin
Level 149
God Stats
6W - 8L
1,675 SR
Queue Stats
305W - 316L
1,532 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
kamalbfk
Morgan Le Fay
Level 123
God Stats
24W - 18L
1,706 SR
Queue Stats
107W - 90L
1,557 Elo+
Party 1
Medusa
Medusa
whysojoe
Medusa
Level 102
God Stats
4W - 6L
1,475 SR
Queue Stats
171W - 121L
1,631 Elo+
Party 1
Anubis
Anubis
xIrvinx
Anubis
Level 155
God Stats
6W - 4L
1,730 SR
Queue Stats
247W - 185L
1,572 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
9 / 5 / 20
14,999
882
18,091
12,167
4,503
Chronos' Pendant

Chronos' Pendant

+90
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+110
Magical Power
+12
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ethereal Staff

Ethereal Staff

+90
Magical Power
+200
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 45s and targets affected can have multiple Buffs and Debuffs at once. This can only occur once every 15 seconds.

Gem of Isolation

Gem of Isolation

+90
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 20% Slower for 1 seconds.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 15% for 6s. You are healed for 100% of the healing reduced. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

Medusa
JoltMango
Medusa
20
7 / 6 / 23
13,820
813
24,163
21,702
10,232
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+10
Physical Protection

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+5% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Jungle Monsters take 4x the amount of damage and restore 3% Health and 5% Mana when they die if they are burned. This effect can stack up to 3 times. Can be upgraded at level 20.

The Crusher

The Crusher

+40
Physical Power
+10%
Attack Speed
+15
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take an additional 20 Physical Damage + 15% of your Physical Power over 2s.

Asi

Asi

+25
Physical Power
+15%
Physical Lifesteal
+25%
Attack Speed
+15
Physical Penetration

PASSIVE - While below 35% Health, you gain an additional 30% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Wind Demon

Wind Demon

+25
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration and increase your Attack Speed by 10% and Movement Speed by 10% for 4s.

The Executioner

The Executioner

+40
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Nox
SaulNF
Nox
19
1 / 6 / 19
12,071
710
9,284
15,277
12,009
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+30
Magical Power
+35
Magical Protection
+35
Physical Protection
+10
Mp 5

PASSIVE - Successfully hitting an enemy god with Crowd Control will place a debuff on the enemy, reducing their Magical and Physical Protections by 10 for 5s.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+12%
Magical Lifesteal
+10
Magical Penetration

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 30 or their Physical Lifesteal increased by 10% and their Physical Power increased by 20.

Pridwen

Pridwen

+30
Physical Protection
+30
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes and deals Magical damage equal to 75% of the Shield’s initial Health and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Stone

Void Stone

+250
Health
+40
Magical Power
+60
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Fenrir
19
8 / 7 / 16
14,120
831
17,522
25,529
17,817
Warrior's Axe

Warrior's Axe

+10
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god steals 20 health (+1.5 per level) away from your target and restores 20 mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+30
Physical Power
+400
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence

Pestilence

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Brawler's Beat Stick

Brawler's Beat Stick

+50
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 6 seconds.

Dominance

Dominance

+55
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your Basic Attacks benefit from an additional 15% Physical Penetration.

Warrior's Bane

Warrior's Bane

+20
Physical Power
+5
Physical Penetration

20
10 / 3 / 17
15,206
894
16,683
18,997
32,710
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+50
Physical Protection
+50
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Embrace

Sentinel's Embrace

+30
Physical Protection
+30
Magical Protection
+200
Health
+20
Mp 5

AURA - Evenly split 80 Physical and Magical Protection among all allied gods within 55 units and yourself. If you are alone you only gain 40 Physical and Magical Protections.

Pridwen

Pridwen

+30
Physical Protection
+30
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes and deals Magical damage equal to 75% of the Shield’s initial Health and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence

Pestilence

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+350
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Mystical Mail

Mystical Mail

+200
Health
+35
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 8 / 13
11,560
680
5,431
22,662
28,213
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 7 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 17.

Sovereignty

Sovereignty

+250
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 35.

Heartward Amulet

Heartward Amulet

+55
Magical Protection
+250
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+30
Physical Protection
+30
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes and deals Magical damage equal to 75% of the Shield’s initial Health and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spirit Robe

Spirit Robe

+40
Physical Protection
+40
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+7%
Cooldown Reduction

17
2 / 9 / 12
11,196
659
7,809
18,962
18,221
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 20 Physical Damage over 2s. (Max 2 Stacks) Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+55
Physical Protection
+300
Mana
+10
Mp 5
+20%
Cooldown Reduction

Pestilence

Pestilence

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+7%
Cooldown Reduction

Morgan Le Fay
kamalbfk
Morgan Le Fay
18
6 / 9 / 5
12,100
712
13,340
16,406
6,498
Chronos' Pendant

Chronos' Pendant

+90
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+110
Magical Power
+12%
Magical Lifesteal
+12
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 7.5% increased damage from all sources. This effect lasts for 7s and can only occur once every 15s.

Soul Gem

Soul Gem

+80
Magical Power
+150
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 4 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30% of your Magical Power and will consume the 4 stacks.

Spear of Desolation

Spear of Desolation

+110
Magical Power
+12
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Medusa
whysojoe
Medusa
19
6 / 5 / 12
13,567
798
23,143
19,093
8,694
Death's Toll

Death's Toll

+15
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.4% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Crusher

The Crusher

+40
Physical Power
+10%
Attack Speed
+15
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take an additional 20 Physical Damage + 15% of your Physical Power over 2s.

Asi

Asi

+25
Physical Power
+15%
Physical Lifesteal
+25%
Attack Speed
+15
Physical Penetration

PASSIVE - While below 35% Health, you gain an additional 30% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bloodforge

Bloodforge

+75
Physical Power
+15%
Physical Lifesteal
+5%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

Anubis
xIrvinx
Anubis
20
13 / 4 / 9
14,868
875
27,910
22,562
17,498
Divine Ruin

Divine Ruin

+100
Magical Power
+12
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+150
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 4 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30% of your Magical Power and will consume the 4 stacks.

Bancroft's Talon

Bancroft's Talon

+100
Magical Power
+15%
Magical Lifesteal
+150
Mana

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 100 power and 20% Lifesteal at 25% Health.

Spear of the Magus

Spear of the Magus

+110
Magical Power
+12%
Magical Lifesteal
+12
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 7.5% increased damage from all sources. This effect lasts for 7s and can only occur once every 15s.

Breastplate of Valor

Breastplate of Valor

+55
Physical Protection
+300
Mana
+10
Mp 5
+20%
Cooldown Reduction

Void Stone

Void Stone

+250
Health
+40
Magical Power
+60
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

130
Kill Participation
78
35
Kills
27
27
Deaths
35
95
Assists
51
Player
Kills
Deaths
Assists
KDA
L
0
8
13
0.81
W
9
5
20
3.8
W
Medusa
JoltMango
Medusa
7
6
23
3.08
W
Nox
SaulNF
Nox
1
6
19
1.75
L
2
9
12
0.89
L
Morgan Le Fay
kamalbfk
Morgan Le Fay
6
9
5
0.94
W
Fenrir
8
7
16
2.29
L
Medusa
whysojoe
Medusa
6
5
12
2.4
W
10
3
17
6.17
L
Anubis
xIrvinx
Anubis
13
4
9
4.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

85,743
Damage
77,633
93,672
Taken
99,685
77,271
Mitigated
79,124
16,909
Healing
19,517
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,431
665
196
1,960
22,662
28,213
334
9,579
12,970
15,485
0
W
18,091
1,166
5,331
1,468
12,167
4,503
1,218
7,334
4,833
45,872
0
W
Medusa
JoltMango
Medusa
24,163
13,787
0
4,193
21,702
10,232
3,267
12,462
9,240
0
56,660
W
Nox
SaulNF
Nox
9,284
595
0
1,368
15,277
12,009
200
8,516
6,761
40,312
0
L
7,809
2,141
0
945
18,962
18,221
92
7,029
11,803
0
32,919
L
Morgan Le Fay
kamalbfk
Morgan Le Fay
13,340
2,189
0
683
16,406
6,498
221
7,834
8,359
35,286
0
W
Fenrir
17,522
3,245
0
2,957
25,529
17,817
450
12,333
13,196
0
43,135
L
Medusa
whysojoe
Medusa
23,143
13,474
0
5,313
19,093
8,694
1,432
10,422
8,460
0
59,367
W
16,683
1,061
0
1,592
18,997
32,710
1,003
6,227
12,770
29,906
0
L
Anubis
xIrvinx
Anubis
27,910
675
211
10,209
22,562
17,498
991
9,530
12,653
63,753
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,216
Gold Earned
63,291
292
Minions Killed
331
6
Camps Cleared
10
1,534,014
Distance Traveled
1,337,197
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
11,560
680
13
1
0
258,632
1
W
Eset
14,999
882
66
4
0
318,395
2
W
Medusa
13,820
813
81
5
3
293,750
3
W
Nox
12,071
710
65
4
0
301,829
2
L
Odin
11,196
659
66
4
1
280,879
5
L
Morgan Le Fay
12,100
712
53
3
3
270,306
1
W
Fenrir
14,120
831
57
3
3
304,320
2
L
Medusa
13,567
798
98
6
2
279,078
0
W
Ares
15,206
894
23
1
0
315,720
3
L
Anubis
14,868
875
101
6
4
248,302
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role