Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ne Zha
Ne Zha
WulffJay
Ne Zha
Level 158
God Stats
4W - 0L
1,703 SR
Queue Stats
106W - 17L
2,033 Elo+
Party 2
Team Averages
Level 142
1,568 SR
1,678 Elo+

VS

Team Averages
Level 99
1,657 SR
1,665 Elo+
Kuzenbo
Kuzenbo
BigBayl
Kuzenbo
Level 121
God Stats
1W - 2L
1,530 SR
Queue Stats
45W - 29L
1,705 Elo+
Party 1
Achilles
Achilles
iTzZB
Achilles
Level 129
God Stats
0W - 1L
1,817 SR
Queue Stats
69W - 54L
1,660 Elo+
Party 1
Zeus
Zeus
jasking
Zeus
Level 46
God Stats
9W - 3L
1,624 SR
Queue Stats
29W - 16L
1,630 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
12
5 / 1 / 5
7,818
782
7,191
5,271
2,826
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Sun Wukong
 
Sun Wukong
11
3 / 1 / 8
7,373
737
9,740
9,746
5,521
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Ne Zha
WulffJay
Ne Zha
12
5 / 1 / 8
7,784
778
9,962
9,325
4,486
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
BigBayl
Kuzenbo
9
0 / 3 / 2
6,154
615
4,425
10,873
9,261
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Achilles
iTzZB
Achilles
9
2 / 5 / 1
6,414
641
8,213
12,100
9,827
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Zeus
jasking
Zeus
9
1 / 5 / 1
6,086
609
4,865
7,209
2,059
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
7
13
Kills
3
3
Deaths
13
21
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
5
1
5
7.5
W
Sun Wukong
 
Sun Wukong
3
1
8
7
L
Kuzenbo
BigBayl
Kuzenbo
0
3
2
0.33
W
Ne Zha
WulffJay
Ne Zha
5
1
8
9
L
Achilles
iTzZB
Achilles
2
5
1
0.5
L
Zeus
jasking
Zeus
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,893
Damage
17,503
24,342
Taken
30,182
12,833
Mitigated
21,147
11,802
Healing
3,729
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
7,191
912
1,642
3,108
5,271
2,826
561
2,687
2,306
24,142
0
W
Sun Wukong
 
Sun Wukong
9,740
3,024
0
3,169
9,746
5,521
864
4,109
5,002
0
21,105
L
Kuzenbo
BigBayl
Kuzenbo
4,425
1,662
0
1,345
10,873
9,261
0
2,704
7,571
9,773
0
W
Ne Zha
WulffJay
Ne Zha
9,962
2,750
0
3,883
9,325
4,486
880
2,221
6,706
0
25,786
L
Achilles
iTzZB
Achilles
8,213
2,512
0
1,582
12,100
9,827
24
3,609
7,872
0
16,902
L
Zeus
jasking
Zeus
4,865
467
0
802
7,209
2,059
0
1,193
5,596
16,706
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,975
Gold Earned
18,654
104
Minions Killed
72
4
Camps Cleared
3
598,066
Distance Traveled
510,039
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
7,818
782
51
5
2
177,917
3
W
Sun Wukong
7,373
737
29
3
2
205,908
2
L
Kuzenbo
6,154
615
13
1
1
169,904
2
W
Ne Zha
7,784
778
24
2
0
214,241
3
L
Achilles
6,414
641
27
3
1
174,964
2
L
Zeus
6,086
609
32
3
1
165,171
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role