Player Matchup

Scylla
Scylla
Masters
Jxllii
Scylla
Masters
Level 147
God Stats
31W - 30L
1,638 SR
Queue Stats
131W - 106L
2,609 MMR
Party 1
Odin
Odin
Diamond II
Rickii x
Odin
Diamond II
Level 118
God Stats
8W - 1L
2,071 SR
Queue Stats
117W - 85L
2,282 MMR
Party 1
Xing Tian
Xing Tian
Masters
leschh
Xing Tian
Masters
Level 160
God Stats
53W - 63L
1,651 SR
Queue Stats
900W - 1,072L
2,698 MMR
Party 1
Team Averages
Diamond I
Diamond I
Average Tier
Level 142
1,786 SR
2,530 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 153
1,505 SR
1,909 MMR
Bacchus
Bacchus
Platinum I
 
Bacchus
Platinum I
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nox
Nox
Masters
 
Nox
Masters
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Diamond III
forgo2
Fenrir
Diamond III
Level 160
God Stats
0W - 1L
1,516 SR
Queue Stats
38W - 22L
2,726 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Jxllii
Scylla
13
2 / 0 / 4
8,357
643
8,157
4,964
2,260
Warrior's Axe

Warrior's Axe

+10
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god steals 20 health (+1.5 per level) away from your target and restores 20 mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+110
Magical Power
+12
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+100
Magical Power
+12
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 6 seconds.

Book of Souls

Book of Souls

+65
Magical Power
+125
Mana

Odin
13
4 / 0 / 3
8,538
657
9,262
10,454
6,305
Warrior's Axe

Warrior's Axe

+10
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god steals 20 health (+1.5 per level) away from your target and restores 20 mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+30
Physical Power
+400
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+35
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

Xing Tian
leschh
Xing Tian
13
1 / 1 / 5
7,963
613
6,523
8,399
8,081
Warrior's Axe

Warrior's Axe

+10
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god steals 20 health (+1.5 per level) away from your target and restores 20 mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+50
Physical Protection
+50
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+30
Physical Protection
+30
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes and deals Magical damage equal to 75% of the Shield’s initial Health and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Druid Stone

Druid Stone

+10
Magical Power
+20
Magical Protection

Bans
Ah Muzen CabArtioGilgameshAchillesGeb

VS

Bans
BastetSobekHou YiAresArtemis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
11
1 / 1 / 0
8,435
649
6,785
11,955
14,647
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 7 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 17.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+50
Physical Protection
+50
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+30
Physical Protection
+30
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes and deals Magical damage equal to 75% of the Shield’s initial Health and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Nox
 
Nox
12
0 / 1 / 1
7,779
598
6,009
5,258
1,898
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+120
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 25% additional Magical Power against targets below 50% Health.

Chronos' Pendant

Chronos' Pendant

+90
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fenrir
forgo2
Fenrir
9
0 / 5 / 1
7,012
539
5,891
13,369
8,659
Warrior's Axe

Warrior's Axe

+10
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god steals 20 health (+1.5 per level) away from your target and restores 20 mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+35
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 40.

Void Shield

Void Shield

+20
Physical Power
+45
Physical Protection
+150
Health

AURA - Enemy gods within 55 units have their Physical Protection reduced by 15%.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
3
7
Kills
1
1
Deaths
7
12
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
1
1
0
1
L
Nox
 
Nox
0
1
1
0.5
W
Scylla
Jxllii
Scylla
2
0
4
4
W
Odin
4
0
3
5.5
L
Fenrir
forgo2
Fenrir
0
5
1
0.1
W
Xing Tian
leschh
Xing Tian
1
1
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,942
Damage
18,685
23,817
Taken
30,582
16,646
Mitigated
25,204
6,818
Healing
7,324
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
6,785
1,089
0
3,298
11,955
14,647
0
5,222
5,637
14,007
0
L
Nox
 
Nox
6,009
1,178
0
0
5,258
1,898
0
3,031
1,915
42,739
0
W
Scylla
Jxllii
Scylla
8,157
870
0
919
4,964
2,260
0
3,013
1,822
40,558
0
W
Odin
9,262
1,336
0
4,382
10,454
6,305
0
5,615
4,560
3,074
29,115
L
Fenrir
forgo2
Fenrir
5,891
1,227
0
4,026
13,369
8,659
0
5,834
6,246
0
11,245
W
Xing Tian
leschh
Xing Tian
6,523
126
0
1,517
8,399
8,081
0
4,599
3,625
15,954
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,858
Gold Earned
23,226
161
Minions Killed
135
10
Camps Cleared
2
807,849
Distance Traveled
765,979
12
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
8,435
649
23
2
0
261,028
2
L
Nox
7,779
598
93
7
2
250,280
2
W
Scylla
8,357
643
79
6
6
250,649
3
W
Odin
8,538
657
58
4
2
278,997
4
L
Fenrir
7,012
539
19
1
0
254,671
8
W
Xing Tian
7,963
613
24
2
2
278,203
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role