Player Matchup

Chaac
Chaac
ChiefSpork
Chaac
Level 141
God Stats
3W - 0L
1,726 SR
Queue Stats
26W - 15L
1,560 Elo+
Party 2
Freya
Freya
Interspectral
Freya
Level 145
God Stats
10W - 13L
1,549 SR
Queue Stats
305W - 332L
1,596 Elo+
Party 3
Horus
Horus
ObinStir
Horus
Level 146
God Stats
2W - 1L
1,607 SR
Queue Stats
188W - 160L
1,653 Elo+
Party 3
Susano
Susano
ThePotato9260
Susano
Level 25
God Stats
2W - 0L
1,791 SR
Queue Stats
48W - 20L
1,683 Elo+
Party 2
Raijin
Raijin
do i look nice
Raijin
Level 49
God Stats
3W - 5L
1,496 SR
Queue Stats
19W - 23L
1,527 Elo+
Party 3
Team Averages
Level 101
1,634 SR
1,604 Elo+

VS

Team Averages
Level 96
1,712 SR
1,601 Elo+
Mercury
Mercury
C4 Bungler
Mercury
Level 25
God Stats
3W - 1L
1,829 SR
Queue Stats
75W - 39L
1,683 Elo+
Party 1
Hel
Hel
DODrigun
Hel
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
1,038W - 1,090L
1,467 Elo+
Solo
Medusa
Medusa
Hay Clyde
Medusa
Level 127
God Stats
13W - 9L
1,572 SR
Queue Stats
1,214W - 882L
1,589 Elo+
Party 1
Bastet
Bastet
Kahuna VI
Bastet
Level 105
God Stats
32W - 13L
1,792 SR
Queue Stats
609W - 474L
1,649 Elo+
Party 1
Nu Wa
Nu Wa
Tearindisup
Nu Wa
Level 78
God Stats
2W - 1L
1,869 SR
Queue Stats
410W - 359L
1,619 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
10
0 / 2 / 3
5,680
568
2,647
6,835
4,903
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
6 / 1 / 2
6,405
641
3,872
5,361
2,183
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Horus
ObinStir
Horus
9
1 / 1 / 10
5,846
585
3,845
5,615
2,483
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

11
11 / 3 / 3
7,312
731
8,429
6,358
2,120
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
1 / 3 / 1
5,607
561
2,134
6,019
938
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
C4 Bungler
Mercury
10
3 / 4 / 4
6,034
603
3,176
6,821
1,421
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

6
0 / 6 / 2
4,441
444
1,365
5,333
744
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Medusa
Hay Clyde
Medusa
13
3 / 1 / 0
7,034
703
3,314
4,594
1,336
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bastet
Kahuna VI
Bastet
9
4 / 3 / 1
6,146
615
6,953
7,427
2,758
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

7
0 / 5 / 1
4,795
480
2,595
5,180
996
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
18
19
Kills
10
10
Deaths
19
19
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Mercury
C4 Bungler
Mercury
3
4
4
1.25
W
Chaac
0
2
3
0.75
L
0
6
2
0.17
L
Medusa
Hay Clyde
Medusa
3
1
0
3
W
6
1
2
7
L
Bastet
Kahuna VI
Bastet
4
3
1
1.5
W
Horus
ObinStir
Horus
1
1
10
6
L
0
5
1
0.1
W
11
3
3
4.17
W
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,927
Damage
17,403
30,188
Taken
29,355
12,627
Mitigated
7,255
12,136
Healing
5,723
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
C4 Bungler
Mercury
3,176
1,309
0
582
6,821
1,421
0
510
6,311
0
22,526
W
Chaac
2,647
394
0
3,270
6,835
4,903
372
167
6,247
0
24,650
L
1,365
37
538
406
5,333
744
0
646
4,639
8,389
0
L
Medusa
Hay Clyde
Medusa
3,314
1,338
0
2,112
4,594
1,336
0
1,833
2,557
0
55,496
W
3,872
1,954
0
2,138
5,361
2,183
552
1,134
4,033
30,232
5,131
L
Bastet
Kahuna VI
Bastet
6,953
1,895
0
1,752
7,427
2,758
0
726
6,701
0
24,367
W
Horus
ObinStir
Horus
3,845
1,570
1,555
2,353
5,615
2,483
160
1,527
3,899
0
12,231
L
2,595
784
0
333
5,180
996
9
1,570
3,610
19,287
0
W
8,429
2,475
0
1,956
6,358
2,120
0
539
5,630
0
31,540
W
2,134
251
0
864
6,019
938
0
163
5,828
27,384
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,850
Gold Earned
28,450
277
Minions Killed
277
0
Camps Cleared
0
967,274
Distance Traveled
933,378
15
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
6,034
603
50
5
0
204,875
1
W
Chaac
5,680
568
61
6
0
190,157
3
L
Hel
4,441
444
17
2
0
164,803
2
L
Medusa
7,034
703
115
12
0
185,165
4
W
Freya
6,405
641
79
8
0
165,862
4
L
Bastet
6,146
615
45
5
0
203,653
4
W
Horus
5,846
585
15
2
0
207,324
2
L
Nu Wa
4,795
480
50
5
0
174,882
3
W
Susano
7,312
731
58
6
0
225,489
2
W
Raijin
5,607
561
64
6
0
178,442
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role