Player Matchup

Achilles
Achilles
Silver I
 
Achilles
Silver I
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ares
Ares
Gold II
 
Ares
Gold II
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Danzaburou
Danzaburou
Gold III
Maddogmitch
Danzaburou
Gold III
Level 149
God Stats
13W - 9L
1,618 SR
Queue Stats
145W - 143L
1,490 MMR
Solo
Sol
Sol
Gold V
littleno
Sol
Gold V
Level 123
God Stats
47W - 36L
1,600 SR
Queue Stats
198W - 206L
1,374 MMR
Solo
Ne Zha
Ne Zha
Gold IV
xYag
Ne Zha
Gold IV
Level 158
God Stats
3W - 0L
2,029 SR
Queue Stats
106W - 104L
1,321 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 142
1,650 SR
1,437 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 119
1,541 SR
1,418 MMR
Hercules
Hercules
Silver I
 
Hercules
Silver I
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Scylla
Scylla
Gold V
BatesDove
Scylla
Gold V
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
203W - 202L
1,238 MMR
Solo
Anhur
Anhur
Silver I
Blackninja1701
Anhur
Silver I
Level 117
God Stats
23W - 22L
1,568 SR
Queue Stats
150W - 153L
1,316 MMR
Solo
Erlang Shen
Erlang Shen
Platinum IV
Chạnce
Erlang Shen
Platinum IV
Level 110
God Stats
24W - 27L
1,549 SR
Queue Stats
572W - 577L
1,817 MMR
Solo
Artio
Artio
Silver I
PikaWhoo
Artio
Silver I
Level 157
God Stats
3W - 4L
1,590 SR
Queue Stats
98W - 104L
1,221 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
7
3 / 0 / 0
4,269
854
2,518
2,894
1,511
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ares
 
Ares
5
0 / 1 / 1
3,289
658
1,247
2,864
973
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Danzaburou
Maddogmitch
Danzaburou
5
0 / 1 / 1
3,153
631
3,664
2,511
347
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

6
0 / 0 / 0
3,497
699
230
1,226
357
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ne Zha
xYag
Ne Zha
6
1 / 0 / 0
3,571
714
615
3,082
622
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Bans
GebIzanamiCamazotzMulan

VS

Bans
CliodhnaAthenaOdinBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
4
0 / 0 / 1
3,199
640
778
4,044
1,431
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Scylla
BatesDove
Scylla
1
0 / 0 / 0
2,406
481
0
0
0
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

5
1 / 1 / 1
3,162
632
2,350
3,428
774
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Erlang Shen
Chạnce
Erlang Shen
5
1 / 0 / 0
3,151
630
1,157
1,444
533
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Artio
PikaWhoo
Artio
4
0 / 3 / 0
2,894
579
1,338
4,021
1,557
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
4
4
Kills
2
2
Deaths
4
2
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
3
0
0
3
W
Ares
 
Ares
0
1
1
0.5
L
Hercules
 
Hercules
0
0
1
0.5
L
Scylla
BatesDove
Scylla
0
0
0
0
L
1
1
1
1.5
L
Erlang Shen
Chạnce
Erlang Shen
1
0
0
1
W
Danzaburou
Maddogmitch
Danzaburou
0
1
1
0.5
L
Artio
PikaWhoo
Artio
0
3
0
0
W
0
0
0
0
W
Ne Zha
xYag
Ne Zha
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,274
Damage
5,623
12,577
Taken
12,937
3,810
Mitigated
4,295
5,536
Healing
5,114
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
2,518
567
0
1,334
2,894
1,511
0
1,110
1,556
1,139
11,667
W
Ares
 
Ares
1,247
65
0
644
2,864
973
0
0
2,864
5,060
0
L
Hercules
 
Hercules
778
229
192
1,888
4,044
1,431
0
438
3,606
0
5,637
L
Scylla
BatesDove
Scylla
0
0
0
0
0
0
0
0
0
0
0
L
2,350
1,268
0
1,313
3,428
774
0
929
2,499
0
13,395
L
Erlang Shen
Chạnce
Erlang Shen
1,157
507
0
428
1,444
533
0
101
1,291
0
9,598
W
Danzaburou
Maddogmitch
Danzaburou
3,664
1,917
0
1,138
2,511
347
0
0
2,511
0
13,340
L
Artio
PikaWhoo
Artio
1,338
242
0
1,293
4,021
1,557
0
200
3,583
7,927
0
W
230
51
0
522
1,226
357
757
0
1,226
13,841
2,560
W
Ne Zha
xYag
Ne Zha
615
209
0
1,898
3,082
622
0
0
3,082
0
13,264

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,779
Gold Earned
14,812
137
Minions Killed
78
0
Camps Cleared
0
464,680
Distance Traveled
411,195
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
4,269
854
34
7
0
90,429
1
W
Ares
3,289
658
8
2
0
88,563
2
L
Hercules
3,199
640
18
4
0
108,788
1
L
Scylla
2,406
481
0
0
0
0
0
L
Anhur
3,162
632
27
5
0
89,275
1
L
Erlang Shen
3,151
630
19
4
0
124,541
0
W
Danzaburou
3,153
631
23
5
0
91,313
0
L
Artio
2,894
579
14
3
0
88,591
0
W
Sol
3,497
699
34
7
0
90,227
1
W
Ne Zha
3,571
714
38
8
0
104,148
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role