Player Matchup

Thoth
Thoth
Gold V
UFOsAreOutThere
Thoth
Gold V
Level 124
God Stats
1W - 1L
1,500 SR
Queue Stats
16W - 22L
1,627 MMR
Solo
Neith
Neith
Gold V
creeperslayer2k
Neith
Gold V
Level 141
God Stats
1W - 0L
1,698 SR
Queue Stats
9W - 6L
1,627 MMR
Party 2
Chaac
Chaac
Silver I
rabbitkillerpro
Chaac
Silver I
Level 139
God Stats
1W - 0L
1,416 SR
Queue Stats
7W - 5L
1,592 MMR
Party 2
Team Averages
Gold V
Gold V
Average Tier
Level 135
1,538 SR
1,616 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 75
1,525 SR
1,567 MMR
Bellona
Bellona
Bronze III
 
Bellona
Bronze III
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Kukulkan
Kukulkan
Bronze III
SirSmoothy02
Kukulkan
Bronze III
Level 123
God Stats
0W - 1L
1,506 SR
Queue Stats
5W - 5L
1,600 MMR
Party 1
Izanami
Izanami
Bronze III
ilovecallum
Izanami
Bronze III
Level 36
God Stats
0W - 1L
1,569 SR
Queue Stats
3W - 11L
1,600 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 4 / 10
10,406
743
11,955
12,715
4,276
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every second you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+95
Magical Power
+150
Health
+200
Mana
+10
Magical Penetration

PASSIVE - You permanently gain +1 Health and +0.8 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. (Max. 75 Stacks)

Rod of Tahuti

Rod of Tahuti

+120
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 25% additional Magical Power against targets below 50% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

15
7 / 1 / 9
10,729
766
16,073
8,610
3,783
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+10
Physical Protection

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+5% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Jungle Monsters take 4x the amount of damage and restore 3% Health and 5% Mana when they die if they are burned. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+40
Physical Power
+10%
Attack Speed
+15
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take an additional 20 Physical Damage + 15% of your Physical Power over 2s.

Heartseeker

Heartseeker

+65
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 3% of the targets maximum Health as Physical Damage. If you have over 200 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 400 Physical Power. Subsequent hits on the same target do 75% bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

15
7 / 2 / 12
10,683
763
15,753
18,649
15,366
Warrior's Axe

Warrior's Axe

+10
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god steals 20 health (+1.5 per level) away from your target and restores 20 mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+30
Physical Power
+400
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+25
Physical Power
+50
Physical Protection
+25%
Attack Speed
+15
Hp 5

PASSIVE - Can only be built by Assassins or Warriors. While below 40% Health you become Berserk for 5s. Berserk provides 7% Damage Mitigation. Can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+50
Magical Protection
+150
Health
+20
Mp 5
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bans
AchillesAphroditeAh Muzen CabGilgamesh

VS

Bans
GebMulanHou YiHercules
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
12
1 / 9 / 3
8,830
631
8,734
18,297
16,788
Warrior's Axe

Warrior's Axe

+10
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god steals 20 health (+1.5 per level) away from your target and restores 20 mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +30 Physical Power. While under 75% Health, you gain +40 Protections.

Shogun's Kusari

Shogun's Kusari

+50
Magical Protection
+150
Health
+20
Mp 5
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+250
Health

PASSIVE - Enemies hit by your Basic Attacks have their Movement Speed reduced by 25% (15% for Ranged Basic Attacks) and have their Attack Speed reduced 20% for 1.25 seconds.

Kukulkan
SirSmoothy02
Kukulkan
13
2 / 6 / 4
9,728
695
11,487
15,016
5,190
Vampiric Shroud

Vampiric Shroud

+20
Magical Power
+5
Physical Protection
+75
Health
+5%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 4 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+100
Magical Power
+15%
Magical Lifesteal
+150
Mana

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 100 power and 20% Lifesteal at 25% Health.

Chronos' Pendant

Chronos' Pendant

+90
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Izanami
ilovecallum
Izanami
13
4 / 5 / 2
9,921
709
8,562
13,220
3,816
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+7%
Physical Lifesteal
+7%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.8 Physical Power and +.3% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. Stacks up to 50 times.

Atalanta's Bow

Atalanta's Bow

+30
Physical Power
+20%
Attack Speed
+10%
Physical Lifesteal
+20
Critical Strike Chance

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 10s.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
16
20
Kills
7
7
Deaths
20
31
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Bellona
 
Bellona
1
9
3
0.28
L
Kukulkan
SirSmoothy02
Kukulkan
2
6
4
0.67
W
6
4
10
2.75
W
7
1
9
11.5
L
Izanami
ilovecallum
Izanami
4
5
2
1
W
7
2
12
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,781
Damage
28,783
39,974
Taken
46,533
23,425
Mitigated
25,794
18,166
Healing
6,277
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
 
Bellona
8,734
2,178
0
1,814
18,297
16,788
0
4,297
13,167
0
19,899
L
Kukulkan
SirSmoothy02
Kukulkan
11,487
534
0
2,524
15,016
5,190
0
3,034
11,422
43,807
0
W
11,955
581
0
4,264
12,715
4,276
313
3,571
8,903
41,244
0
W
16,073
5,210
0
3,858
8,610
3,783
2,095
3,177
5,115
0
49,509
L
Izanami
ilovecallum
Izanami
8,562
6,708
0
1,939
13,220
3,816
0
4,002
8,533
0
25,337
W
15,753
2,743
635
9,409
18,649
15,366
23
5,825
12,480
0
32,212

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,818
Gold Earned
28,479
164
Minions Killed
141
7
Camps Cleared
3
803,969
Distance Traveled
744,100
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
8,830
631
16
1
1
242,450
4
L
Kukulkan
9,728
695
76
5
1
252,300
2
W
Thoth
10,406
743
69
5
2
251,007
1
W
Neith
10,729
766
51
4
4
256,422
3
L
Izanami
9,921
709
49
4
1
249,350
0
W
Chaac
10,683
763
44
3
1
296,540
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role