Player Matchup

Mulan
Mulan
 
Mulan
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
AjaxST
Geb
Level 145
God Stats
8W - 8L
1,595 SR
Queue Stats
202W - 185L
1,531 Elo+
Party 1
Sol
Sol
YoungGouda
Sol
Level 104
God Stats
14W - 13L
1,632 SR
Queue Stats
237W - 223L
1,566 Elo+
Party 2
Danzaburou
Danzaburou
eliminates
Danzaburou
Level 126
God Stats
44W - 25L
1,666 SR
Queue Stats
667W - 623L
1,592 Elo+
Party 2
Camazotz
Camazotz
imhaytham
Camazotz
Level 156
God Stats
1W - 4L
1,313 SR
Queue Stats
185W - 174L
1,540 Elo+
Party 1
Team Averages
Level 137
1,541 SR
1,546 Elo+

VS

Team Averages
Level 108
1,631 SR
1,522 Elo+
Artio
Artio
 
Artio
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Ravana
Ravana
LavenderLotus
Ravana
Level 103
God Stats
4W - 1L
1,629 SR
Queue Stats
359W - 344L
1,475 Elo+
Party 3
Baron Samedi
Baron Samedi
Malindar
Baron Samedi
Level 109
God Stats
3W - 6L
1,553 SR
Queue Stats
283W - 266L
1,513 Elo+
Party 3
Neith
Neith
The_GodfatherMex
Neith
Level 85
God Stats
20W - 11L
1,630 SR
Queue Stats
127W - 100L
1,578 Elo+
Party 4
Chaac
Chaac
ToastyWaffle123
Chaac
Level 127
God Stats
3W - 2L
1,845 SR
Queue Stats
68W - 67L
1,543 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
16
0 / 6 / 4
10,029
501
7,240
19,500
18,334
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Geb
AjaxST
Geb
14
3 / 2 / 8
9,506
475
10,438
22,863
19,701
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

16
1 / 5 / 8
10,266
513
15,211
16,864
6,905
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+40
Magical Power
+15%
Attack Speed

Danzaburou
eliminates
Danzaburou
18
11 / 4 / 3
11,822
591
13,952
15,101
5,611
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+25
Physical Power
+7%
Attack Speed

Camazotz
imhaytham
Camazotz
18
6 / 5 / 3
11,294
565
10,061
22,891
8,647
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
15
1 / 10 / 10
9,240
462
10,212
28,240
13,816
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

18
5 / 3 / 9
11,433
572
10,132
12,877
4,966
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Baron Samedi
Malindar
Baron Samedi
18
5 / 3 / 9
11,371
569
16,994
12,497
4,963
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

16
2 / 4 / 7
10,456
523
11,330
13,675
4,580
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

19
9 / 1 / 5
12,743
637
19,414
18,698
20,107
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
62
21
Kills
22
22
Deaths
21
26
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Mulan
 
Mulan
0
6
4
0.33
W
Artio
 
Artio
1
10
10
0.6
L
Geb
AjaxST
Geb
3
2
8
3.5
W
5
3
9
3.17
W
Baron Samedi
Malindar
Baron Samedi
5
3
9
3.17
W
2
4
7
1.38
W
9
1
5
11.5
L
1
5
8
1
L
Danzaburou
eliminates
Danzaburou
11
4
3
3.13
L
Camazotz
imhaytham
Camazotz
6
5
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,902
Damage
68,082
97,219
Taken
85,987
59,198
Mitigated
48,432
38,041
Healing
38,175
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mulan
 
Mulan
7,240
1,552
0
6,410
19,500
18,334
0
2,249
16,402
5,193
58,306
W
Artio
 
Artio
10,212
1,055
2,884
8,835
28,240
13,816
354
10,299
17,941
37,556
0
L
Geb
AjaxST
Geb
10,438
1,183
639
7,074
22,863
19,701
0
7,324
15,327
45,492
0
W
10,132
3,571
0
2,892
12,877
4,966
1,593
3,930
8,947
0
65,234
W
Baron Samedi
Malindar
Baron Samedi
16,994
846
3,345
4,361
12,497
4,963
632
4,497
8,000
76,682
0
W
11,330
4,893
0
5,115
13,675
4,580
2,918
2,183
11,492
0
75,561
W
19,414
4,804
236
10,507
18,698
20,107
776
4,248
14,450
0
99,342
L
15,211
7,229
0
6,668
16,864
6,905
743
7,160
9,189
71,108
7,576
L
Danzaburou
eliminates
Danzaburou
13,952
5,653
0
4,505
15,101
5,611
2,490
3,372
11,623
0
95,998
L
Camazotz
imhaytham
Camazotz
10,061
2,973
0
12,745
22,891
8,647
0
6,268
16,298
0
67,658

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,917
Gold Earned
55,243
600
Minions Killed
603
0
Camps Cleared
0
1,729,934
Distance Traveled
1,959,809
19
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
10,029
501
133
7
0
326,619
3
W
Artio
9,240
462
43
2
0
372,153
4
L
Geb
9,506
475
63
3
0
354,689
5
W
Ravana
11,433
572
106
5
0
426,000
3
W
Baron Samedi
11,371
569
143
7
0
387,246
5
W
Neith
10,456
523
126
6
0
367,138
4
W
Chaac
12,743
637
185
9
0
407,272
3
L
Sol
10,266
513
156
8
0
328,987
4
L
Danzaburou
11,822
591
139
7
0
338,714
4
L
Camazotz
11,294
565
109
5
0
380,925
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role