Player Matchup

Nox
Nox
All Good 46
Nox
Level 149
God Stats
2W - 5L
1,336 SR
Queue Stats
142W - 116L
1,613 Elo+
Party 2
Hun Batz
Hun Batz
Dandyydanny
Hun Batz
Level 141
God Stats
2W - 0L
1,500 SR
Queue Stats
104W - 84L
1,614 Elo+
Party 2
Achilles
Achilles
shearm
Achilles
Level 106
God Stats
9W - 10L
1,681 SR
Queue Stats
124W - 98L
1,621 Elo+
Party 2
Team Averages
Level 132
1,506 SR
1,616 Elo+

VS

Team Averages
Level 110
1,644 SR
1,690 Elo+
Scylla
Scylla
Fullmetal6274
Scylla
Level 84
God Stats
1W - 5L
1,337 SR
Queue Stats
167W - 110L
1,687 Elo+
Party 1
Mulan
Mulan
Viper5569
Mulan
Level 116
God Stats
7W - 6L
1,681 SR
Queue Stats
319W - 211L
1,704 Elo+
Party 1
Medusa
Medusa
wolf6500
Medusa
Level 129
God Stats
4W - 2L
1,913 SR
Queue Stats
626W - 446L
1,678 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
4 / 3 / 12
14,405
655
12,923
15,686
5,987
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Hun Batz
Dandyydanny
Hun Batz
19
10 / 0 / 8
15,336
697
22,738
12,444
4,344
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds. This item is only available to Assassins and Warriors.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Achilles
shearm
Achilles
17
6 / 3 / 9
13,931
633
11,256
21,270
21,373
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ancile

Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 7 / 4
11,608
528
4,916
12,879
3,712
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mulan
Viper5569
Mulan
15
0 / 5 / 6
11,615
528
16,886
26,123
21,283
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate

Breastplate

+20
Physical Protection

Medusa
wolf6500
Medusa
16
5 / 8 / 1
12,701
577
17,332
20,522
7,010
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds. This item is only available to Hunters.

Short Sword

Short Sword

+25
Physical Power

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
17
20
Kills
6
6
Deaths
20
29
Assists
11
Player
Kills
Deaths
Assists
KDA
W
4
3
12
3.33
W
Hun Batz
Dandyydanny
Hun Batz
10
0
8
14
L
1
7
4
0.43
L
Mulan
Viper5569
Mulan
0
5
6
0.6
W
Achilles
shearm
Achilles
6
3
9
3.5
L
Medusa
wolf6500
Medusa
5
8
1
0.69

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,917
Damage
39,134
49,400
Taken
59,524
31,704
Mitigated
32,005
13,901
Healing
4,564
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,923
974
192
5,023
15,686
5,987
519
2,581
12,909
59,641
0
W
Hun Batz
Dandyydanny
Hun Batz
22,738
4,695
0
1,950
12,444
4,344
1,909
1,918
10,472
0
92,659
L
4,916
519
0
1,392
12,879
3,712
0
4,479
8,046
29,036
0
L
Mulan
Viper5569
Mulan
16,886
911
0
2,092
26,123
21,283
25
6,030
19,296
8,315
32,613
W
Achilles
shearm
Achilles
11,256
1,908
0
6,736
21,270
21,373
906
4,078
16,878
6,559
30,476
L
Medusa
wolf6500
Medusa
17,332
6,148
0
1,080
20,522
7,010
310
4,102
15,974
0
82,151

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,672
Gold Earned
35,924
257
Minions Killed
239
12
Camps Cleared
8
1,275,328
Distance Traveled
1,219,687
5
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nox
14,405
655
134
6
2
402,099
0
W
Hun Batz
15,336
697
95
4
10
458,148
3
L
Scylla
11,608
528
78
4
4
388,891
5
L
Mulan
11,615
528
41
2
2
432,643
4
W
Achilles
13,931
633
28
1
0
415,081
2
L
Medusa
12,701
577
120
5
2
398,153
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role