Player Matchup

Danzaburou
Danzaburou
Silver V
AlkesPOV
Danzaburou
Silver V
Level 40
God Stats
1W - 2L
1,271 SR
Queue Stats
1W - 6L
1,236 MMR
Party 1
Zeus
Zeus
Silver V
ElendiL22
Zeus
Silver V
Level 138
God Stats
1W - 0L
1,462 SR
Queue Stats
1W - 6L
1,236 MMR
Party 1
Sun Wukong
Sun Wukong
Silver I
quentinkiller67
Sun Wukong
Silver I
Level 148
God Stats
3W - 1L
1,431 SR
Queue Stats
10W - 15L
1,184 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 109
1,388 SR
1,219 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 101
1,585 SR
1,061 MMR
Chaac
Chaac
Silver III
EnderyCraft
Chaac
Silver III
Level 111
God Stats
1W - 2L
1,667 SR
Queue Stats
33W - 52L
965 MMR
Party 2
Kuzenbo
Kuzenbo
Silver III
Latiorn
Kuzenbo
Silver III
Level 86
God Stats
0W - 2L
1,588 SR
Queue Stats
52W - 76L
1,024 MMR
Party 2
Hera
Hera
Silver II
Rylhoten
Hera
Silver II
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 47L
1,195 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
AlkesPOV
Danzaburou
15
4 / 4 / 7
11,372
669
14,975
14,556
6,118
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Zeus
15
4 / 6 / 8
11,245
661
21,792
14,362
5,178
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
quentinkiller67
Sun Wukong
16
7 / 1 / 8
11,749
691
13,600
20,442
23,007
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bans
GebDiscordiaAthenaGilgameshZhong Kui

VS

Bans
AresPeleCerberusFenrirKhepri
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 5 / 6
11,545
679
13,382
22,115
25,367
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Mace

Heavy Mace

+30
Physical Power

Kuzenbo
Latiorn
Kuzenbo
13
0 / 3 / 4
10,152
597
10,145
21,160
33,004
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Hera
14
6 / 7 / 4
11,151
656
14,382
13,938
5,039
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
25
15
Kills
11
11
Deaths
15
23
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
AlkesPOV
Danzaburou
4
4
7
1.88
W
Zeus
4
6
8
1.33
L
5
5
6
1.6
L
Kuzenbo
Latiorn
Kuzenbo
0
3
4
0.67
L
Hera
6
7
4
1.14
W
Sun Wukong
quentinkiller67
Sun Wukong
7
1
8
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,367
Damage
37,909
49,360
Taken
57,213
34,303
Mitigated
63,410
8,525
Healing
12,595
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
AlkesPOV
Danzaburou
14,975
6,793
0
3,260
14,556
6,118
346
6,544
7,788
0
45,059
W
Zeus
21,792
4,769
219
3,645
14,362
5,178
1,394
5,527
8,597
56,568
0
L
13,382
2,397
0
6,530
22,115
25,367
476
8,589
13,526
0
30,681
L
Kuzenbo
Latiorn
Kuzenbo
10,145
4,643
1,225
3,236
21,160
33,004
243
10,162
10,998
24,909
0
L
Hera
14,382
3,457
0
1,604
13,938
5,039
472
3,492
10,446
36,637
0
W
Sun Wukong
quentinkiller67
Sun Wukong
13,600
2,401
0
1,401
20,442
23,007
562
11,720
8,142
0
40,116

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,366
Gold Earned
32,848
198
Minions Killed
126
7
Camps Cleared
4
878,629
Distance Traveled
898,665
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
11,372
669
65
4
5
275,312
3
W
Zeus
11,245
661
87
5
1
283,054
2
L
Chaac
11,545
679
28
2
0
303,685
1
L
Kuzenbo
10,152
597
27
2
1
306,912
1
L
Hera
11,151
656
71
4
3
288,068
3
W
Sun Wukong
11,749
691
46
3
1
320,263
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role