Player Matchup

Merlin
Merlin
Gecko2526
Merlin
Level 68
God Stats
9W - 5L
1,623 SR
Queue Stats
62W - 54L
1,536 Elo+
Party 3
Ares
Ares
LetDarkRise
Ares
Level 91
God Stats
65W - 40L
1,633 SR
Queue Stats
505W - 516L
1,519 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Mr NotTheOne
Ah Muzen Cab
Level 149
God Stats
17W - 10L
1,655 SR
Queue Stats
636W - 605L
1,585 Elo+
Party 1
Skadi
Skadi
ReignBeauty
Skadi
Level 155
God Stats
61W - 52L
1,570 SR
Queue Stats
488W - 480L
1,513 Elo+
Party 1
Loki
Loki
oTGFo xSTRIKERx
Loki
Level 108
God Stats
17W - 11L
1,577 SR
Queue Stats
226W - 206L
1,485 Elo+
Party 3
Team Averages
Level 114
1,612 SR
1,527 Elo+

VS

Team Averages
Level 113
1,526 SR
1,504 Elo+
Guan Yu
Guan Yu
Crimson_Flame98
Guan Yu
Level 54
God Stats
1W - 2L
1,381 SR
Queue Stats
107W - 101L
1,481 Elo+
Party 2
Janus
Janus
elsinmodales
Janus
Level 147
God Stats
1W - 5L
1,226 SR
Queue Stats
252W - 218L
1,494 Elo+
Solo
Jing Wei
Jing Wei
lalocura2324
Jing Wei
Level 109
God Stats
2W - 1L
1,831 SR
Queue Stats
61W - 52L
1,522 Elo+
Solo
Aphrodite
Aphrodite
lobas_slt
Aphrodite
Level 148
God Stats
32W - 23L
1,610 SR
Queue Stats
74W - 55L
1,523 Elo+
Party 2
Da Ji
Da Ji
p1nk_ch1icken
Da Ji
Level 109
God Stats
23W - 23L
1,582 SR
Queue Stats
453W - 407L
1,501 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Gecko2526
Merlin
14
3 / 1 / 2
8,159
583
4,637
6,030
1,823
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

11
0 / 2 / 5
7,081
506
3,555
10,906
7,895
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Ah Muzen Cab
Mr NotTheOne
Ah Muzen Cab
16
4 / 0 / 1
9,943
710
9,166
5,988
2,254
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

11
4 / 2 / 2
7,168
512
7,179
8,065
2,541
Heavy Mace

Heavy Mace

+30
Physical Power

14
5 / 2 / 4
8,250
589
4,710
9,947
3,264
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 4 / 0
6,255
447
285
11,137
12,074
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

13
0 / 4 / 0
7,443
532
3,889
8,005
1,914
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Jing Wei
lalocura2324
Jing Wei
11
0 / 2 / 2
6,425
459
3,394
8,379
1,934
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Aphrodite
lobas_slt
Aphrodite
11
2 / 3 / 1
6,925
495
4,613
6,378
2,219
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
5 / 3 / 1
7,897
564
9,457
9,443
3,676
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
11
16
Kills
7
7
Deaths
16
14
Assists
4
Player
Kills
Deaths
Assists
KDA
L
0
4
0
0
W
Merlin
Gecko2526
Merlin
3
1
2
4
W
0
2
5
1.25
W
Ah Muzen Cab
Mr NotTheOne
Ah Muzen Cab
4
0
1
4.5
W
4
2
2
2.5
L
0
4
0
0
L
Jing Wei
lalocura2324
Jing Wei
0
2
2
0.5
L
Aphrodite
lobas_slt
Aphrodite
2
3
1
0.83
W
5
2
4
3.5
L
5
3
1
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,247
Damage
21,638
40,936
Taken
43,342
17,777
Mitigated
21,817
10,726
Healing
17,230
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
285
0
0
3,814
11,137
12,074
0
0
11,137
0
29,232
W
Merlin
Gecko2526
Merlin
4,637
115
0
500
6,030
1,823
0
1,592
4,348
45,667
0
W
3,555
270
209
2,390
10,906
7,895
201
2,766
8,126
22,825
0
W
Ah Muzen Cab
Mr NotTheOne
Ah Muzen Cab
9,166
5,075
0
2,882
5,988
2,254
1,053
0
5,883
0
76,410
W
7,179
2,384
0
820
8,065
2,541
986
2,291
5,770
0
47,296
L
3,889
167
0
1,228
8,005
1,914
0
2,433
5,228
53,918
0
L
Jing Wei
lalocura2324
Jing Wei
3,394
2,285
0
1,660
8,379
1,934
0
2,420
5,955
0
38,519
L
Aphrodite
lobas_slt
Aphrodite
4,613
296
3,783
3,419
6,378
2,219
0
1,388
4,990
22,231
0
W
4,710
1,129
0
3,925
9,947
3,264
0
1,632
8,202
0
46,717
L
9,457
1,976
0
3,326
9,443
3,676
0
1,725
7,586
0
45,531

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,601
Gold Earned
34,945
456
Minions Killed
403
0
Camps Cleared
0
1,400,823
Distance Traveled
1,345,494
14
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
6,255
447
83
6
0
240,257
2
W
Merlin
8,159
583
96
7
0
267,088
1
W
Ares
7,081
506
37
3
0
285,926
1
W
Ah Muzen Cab
9,943
710
156
11
0
251,165
1
W
Skadi
7,168
512
84
6
0
283,152
5
L
Janus
7,443
532
119
9
0
267,655
0
L
Jing Wei
6,425
459
75
5
0
265,730
3
L
Aphrodite
6,925
495
34
2
0
266,767
1
W
Loki
8,250
589
83
6
0
313,492
6
L
Da Ji
7,897
564
92
7
0
305,085
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role