Player Matchup

Medusa
Medusa
 
Medusa
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ao Kuang
Ao Kuang
ImSoSnorlax
Ao Kuang
Level 160
God Stats
3W - 0L
1,771 SR
Queue Stats
106W - 66L
1,765 Elo+
Party 1
Sun Wukong
Sun Wukong
UKF Tutorial
Sun Wukong
Level 146
God Stats
1W - 3L
1,385 SR
Queue Stats
14W - 15L
1,564 Elo+
Party 1
Team Averages
Level 155
1,552 SR
1,610 Elo+

VS

Team Averages
Level 124
1,586 SR
1,710 Elo+
Bacchus
Bacchus
Merc8ven
Bacchus
Level 121
God Stats
1W - 2L
1,862 SR
Queue Stats
66W - 50L
1,645 Elo+
Solo
Mulan
Mulan
WintersFold
Mulan
Level 122
God Stats
57W - 34L
1,800 SR
Queue Stats
560W - 411L
1,848 Elo+
Solo
Thoth
Thoth
xVulcannon
Thoth
Level 128
God Stats
0W - 1L
1,097 SR
Queue Stats
52W - 42L
1,636 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
13
8 / 4 / 4
8,451
845
13,093
8,510
3,260
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ao Kuang
ImSoSnorlax
Ao Kuang
13
8 / 0 / 8
8,606
861
9,983
7,707
3,455
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sun Wukong
UKF Tutorial
Sun Wukong
11
1 / 1 / 13
7,329
733
5,369
9,714
5,263
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Merc8ven
Bacchus
10
2 / 4 / 2
6,946
695
6,821
11,082
9,188
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

10
2 / 4 / 3
6,613
661
7,028
11,369
6,380
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Thoth
10
1 / 9 / 4
6,654
665
3,652
9,226
2,017
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
14
17
Kills
5
5
Deaths
17
25
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
8
4
4
2.5
W
Ao Kuang
ImSoSnorlax
Ao Kuang
8
0
8
12
L
Bacchus
Merc8ven
Bacchus
2
4
2
0.75
W
Sun Wukong
UKF Tutorial
Sun Wukong
1
1
13
7.5
L
2
4
3
0.88
L
Thoth
1
9
4
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,445
Damage
17,501
25,931
Taken
31,677
11,978
Mitigated
17,585
11,158
Healing
4,558
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
13,093
5,106
0
1,703
8,510
3,260
1,059
3,876
4,367
0
32,937
W
Ao Kuang
ImSoSnorlax
Ao Kuang
9,983
2,342
0
4,893
7,707
3,455
186
2,621
5,010
23,323
2,220
L
Bacchus
Merc8ven
Bacchus
6,821
562
0
1,568
11,082
9,188
0
3,680
7,045
12,351
0
W
Sun Wukong
UKF Tutorial
Sun Wukong
5,369
1,288
0
4,562
9,714
5,263
569
4,149
5,316
0
17,900
L
7,028
323
564
1,639
11,369
6,380
0
3,106
8,149
0
14,484
L
Thoth
3,652
111
51
736
9,226
2,017
0
3,171
5,908
21,576
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,386
Gold Earned
20,213
118
Minions Killed
77
5
Camps Cleared
4
533,575
Distance Traveled
507,189
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
8,451
845
41
4
1
167,352
3
W
Ao Kuang
8,606
861
46
5
4
196,418
2
L
Bacchus
6,946
695
7
1
1
192,198
2
W
Sun Wukong
7,329
733
31
3
0
169,805
1
L
Mulan
6,613
661
29
3
0
184,609
5
L
Thoth
6,654
665
41
4
3
130,382
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role